AudioSystemImpl_wwise.cpp 84 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/PlatformIncl.h>
  9. #include <AudioSystemImpl_wwise.h>
  10. #include <platform.h>
  11. #include <AzCore/AzCore_Traits_Platform.h>
  12. #include <AzCore/Console/ILogger.h>
  13. #include <AzCore/Debug/Profiler.h>
  14. #include <AzCore/std/containers/set.h>
  15. #include <AzCore/std/string/conversions.h>
  16. #include <AzCore/StringFunc/StringFunc.h>
  17. #include <IAudioSystem.h>
  18. #include <AudioAllocators.h>
  19. #include <AudioSourceManager.h>
  20. #include <AudioSystemImplCVars.h>
  21. #include <Common_wwise.h>
  22. #include <Config_wwise.h>
  23. #include <FileIOHandler_wwise.h>
  24. #include <AK/SoundEngine/Common/AkMemoryMgr.h> // Memory Manager
  25. #include <AK/SoundEngine/Common/AkModule.h> // Memory and Stream Manager interfaces
  26. #include <AK/SoundEngine/Common/AkSoundEngine.h> // Sound Engine
  27. #include <AK/SpatialAudio/Common/AkSpatialAudio.h> // Spatial Audio
  28. #include <AK/MusicEngine/Common/AkMusicEngine.h> // Music Engine
  29. #include <PluginRegistration_wwise.h> // Registration of default set of plugins, customize this header to your needs.
  30. #include <inttypes.h>
  31. #if !defined(WWISE_RELEASE)
  32. #include <AK/Comm/AkCommunication.h> // Communication between Wwise and the game (excluded in release build)
  33. #include <AK/Tools/Common/AkMonitorError.h>
  34. #include <AkPlatformFuncs_Platform.h>
  35. #endif // WWISE_RELEASE
  36. #if defined(AK_MAX_AUX_PER_OBJ)
  37. #define LY_MAX_AUX_PER_OBJ AK_MAX_AUX_PER_OBJ
  38. #else
  39. #define LY_MAX_AUX_PER_OBJ (4)
  40. #endif
  41. namespace Audio
  42. {
  43. namespace Platform
  44. {
  45. void InitializeMemory();
  46. void SetupAkSoundEngine(AkPlatformInitSettings& platformInitSettings);
  47. }
  48. /////////////////////////////////////////////////////////////////////////////////
  49. // AK MEMORY HOOKS SETUP
  50. namespace Wwise::MemHooks
  51. {
  52. void* Malloc(AkMemPoolId memId, size_t size)
  53. {
  54. size_t memCategory = memId & AkMemID_MASK;
  55. AZ_Assert(memCategory < AkMemID_NUM, "Wwise::MemHooks::Malloc - Bad AkMemPoolId passed: %zu", memCategory);
  56. return AZ::AllocatorInstance<AudioImplAllocator>::Get().Allocate(size, 0, 0,
  57. (memCategory < AkMemID_NUM) ? MemoryManagerCategories[memCategory] : nullptr);
  58. }
  59. void* Malign(AkMemPoolId memId, size_t size, AkUInt32 alignment)
  60. {
  61. size_t memCategory = memId & AkMemID_MASK;
  62. AZ_Assert(memCategory < AkMemID_NUM, "WWise::MemHooks::Malign - Bad AkMemPoolId passed: %zu", memCategory);
  63. return AZ::AllocatorInstance<AudioImplAllocator>::Get().Allocate(size, alignment, 0,
  64. (memCategory < AkMemID_NUM) ? MemoryManagerCategories[memCategory] : nullptr);
  65. }
  66. void* Realloc([[maybe_unused]] AkMemPoolId memId, void* address, size_t size)
  67. {
  68. return AZ::AllocatorInstance<AudioImplAllocator>::Get().ReAllocate(address, size, 0);
  69. }
  70. void* ReallocAligned([[maybe_unused]] AkMemPoolId memId, void* address, size_t size, AkUInt32 alignment)
  71. {
  72. return AZ::AllocatorInstance<AudioImplAllocator>::Get().ReAllocate(address, size, alignment);
  73. }
  74. void Free([[maybe_unused]] AkMemPoolId memId, void* address)
  75. {
  76. AZ::AllocatorInstance<AudioImplAllocator>::Get().DeAllocate(address);
  77. }
  78. size_t TotalReservedMemorySize()
  79. {
  80. return AZ::AllocatorInstance<Audio::AudioImplAllocator>::Get().Capacity();
  81. }
  82. size_t SizeOfMemory([[maybe_unused]] AkMemPoolId memId, void* address)
  83. {
  84. return AZ::AllocatorInstance<Audio::AudioImplAllocator>::Get().AllocationSize(address);
  85. }
  86. } // namespace Wwise::MemHooks
  87. const char* const CAudioSystemImpl_wwise::WwiseImplSubPath = "wwise/";
  88. const char* const CAudioSystemImpl_wwise::WwiseGlobalAudioObjectName = "GlobalAudioObject";
  89. const float CAudioSystemImpl_wwise::ObstructionOcclusionMin = 0.0f;
  90. const float CAudioSystemImpl_wwise::ObstructionOcclusionMax = 1.0f;
  91. static bool audioDeviceInitializationEvent = false;
  92. ///////////////////////////////////////////////////////////////////////////////////////////////////
  93. // AK callbacks
  94. void WwiseEventCallback(AkCallbackType callbackType, AkCallbackInfo* callbackInfo)
  95. {
  96. if (callbackType == AK_EndOfEvent)
  97. {
  98. auto const eventData = static_cast<SATLEventData_wwise*>(callbackInfo->pCookie);
  99. if (eventData)
  100. {
  101. Audio::CallbackRequest::ReportFinishedEvent reportFinishedEvent;
  102. reportFinishedEvent.m_eventId = eventData->nATLID;
  103. AZ::Interface<IAudioSystem>::Get()->PushRequest(AZStd::move(reportFinishedEvent));
  104. if (eventData->nSourceId != INVALID_AUDIO_SOURCE_ID)
  105. {
  106. AkPlayingID playingId = AudioSourceManager::Get().FindPlayingSource(eventData->nSourceId);
  107. AudioSourceManager::Get().DeactivateSource(playingId);
  108. }
  109. }
  110. }
  111. else if (callbackType == AK_Duration)
  112. {
  113. auto durationInfo = static_cast<AkDurationCallbackInfo*>(callbackInfo);
  114. auto const eventData = static_cast<SATLEventData_wwise*>(callbackInfo->pCookie);
  115. if (durationInfo && eventData && eventData->m_owner)
  116. {
  117. AudioTriggerNotificationBus::QueueEvent(
  118. TriggerNotificationIdType{ eventData->m_owner }, &AudioTriggerNotificationBus::Events::ReportDurationInfo,
  119. eventData->m_triggerId,
  120. eventData->nATLID,
  121. durationInfo->fDuration,
  122. durationInfo->fEstimatedDuration);
  123. }
  124. }
  125. }
  126. ///////////////////////////////////////////////////////////////////////////////////////////////////
  127. void AudioDeviceCallback(
  128. [[maybe_unused]] AK::IAkGlobalPluginContext* context,
  129. [[maybe_unused]] AkUniqueID audioDeviceSharesetId,
  130. [[maybe_unused]] AkUInt32 deviceId,
  131. AK::AkAudioDeviceEvent deviceEvent,
  132. [[maybe_unused]] AKRESULT inAkResult
  133. )
  134. {
  135. if (deviceEvent == AK::AkAudioDeviceEvent_Initialization)
  136. {
  137. audioDeviceInitializationEvent = true;
  138. }
  139. }
  140. ///////////////////////////////////////////////////////////////////////////////////////////////////
  141. void PrepareEventCallback(
  142. AkUniqueID akEventId,
  143. [[maybe_unused]] const void* bankPtr,
  144. [[maybe_unused]] AKRESULT loadResult,
  145. [[maybe_unused]] AkMemPoolId memPoolId,
  146. void* cookie)
  147. {
  148. auto const eventData = static_cast<SATLEventData_wwise*>(cookie);
  149. if (eventData)
  150. {
  151. eventData->nAKID = akEventId;
  152. // TODO (PrepareTrigger/PrepareEvent functionality):
  153. // Audio::CallbackRequest::ReportFinishedEvent (eventData->nATLID, loadResult == AK_Success)
  154. }
  155. }
  156. ///////////////////////////////////////////////////////////////////////////////////////////////////
  157. #if !defined(WWISE_RELEASE)
  158. static void ErrorMonitorCallback(
  159. AK::Monitor::ErrorCode in_eErrorCode, ///< Error code number value
  160. const AkOSChar* in_pszError, ///< Message or error string to be displayed
  161. AK::Monitor::ErrorLevel /*in_eErrorLevel*/, ///< Specifies whether it should be displayed as a message or an error
  162. AkPlayingID in_playingID, ///< Related Playing ID if applicable, AK_INVALID_PLAYING_ID otherwise
  163. AkGameObjectID in_gameObjID) ///< Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
  164. {
  165. char* errorStr = nullptr;
  166. CONVERT_OSCHAR_TO_CHAR(in_pszError, errorStr);
  167. AZLOG_NOTICE(
  168. "<Wwise> %s ErrorCode: %d PlayingID: %u GameObjID: %llu", errorStr, in_eErrorCode, in_playingID,
  169. static_cast<AZ::u64>(in_gameObjID));
  170. }
  171. #endif // WWISE_RELEASE
  172. ///////////////////////////////////////////////////////////////////////////////////////////////////
  173. static int GetAssetType(const SATLSourceData* sourceData)
  174. {
  175. if (!sourceData)
  176. {
  177. return eAAT_NONE;
  178. }
  179. return sourceData->m_sourceInfo.m_codecType == eACT_STREAM_PCM
  180. ? eAAT_STREAM
  181. : eAAT_SOURCE;
  182. }
  183. ///////////////////////////////////////////////////////////////////////////////////////////////////
  184. static int GetAkCodecID(EAudioCodecType codecType)
  185. {
  186. switch (codecType)
  187. {
  188. // Wwise version 2022.x does not include AKCODECID_AAC
  189. #if defined(AKCODECID_AAC)
  190. case eACT_AAC:
  191. return AKCODECID_AAC;
  192. #endif // defined(AKCODECID_AAC)
  193. case eACT_ADPCM:
  194. return AKCODECID_ADPCM;
  195. case eACT_PCM:
  196. return AKCODECID_PCM;
  197. case eACT_VORBIS:
  198. return AKCODECID_VORBIS;
  199. case eACT_XMA:
  200. return AKCODECID_XMA;
  201. case eACT_XWMA:
  202. return AKCODECID_XWMA;
  203. case eACT_STREAM_PCM:
  204. default:
  205. AZ_Assert(codecType, "Codec not supported");
  206. return AKCODECID_VORBIS;
  207. }
  208. }
  209. ///////////////////////////////////////////////////////////////////////////////////////////////////
  210. CAudioSystemImpl_wwise::CAudioSystemImpl_wwise(const char* assetsPlatformName)
  211. : m_globalGameObjectID(static_cast<AkGameObjectID>(GLOBAL_AUDIO_OBJECT_ID))
  212. , m_defaultListenerGameObjectID(AK_INVALID_GAME_OBJECT)
  213. , m_initBankID(AK_INVALID_BANK_ID)
  214. #if !defined(WWISE_RELEASE)
  215. , m_isCommSystemInitialized(false)
  216. #endif // !WWISE_RELEASE
  217. {
  218. if (assetsPlatformName && assetsPlatformName[0] != '\0')
  219. {
  220. m_assetsPlatform = assetsPlatformName;
  221. }
  222. Platform::InitializeMemory();
  223. SetBankPaths();
  224. #if !defined(WWISE_RELEASE)
  225. m_fullImplString = AZStd::string::format("%s (%s)", WWISE_IMPL_VERSION_STRING, m_soundbankFolder.c_str());
  226. // Set up memory categories for debug tracking, do this early before initializing Wwise so they are available
  227. // before the any allocations through hooks occur.
  228. AZLOG_INFO("%s", "Memory Categories:");
  229. m_debugMemoryInfo.reserve(AkMemID_NUM + 1);
  230. for (AZ::u32 memId = 0; memId < AkMemID_NUM; ++memId)
  231. {
  232. AudioImplMemoryPoolInfo memInfo;
  233. azstrcpy(memInfo.m_poolName, sizeof(memInfo.m_poolName), Wwise::MemoryManagerCategories[memId]);
  234. memInfo.m_poolId = memId;
  235. m_debugMemoryInfo.push_back(memInfo);
  236. AZLOG_INFO("Memory category ID: %u - '%s'", memId, Wwise::MemoryManagerCategories[memId]);
  237. }
  238. // Add one more category for global stats.
  239. AudioImplMemoryPoolInfo memInfo;
  240. azstrcpy(memInfo.m_poolName, sizeof(memInfo.m_poolName), "Global");
  241. m_debugMemoryInfo.push_back(memInfo);
  242. #endif // !WWISE_RELEASE
  243. AudioSystemImplementationRequestBus::Handler::BusConnect();
  244. AudioSystemImplementationNotificationBus::Handler::BusConnect();
  245. }
  246. ///////////////////////////////////////////////////////////////////////////////////////////////////
  247. CAudioSystemImpl_wwise::~CAudioSystemImpl_wwise()
  248. {
  249. AudioSystemImplementationRequestBus::Handler::BusDisconnect();
  250. AudioSystemImplementationNotificationBus::Handler::BusDisconnect();
  251. }
  252. ///////////////////////////////////////////////////////////////////////////////////////////////////
  253. // AudioSystemImplementationNotificationBus
  254. ///////////////////////////////////////////////////////////////////////////////////////////////////
  255. ///////////////////////////////////////////////////////////////////////////////////////////////////
  256. void CAudioSystemImpl_wwise::OnAudioSystemLoseFocus()
  257. {
  258. #if AZ_TRAIT_AUDIOENGINEWWISE_AUDIOSYSTEMIMPL_USE_SUSPEND
  259. AKRESULT akResult = AK::SoundEngine::Suspend();
  260. if (!IS_WWISE_OK(akResult))
  261. {
  262. AZLOG_ERROR("Wwise failed to Suspend, AKRESULT %d", akResult);
  263. }
  264. #endif // AZ_TRAIT_AUDIOENGINEWWISE_AUDIOSYSTEMIMPL_USE_SUSPEND
  265. }
  266. ///////////////////////////////////////////////////////////////////////////////////////////////////
  267. void CAudioSystemImpl_wwise::OnAudioSystemGetFocus()
  268. {
  269. #if AZ_TRAIT_AUDIOENGINEWWISE_AUDIOSYSTEMIMPL_USE_SUSPEND
  270. AKRESULT akResult = AK::SoundEngine::WakeupFromSuspend();
  271. if (!IS_WWISE_OK(akResult))
  272. {
  273. AZLOG_ERROR("Wwise failed to WakeupFromSuspend, AKRESULT %d", akResult);
  274. }
  275. #endif // AZ_TRAIT_AUDIOENGINEWWISE_AUDIOSYSTEMIMPL_USE_SUSPEND
  276. }
  277. ///////////////////////////////////////////////////////////////////////////////////////////////////
  278. void CAudioSystemImpl_wwise::OnAudioSystemMuteAll()
  279. {
  280. // With Wwise we drive this via events.
  281. }
  282. ///////////////////////////////////////////////////////////////////////////////////////////////////
  283. void CAudioSystemImpl_wwise::OnAudioSystemUnmuteAll()
  284. {
  285. // With Wwise we drive this via events.
  286. }
  287. ///////////////////////////////////////////////////////////////////////////////////////////////////
  288. void CAudioSystemImpl_wwise::OnAudioSystemRefresh()
  289. {
  290. AKRESULT akResult = AK_Fail;
  291. if (m_initBankID != AK_INVALID_BANK_ID)
  292. {
  293. akResult = AK::SoundEngine::UnloadBank(m_initBankID, nullptr);
  294. if (!IS_WWISE_OK(akResult))
  295. {
  296. AZLOG_ERROR("Wwise failed to unload %s, returned AKRESULT %d", Wwise::InitBank, akResult);
  297. }
  298. }
  299. AkOSChar* initBankName = nullptr;
  300. CONVERT_CHAR_TO_OSCHAR(Wwise::InitBank, initBankName);
  301. akResult = AK::SoundEngine::LoadBank(initBankName, m_initBankID);
  302. if (!IS_WWISE_OK(akResult))
  303. {
  304. AZLOG_ERROR("Wwise failed to load %s, returned AKRESULT %d", Wwise::InitBank, akResult);
  305. m_initBankID = AK_INVALID_BANK_ID;
  306. }
  307. }
  308. ///////////////////////////////////////////////////////////////////////////////////////////////////
  309. // AudioSystemImplementationRequestBus
  310. ///////////////////////////////////////////////////////////////////////////////////////////////////
  311. ///////////////////////////////////////////////////////////////////////////////////////////////////
  312. void CAudioSystemImpl_wwise::Update([[maybe_unused]] const float updateIntervalMS)
  313. {
  314. AZ_PROFILE_FUNCTION(Audio);
  315. if (AK::SoundEngine::IsInitialized())
  316. {
  317. #if !defined(WWISE_RELEASE)
  318. AKRESULT akResult = AK_Fail;
  319. static bool enableOutputCapture = false;
  320. if (Wwise::Cvars::s_EnableOutputCapture && !enableOutputCapture)
  321. {
  322. // This file ends up in the cache folder
  323. // Need to disable this on LTX, it produces garbage output. But there's no way to "IsLTX()" yet.
  324. akResult = AK::SoundEngine::StartOutputCapture(AKTEXT("../wwise_audio_capture.wav"));
  325. AZ_Assert(IS_WWISE_OK(akResult), "AK::SoundEngine::StartOutputCapture failed!");
  326. enableOutputCapture = Wwise::Cvars::s_EnableOutputCapture;
  327. }
  328. else if (!Wwise::Cvars::s_EnableOutputCapture && enableOutputCapture)
  329. {
  330. akResult = AK::SoundEngine::StopOutputCapture();
  331. AZ_Assert(IS_WWISE_OK(akResult), "AK::SoundEngine::StopOutputCapture failed!");
  332. enableOutputCapture = Wwise::Cvars::s_EnableOutputCapture;
  333. }
  334. if (audioDeviceInitializationEvent)
  335. {
  336. AkChannelConfig channelConfig = AK::SoundEngine::GetSpeakerConfiguration();
  337. int surroundSpeakers = channelConfig.uNumChannels;
  338. int lfeSpeakers = 0;
  339. if (AK::HasLFE(channelConfig.uChannelMask))
  340. {
  341. --surroundSpeakers;
  342. ++lfeSpeakers;
  343. }
  344. m_speakerConfigString = AZStd::string::format("Output: %d.%d", surroundSpeakers, lfeSpeakers);
  345. m_fullImplString = AZStd::string::format("%s (%s) %s", WWISE_IMPL_VERSION_STRING, m_soundbankFolder.c_str(), m_speakerConfigString.c_str());
  346. audioDeviceInitializationEvent = false;
  347. }
  348. #endif // !WWISE_RELEASE
  349. AK::SoundEngine::RenderAudio();
  350. }
  351. }
  352. ///////////////////////////////////////////////////////////////////////////////////////////////////
  353. EAudioRequestStatus CAudioSystemImpl_wwise::Initialize()
  354. {
  355. // If something fails so severely during initialization that we need to fall back to a 'Null' implementation
  356. // we will need to shut down what has been initialized so far. Therefore make sure to call Shutdown() before returning EAudioRequestStatus::Failure!
  357. AkMemSettings akMemSettings;
  358. AK::MemoryMgr::GetDefaultSettings(akMemSettings);
  359. akMemSettings.pfMalloc = Wwise::MemHooks::Malloc;
  360. akMemSettings.pfMalign = Wwise::MemHooks::Malign;
  361. akMemSettings.pfRealloc = Wwise::MemHooks::Realloc;
  362. akMemSettings.pfReallocAligned = Wwise::MemHooks::ReallocAligned;
  363. akMemSettings.pfFree = Wwise::MemHooks::Free;
  364. akMemSettings.pfTotalReservedMemorySize = Wwise::MemHooks::TotalReservedMemorySize;
  365. akMemSettings.pfSizeOfMemory = Wwise::MemHooks::SizeOfMemory;
  366. akMemSettings.uMemAllocationSizeLimit = Wwise::Cvars::s_PrimaryMemorySize << 10;
  367. AKRESULT akResult = AK::MemoryMgr::Init(&akMemSettings);
  368. if (!IS_WWISE_OK(akResult))
  369. {
  370. AZLOG_ERROR("AK::MemoryMgr::Init() returned AKRESULT %d", akResult);
  371. ShutDown();
  372. return EAudioRequestStatus::Failure;
  373. }
  374. akResult = AK::SoundEngine::RegisterAudioDeviceStatusCallback(AudioDeviceCallback);
  375. if (!IS_WWISE_OK(akResult))
  376. {
  377. AZLOG_ERROR("AK::SoundEngine::RegisterAudioDeviceStatusCallback returned AKRESULT %d", akResult);
  378. }
  379. AkStreamMgrSettings akStreamSettings;
  380. AK::StreamMgr::GetDefaultSettings(akStreamSettings);
  381. if (AK::StreamMgr::Create(akStreamSettings) == nullptr)
  382. {
  383. AZLOG_ERROR("%s", "AK::StreamMrg::Create() failed!");
  384. ShutDown();
  385. return EAudioRequestStatus::Failure;
  386. }
  387. akResult = m_fileIOHandler.Init(Wwise::Cvars::s_StreamDeviceMemorySize << 10);
  388. if (!IS_WWISE_OK(akResult))
  389. {
  390. AZLOG_ERROR("m_fileIOHandler.Init() returned AKRESULT %d", akResult);
  391. ShutDown();
  392. return EAudioRequestStatus::Failure;
  393. }
  394. m_fileIOHandler.SetBankPath(m_soundbankFolder.c_str());
  395. AkInitSettings akInitSettings;
  396. AK::SoundEngine::GetDefaultInitSettings(akInitSettings);
  397. akInitSettings.uCommandQueueSize = aznumeric_cast<AkUInt32>(Wwise::Cvars::s_CommandQueueMemorySize << 10);
  398. #if !defined(WWISE_RELEASE)
  399. akInitSettings.uMonitorQueuePoolSize = aznumeric_cast<AkUInt32>(Wwise::Cvars::s_MonitorQueueMemorySize << 10);
  400. #endif // !WWISE_RELEASE
  401. akInitSettings.bEnableGameSyncPreparation = false;
  402. #if AZ_TRAIT_AUDIOENGINEWWISE_DEFAULT_SPEAKER_CONFIGURATION
  403. akInitSettings.settingsMainOutput.channelConfig.SetStandardOrAnonymous(
  404. AK::ChannelMaskToNumChannels(AZ_TRAIT_AUDIOENGINEWWISE_DEFAULT_SPEAKER_CONFIGURATION),
  405. AZ_TRAIT_AUDIOENGINEWWISE_DEFAULT_SPEAKER_CONFIGURATION);
  406. #endif
  407. AkPlatformInitSettings akPlatformInitSettings;
  408. AK::SoundEngine::GetDefaultPlatformInitSettings(akPlatformInitSettings);
  409. Platform::SetupAkSoundEngine(akPlatformInitSettings);
  410. akResult = AK::SoundEngine::Init(&akInitSettings, &akPlatformInitSettings);
  411. if (!IS_WWISE_OK(akResult))
  412. {
  413. AZLOG_ERROR("AK::SoundEngine::Init() returned AKRESULT %d", akResult);
  414. ShutDown();
  415. return EAudioRequestStatus::Failure;
  416. }
  417. AkMusicSettings akMusicSettings;
  418. AK::MusicEngine::GetDefaultInitSettings(akMusicSettings);
  419. akResult = AK::MusicEngine::Init(&akMusicSettings);
  420. if (!IS_WWISE_OK(akResult))
  421. {
  422. AZLOG_ERROR("AK::MusicEngine::Init() returned AKRESULT %d", akResult);
  423. ShutDown();
  424. return EAudioRequestStatus::Failure;
  425. }
  426. AkSpatialAudioInitSettings akSpatialAudioSettings;
  427. akResult = AK::SpatialAudio::Init(akSpatialAudioSettings);
  428. if (!IS_WWISE_OK(akResult))
  429. {
  430. AZLOG_ERROR("AK::SpatialAudio::Init() returned AKRESULT %d", akResult);
  431. ShutDown();
  432. return EAudioRequestStatus::Failure;
  433. }
  434. #if !defined(WWISE_RELEASE)
  435. if (Audio::Wwise::Cvars::s_EnableCommSystem)
  436. {
  437. m_isCommSystemInitialized = true;
  438. AkCommSettings akCommSettings;
  439. AK::Comm::GetDefaultInitSettings(akCommSettings);
  440. akResult = AK::Comm::Init(akCommSettings);
  441. if (!IS_WWISE_OK(akResult))
  442. {
  443. AZLOG_ERROR(
  444. "AK::Comm::Init() returned AKRESULT %d. Communication between the Wwise authoring application and the game will not "
  445. "be possible",
  446. akResult);
  447. m_isCommSystemInitialized = false;
  448. }
  449. akResult = AK::Monitor::SetLocalOutput(AK::Monitor::ErrorLevel_All, ErrorMonitorCallback);
  450. if (!IS_WWISE_OK(akResult))
  451. {
  452. AK::Comm::Term();
  453. AZLOG_ERROR("AK::Monitor::SetLocalOutput() returned AKRESULT %d", akResult);
  454. m_isCommSystemInitialized = false;
  455. }
  456. }
  457. #endif // !WWISE_RELEASE
  458. // Initialize the AudioSourceManager
  459. AudioSourceManager::Get().Initialize();
  460. // Register the Global Audio Object used for the events that don't need a location in the game world
  461. akResult = AK::SoundEngine::RegisterGameObj(m_globalGameObjectID, WwiseGlobalAudioObjectName);
  462. if (!IS_WWISE_OK(akResult))
  463. {
  464. AZLOG_ERROR("AK::SoundEngine::RegisterGameObject() failed for '%s' with AKRESULT %d", WwiseGlobalAudioObjectName, akResult);
  465. }
  466. // Load init.bnk before making the system available to the users
  467. AkOSChar* initBankName = nullptr;
  468. CONVERT_CHAR_TO_OSCHAR(Wwise::InitBank, initBankName);
  469. akResult = AK::SoundEngine::LoadBank(initBankName, m_initBankID);
  470. if (!IS_WWISE_OK(akResult))
  471. {
  472. // This does not qualify for a fallback to the 'Null' audio implementation!
  473. #if defined(WWISE_RELEASE)
  474. AZLOG_ERROR("Wwise failed to load %s, returned AKRESULT %d", Wwise::InitBank, akResult);
  475. #else
  476. AZLOG_WARN("Wwise failed to load %s, returned AKRESULT %d. Have you generated Wwise audio banks?", Wwise::InitBank, akResult);
  477. #endif
  478. m_initBankID = AK_INVALID_BANK_ID;
  479. }
  480. return EAudioRequestStatus::Success;
  481. }
  482. ///////////////////////////////////////////////////////////////////////////////////////////////////
  483. EAudioRequestStatus CAudioSystemImpl_wwise::ShutDown()
  484. {
  485. AKRESULT akResult = AK_Fail;
  486. #if !defined(WWISE_RELEASE)
  487. if (m_isCommSystemInitialized)
  488. {
  489. AK::Comm::Term();
  490. akResult = AK::Monitor::SetLocalOutput(0, nullptr);
  491. if (!IS_WWISE_OK(akResult))
  492. {
  493. AZLOG_WARN("AK::Monitor::SetLocalOutput() returned AKRESULT %d", akResult);
  494. }
  495. m_isCommSystemInitialized = false;
  496. }
  497. #endif // !WWISE_RELEASE
  498. akResult = AK::SoundEngine::UnregisterAudioDeviceStatusCallback();
  499. if (akResult != AK_Success)
  500. {
  501. AZLOG_WARN("AK::SoundEngine::UnregisterAudioDeviceStatusCallback() returned AKRESULT %d", akResult);
  502. }
  503. // Shutdown the AudioSourceManager
  504. AudioSourceManager::Get().Shutdown();
  505. AK::MusicEngine::Term();
  506. if (AK::SoundEngine::IsInitialized())
  507. {
  508. // UnRegister the DummyGameObject
  509. akResult = AK::SoundEngine::UnregisterGameObj(m_globalGameObjectID);
  510. if (!IS_WWISE_OK(akResult))
  511. {
  512. AZLOG_WARN(
  513. "AK::SoundEngine::UnregisterGameObject() failed for '%s' with AKRESULT %d", WwiseGlobalAudioObjectName, akResult);
  514. }
  515. akResult = AK::SoundEngine::ClearBanks();
  516. if (!IS_WWISE_OK(akResult))
  517. {
  518. AZLOG_ERROR("AK::SoundEngine::ClearBanks() returned AKRESULT %d", akResult);
  519. }
  520. AK::SoundEngine::Term();
  521. }
  522. // Terminate the streaming device and streaming manager
  523. // CAkFilePackageLowLevelIOBlocking::Term() destroys its associated streaming device
  524. // that lives in the Stream Manager, and unregisters itself as the File Location Resolver.
  525. if (AK::IAkStreamMgr::Get())
  526. {
  527. m_fileIOHandler.ShutDown();
  528. AK::IAkStreamMgr::Get()->Destroy();
  529. }
  530. // Terminate the Memory Manager
  531. if (AK::MemoryMgr::IsInitialized())
  532. {
  533. AK::MemoryMgr::Term();
  534. }
  535. return EAudioRequestStatus::Success;
  536. }
  537. ///////////////////////////////////////////////////////////////////////////////////////////////////
  538. EAudioRequestStatus CAudioSystemImpl_wwise::Release()
  539. {
  540. // Deleting this object and destroying the allocator has been moved to AudioEngineWwiseSystemComponent
  541. return EAudioRequestStatus::Success;
  542. }
  543. ///////////////////////////////////////////////////////////////////////////////////////////////////
  544. EAudioRequestStatus CAudioSystemImpl_wwise::StopAllSounds()
  545. {
  546. AK::SoundEngine::StopAll();
  547. return EAudioRequestStatus::Success;
  548. }
  549. ///////////////////////////////////////////////////////////////////////////////////////////////////
  550. EAudioRequestStatus CAudioSystemImpl_wwise::RegisterAudioObject(
  551. IATLAudioObjectData* const audioObjectData,
  552. const char* const objectName)
  553. {
  554. if (audioObjectData)
  555. {
  556. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  557. const AKRESULT akResult = AK::SoundEngine::RegisterGameObj(implObjectData->nAKID, objectName);
  558. const bool akSuccess = IS_WWISE_OK(akResult);
  559. if (!akSuccess)
  560. {
  561. AZLOG_WARN("AK::SoundEngine::RegisterGameObj() returned AKRESULT %d", akResult);
  562. }
  563. return BoolToARS(akSuccess);
  564. }
  565. else
  566. {
  567. AZLOG_WARN("%s", "RegisterAudioObject failed, audioObjectData was null");
  568. return EAudioRequestStatus::Failure;
  569. }
  570. }
  571. ///////////////////////////////////////////////////////////////////////////////////////////////////
  572. EAudioRequestStatus CAudioSystemImpl_wwise::UnregisterAudioObject(IATLAudioObjectData* const audioObjectData)
  573. {
  574. if (audioObjectData)
  575. {
  576. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  577. const AKRESULT akResult = AK::SoundEngine::UnregisterGameObj(implObjectData->nAKID);
  578. const bool akSuccess = IS_WWISE_OK(akResult);
  579. if (!akSuccess)
  580. {
  581. AZLOG_WARN("AK::SoundEngine::UnregisterGameObj() returned AKRESULT %d", akResult);
  582. }
  583. return BoolToARS(akSuccess);
  584. }
  585. else
  586. {
  587. AZLOG_WARN("%s", "UnregisterAudioObject failed, audioObjectData was null");
  588. return EAudioRequestStatus::Failure;
  589. }
  590. }
  591. ///////////////////////////////////////////////////////////////////////////////////////////////////
  592. EAudioRequestStatus CAudioSystemImpl_wwise::ResetAudioObject(IATLAudioObjectData* const audioObjectData)
  593. {
  594. if (audioObjectData)
  595. {
  596. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  597. implObjectData->cEnvironmentImplAmounts.clear();
  598. implObjectData->bNeedsToUpdateEnvironments = false;
  599. return EAudioRequestStatus::Success;
  600. }
  601. else
  602. {
  603. AZLOG_WARN("%s", "ResetAudioObject failed, audioObjectData was null");
  604. return EAudioRequestStatus::Failure;
  605. }
  606. }
  607. ///////////////////////////////////////////////////////////////////////////////////////////////////
  608. EAudioRequestStatus CAudioSystemImpl_wwise::UpdateAudioObject(IATLAudioObjectData* const audioObjectData)
  609. {
  610. AZ_PROFILE_FUNCTION(Audio);
  611. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  612. if (audioObjectData)
  613. {
  614. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  615. if (implObjectData->bNeedsToUpdateEnvironments)
  616. {
  617. result = PostEnvironmentAmounts(implObjectData);
  618. }
  619. }
  620. return result;
  621. }
  622. ///////////////////////////////////////////////////////////////////////////////////////////////////
  623. EAudioRequestStatus CAudioSystemImpl_wwise::PrepareTriggerSync(
  624. [[maybe_unused]] IATLAudioObjectData* const audioObjectData,
  625. const IATLTriggerImplData* const triggerData)
  626. {
  627. return PrepUnprepTriggerSync(triggerData, true);
  628. }
  629. ///////////////////////////////////////////////////////////////////////////////////////////////////
  630. EAudioRequestStatus CAudioSystemImpl_wwise::UnprepareTriggerSync(
  631. [[maybe_unused]] IATLAudioObjectData* const audioObjectData,
  632. const IATLTriggerImplData* const triggerData)
  633. {
  634. return PrepUnprepTriggerSync(triggerData, false);
  635. }
  636. ///////////////////////////////////////////////////////////////////////////////////////////////////
  637. EAudioRequestStatus CAudioSystemImpl_wwise::PrepareTriggerAsync(
  638. [[maybe_unused]] IATLAudioObjectData* const audioObjectData,
  639. const IATLTriggerImplData* const triggerData,
  640. IATLEventData* const eventData)
  641. {
  642. return PrepUnprepTriggerAsync(triggerData, eventData, true);
  643. }
  644. ///////////////////////////////////////////////////////////////////////////////////////////////////
  645. EAudioRequestStatus CAudioSystemImpl_wwise::UnprepareTriggerAsync(
  646. [[maybe_unused]] IATLAudioObjectData* const audioObjectData,
  647. const IATLTriggerImplData* const triggerData,
  648. IATLEventData* const eventData)
  649. {
  650. return PrepUnprepTriggerAsync(triggerData, eventData, false);
  651. }
  652. ///////////////////////////////////////////////////////////////////////////////////////////////////
  653. EAudioRequestStatus CAudioSystemImpl_wwise::ActivateTrigger(
  654. IATLAudioObjectData* const audioObjectData,
  655. const IATLTriggerImplData* const triggerData,
  656. IATLEventData* const eventData,
  657. const SATLSourceData* const sourceData)
  658. {
  659. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  660. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  661. auto const implTriggerData = static_cast<const SATLTriggerImplData_wwise*>(triggerData);
  662. auto const implEventData = static_cast<SATLEventData_wwise*>(eventData);
  663. if (implObjectData && implTriggerData && implEventData)
  664. {
  665. AkGameObjectID akObjectId = (implObjectData->bHasPosition ? implObjectData->nAKID : m_globalGameObjectID);
  666. if (implObjectData->bHasPosition)
  667. {
  668. PostEnvironmentAmounts(implObjectData);
  669. }
  670. AkPlayingID akPlayingId = AK_INVALID_PLAYING_ID;
  671. switch (GetAssetType(sourceData))
  672. {
  673. case eAAT_SOURCE:
  674. {
  675. AZ_Assert(sourceData, "SourceData not provided for source type!");
  676. // format: "external/{collection_id}/{language_id}/{file_id}.wem"
  677. auto filePath = AZStd::string::format("%s/%llu/%llu/%llu.wem",
  678. Audio::Wwise::ExternalSourcesPath,
  679. sourceData->m_sourceInfo.m_collectionId,
  680. sourceData->m_sourceInfo.m_languageId,
  681. sourceData->m_sourceInfo.m_fileId);
  682. AkOSChar* finalFilePath = nullptr;
  683. CONVERT_CHAR_TO_OSCHAR(filePath.c_str(), finalFilePath);
  684. AkExternalSourceInfo sources[1];
  685. sources[0].iExternalSrcCookie = static_cast<AkUInt32>(sourceData->m_sourceInfo.m_sourceId);
  686. sources[0].szFile = finalFilePath;
  687. sources[0].idCodec = GetAkCodecID(sourceData->m_sourceInfo.m_codecType);
  688. akPlayingId = AK::SoundEngine::PostEvent(
  689. implTriggerData->nAKID,
  690. akObjectId,
  691. AK_EndOfEvent,
  692. &WwiseEventCallback,
  693. implEventData,
  694. 1,
  695. sources);
  696. if (akPlayingId != AK_INVALID_PLAYING_ID)
  697. {
  698. implEventData->audioEventState = eAES_PLAYING;
  699. implEventData->nAKID = akPlayingId;
  700. result = EAudioRequestStatus::Success;
  701. }
  702. else
  703. {
  704. // if Posting an Event failed, try to prepare it, if it isn't prepared already
  705. AZLOG_WARN("Failed to post Wwise event %u with external source '%s'", implTriggerData->nAKID, filePath.c_str());
  706. }
  707. break;
  708. }
  709. case eAAT_STREAM:
  710. [[fallthrough]];
  711. case eAAT_NONE:
  712. [[fallthrough]];
  713. default:
  714. {
  715. akPlayingId = AK::SoundEngine::PostEvent(
  716. implTriggerData->nAKID,
  717. akObjectId,
  718. AK_EndOfEvent | AK_Duration,
  719. &WwiseEventCallback,
  720. implEventData);
  721. if (akPlayingId != AK_INVALID_PLAYING_ID)
  722. {
  723. if (sourceData)
  724. {
  725. TAudioSourceId sourceId = sourceData->m_sourceInfo.m_sourceId;
  726. if (sourceId != INVALID_AUDIO_SOURCE_ID)
  727. {
  728. // Activate the audio input source (associates sourceId w/ playingId)...
  729. AudioSourceManager::Get().ActivateSource(sourceId, akPlayingId);
  730. implEventData->nSourceId = sourceId;
  731. }
  732. }
  733. implEventData->audioEventState = eAES_PLAYING;
  734. implEventData->nAKID = akPlayingId;
  735. result = EAudioRequestStatus::Success;
  736. }
  737. else
  738. {
  739. // if Posting an Event failed, try to prepare it, if it isn't prepared already
  740. AZLOG_WARN("Failed to post Wwise event %u", implTriggerData->nAKID);
  741. }
  742. break;
  743. }
  744. }
  745. }
  746. else
  747. {
  748. AZLOG_ERROR("%s", "Invalid AudioObjectData, ATLTriggerData, or EventData passed to ActivateTrigger");
  749. }
  750. return result;
  751. }
  752. ///////////////////////////////////////////////////////////////////////////////////////////////////
  753. EAudioRequestStatus CAudioSystemImpl_wwise::StopEvent(
  754. [[maybe_unused]] IATLAudioObjectData* const audioObjectData,
  755. const IATLEventData* const eventData)
  756. {
  757. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  758. auto const implEventData = static_cast<const SATLEventData_wwise*>(eventData);
  759. if (implEventData)
  760. {
  761. switch (implEventData->audioEventState)
  762. {
  763. case eAES_PLAYING:
  764. {
  765. AK::SoundEngine::StopPlayingID(implEventData->nAKID, 10);
  766. result = EAudioRequestStatus::Success;
  767. break;
  768. }
  769. default:
  770. {
  771. AZLOG_ERROR("%s", "Stopping an event in this state is not supported yet");
  772. break;
  773. }
  774. }
  775. }
  776. else
  777. {
  778. AZLOG_ERROR("%s", "Invalid EventData passed to StopEvent");
  779. }
  780. return result;
  781. }
  782. ///////////////////////////////////////////////////////////////////////////////////////////////////
  783. EAudioRequestStatus CAudioSystemImpl_wwise::StopAllEvents(IATLAudioObjectData* const audioObjectData)
  784. {
  785. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  786. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  787. if (implObjectData)
  788. {
  789. const AkGameObjectID akObjectId = implObjectData->bHasPosition ? implObjectData->nAKID : m_globalGameObjectID;
  790. AK::SoundEngine::StopAll(akObjectId);
  791. result = EAudioRequestStatus::Success;
  792. }
  793. else
  794. {
  795. AZLOG_ERROR("%s", "Invalid AudioObjectData passed to StopAllEvents");
  796. }
  797. return result;
  798. }
  799. ///////////////////////////////////////////////////////////////////////////////////////////////////
  800. EAudioRequestStatus CAudioSystemImpl_wwise::SetPosition(
  801. IATLAudioObjectData* const audioObjectData,
  802. const SATLWorldPosition& worldPosition)
  803. {
  804. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  805. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  806. if (implObjectData)
  807. {
  808. AkSoundPosition akSoundPos;
  809. ATLTransformToAkTransform(worldPosition, akSoundPos);
  810. const AKRESULT akResult = AK::SoundEngine::SetPosition(implObjectData->nAKID, akSoundPos);
  811. if (IS_WWISE_OK(akResult))
  812. {
  813. result = EAudioRequestStatus::Success;
  814. }
  815. else
  816. {
  817. AZLOG_WARN("AK::SoundEngine::SetPosition() returned AKRESULT %d", akResult);
  818. }
  819. }
  820. else
  821. {
  822. AZLOG_ERROR("%s", "Invalid AudioObjectData passed to SetPosition");
  823. }
  824. return result;
  825. }
  826. ///////////////////////////////////////////////////////////////////////////////////////////////////
  827. EAudioRequestStatus CAudioSystemImpl_wwise::SetMultiplePositions(
  828. IATLAudioObjectData* const audioObjectData,
  829. const MultiPositionParams& multiPositionParams)
  830. {
  831. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  832. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  833. if (implObjectData)
  834. {
  835. AZStd::vector<AkSoundPosition> akPositions;
  836. AZStd::for_each(multiPositionParams.m_positions.begin(), multiPositionParams.m_positions.end(),
  837. [&akPositions](const auto& position)
  838. {
  839. akPositions.emplace_back(AZVec3ToAkTransform(position));
  840. }
  841. );
  842. AK::SoundEngine::MultiPositionType type = AK::SoundEngine::MultiPositionType_MultiDirections; // default 'Blended'
  843. if (multiPositionParams.m_type == MultiPositionBehaviorType::Separate)
  844. {
  845. type = AK::SoundEngine::MultiPositionType_MultiSources;
  846. }
  847. const AKRESULT akResult = AK::SoundEngine::SetMultiplePositions(implObjectData->nAKID, akPositions.data(), static_cast<AkUInt16>(akPositions.size()), type);
  848. if (IS_WWISE_OK(akResult))
  849. {
  850. result = EAudioRequestStatus::Success;
  851. }
  852. else
  853. {
  854. AZLOG_WARN("AK::SoundEngine::SetMultiplePositions returned AKRESULT %d", akResult);
  855. }
  856. }
  857. else
  858. {
  859. AZLOG_ERROR("%s", "Invalid AudioObjectData passed to SetMultiplePositions");
  860. }
  861. return result;
  862. }
  863. ///////////////////////////////////////////////////////////////////////////////////////////////////
  864. EAudioRequestStatus CAudioSystemImpl_wwise::SetEnvironment(
  865. IATLAudioObjectData* const audioObjectData,
  866. const IATLEnvironmentImplData* const environmentData,
  867. const float amount)
  868. {
  869. static const float s_envEpsilon = 0.0001f;
  870. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  871. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  872. auto const implEnvironmentData = static_cast<const SATLEnvironmentImplData_wwise*>(environmentData);
  873. if (implObjectData && implEnvironmentData)
  874. {
  875. switch (implEnvironmentData->eType)
  876. {
  877. case eWAET_AUX_BUS:
  878. {
  879. float currentAmount = -1.f;
  880. auto it = implObjectData->cEnvironmentImplAmounts.find(implEnvironmentData->nAKBusID);
  881. if (it != implObjectData->cEnvironmentImplAmounts.end())
  882. {
  883. currentAmount = it->second;
  884. }
  885. if (currentAmount == -1.f || !AZ::IsClose(currentAmount, amount, s_envEpsilon))
  886. {
  887. implObjectData->cEnvironmentImplAmounts[implEnvironmentData->nAKBusID] = amount;
  888. implObjectData->bNeedsToUpdateEnvironments = true;
  889. }
  890. result = EAudioRequestStatus::Success;
  891. break;
  892. }
  893. case eWAET_RTPC:
  894. {
  895. auto akRtpcValue = static_cast<AkRtpcValue>(implEnvironmentData->fMult * amount + implEnvironmentData->fShift);
  896. const AKRESULT akResult = AK::SoundEngine::SetRTPCValue(implEnvironmentData->nAKRtpcID, akRtpcValue, implObjectData->nAKID);
  897. if (IS_WWISE_OK(akResult))
  898. {
  899. result = EAudioRequestStatus::Success;
  900. }
  901. else
  902. {
  903. AZLOG_WARN("AK::SoundEngine::SetRTPCValue returned AKRESULT %d", akResult);
  904. }
  905. break;
  906. }
  907. default:
  908. {
  909. AZ_Assert(false, "<Wwise> Unknown AudioEnvironmentImplementation type!");
  910. }
  911. }
  912. }
  913. else
  914. {
  915. AZLOG_ERROR("%s", "Invalid AudioObjectData or EnvironmentData passed to SetEnvironment");
  916. }
  917. return result;
  918. }
  919. ///////////////////////////////////////////////////////////////////////////////////////////////////
  920. EAudioRequestStatus CAudioSystemImpl_wwise::SetRtpc(
  921. IATLAudioObjectData* const audioObjectData,
  922. const IATLRtpcImplData* const rtpcData,
  923. const float value)
  924. {
  925. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  926. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  927. auto const implRtpcData = static_cast<const SATLRtpcImplData_wwise*>(rtpcData);
  928. if (implObjectData && implRtpcData)
  929. {
  930. auto akRtpcValue = static_cast<AkRtpcValue>(implRtpcData->m_fMult * value + implRtpcData->m_fShift);
  931. const AKRESULT akResult = AK::SoundEngine::SetRTPCValue(implRtpcData->nAKID, akRtpcValue, implObjectData->nAKID);
  932. if (IS_WWISE_OK(akResult))
  933. {
  934. result = EAudioRequestStatus::Success;
  935. }
  936. else
  937. {
  938. AZLOG_WARN("AK::SoundEngine::SetRTPCValue returned AKRESULT %d", akResult);
  939. }
  940. }
  941. else
  942. {
  943. AZLOG_ERROR("%s", "Invalid AudioObjectData or RtpcData passed to SetRtpc");
  944. }
  945. return result;
  946. }
  947. ///////////////////////////////////////////////////////////////////////////////////////////////////
  948. EAudioRequestStatus CAudioSystemImpl_wwise::SetSwitchState(
  949. IATLAudioObjectData* const audioObjectData,
  950. const IATLSwitchStateImplData* const switchStateData)
  951. {
  952. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  953. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  954. auto const implSwitchStateData = static_cast<const SATLSwitchStateImplData_wwise*>(switchStateData);
  955. if (implObjectData && implSwitchStateData)
  956. {
  957. switch (implSwitchStateData->eType)
  958. {
  959. case eWST_SWITCH:
  960. {
  961. const AkGameObjectID akObjectId = (implObjectData->bHasPosition ? implObjectData->nAKID : m_globalGameObjectID);
  962. const AKRESULT akResult = AK::SoundEngine::SetSwitch(
  963. implSwitchStateData->nAKSwitchID,
  964. implSwitchStateData->nAKStateID,
  965. akObjectId);
  966. if (IS_WWISE_OK(akResult))
  967. {
  968. result = EAudioRequestStatus::Success;
  969. }
  970. else
  971. {
  972. AZLOG_WARN("AK::SoundEngine::SetSwitch() returned AKRESULT %d", akResult);
  973. }
  974. break;
  975. }
  976. case eWST_STATE:
  977. {
  978. const AKRESULT akResult = AK::SoundEngine::SetState(
  979. implSwitchStateData->nAKSwitchID,
  980. implSwitchStateData->nAKStateID);
  981. if (IS_WWISE_OK(akResult))
  982. {
  983. result = EAudioRequestStatus::Success;
  984. }
  985. else
  986. {
  987. AZLOG_WARN("AK::SoundEngine::SetState() returned AKRESULT %d", akResult);
  988. }
  989. break;
  990. }
  991. case eWST_RTPC:
  992. {
  993. const AkGameObjectID akObjectId = implObjectData->nAKID;
  994. const AKRESULT akResult = AK::SoundEngine::SetRTPCValue(
  995. implSwitchStateData->nAKSwitchID,
  996. static_cast<AkRtpcValue>(implSwitchStateData->fRtpcValue),
  997. akObjectId);
  998. if (IS_WWISE_OK(akResult))
  999. {
  1000. result = EAudioRequestStatus::Success;
  1001. }
  1002. else
  1003. {
  1004. AZLOG_WARN("AK::SoundEngine::SetRTPCValue() returned AKRESULT %d", akResult);
  1005. }
  1006. break;
  1007. }
  1008. case eWST_NONE:
  1009. {
  1010. break;
  1011. }
  1012. default:
  1013. {
  1014. AZ_Assert(false, "<Wwise> Unknown EWwiseSwitchType");
  1015. break;
  1016. }
  1017. }
  1018. }
  1019. else
  1020. {
  1021. AZLOG_ERROR("%s", "Invalid AudioObjectData or SwitchStateData passed to SetSwitchState");
  1022. }
  1023. return result;
  1024. }
  1025. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1026. EAudioRequestStatus CAudioSystemImpl_wwise::SetObstructionOcclusion(
  1027. IATLAudioObjectData* const audioObjectData,
  1028. const float obstruction,
  1029. const float occlusion)
  1030. {
  1031. if (obstruction < ObstructionOcclusionMin || obstruction > ObstructionOcclusionMax)
  1032. {
  1033. AZLOG_WARN(
  1034. "Obstruction value %f is out of range, Obstruction should be in range [%f, %f]", obstruction, ObstructionOcclusionMin,
  1035. ObstructionOcclusionMax);
  1036. }
  1037. if (occlusion < ObstructionOcclusionMin || occlusion > ObstructionOcclusionMax)
  1038. {
  1039. AZLOG_WARN(
  1040. "Occlusion value %f is out of range, Occlusion should be in range [%f, %f]", occlusion, ObstructionOcclusionMin,
  1041. ObstructionOcclusionMax);
  1042. }
  1043. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  1044. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  1045. if (implObjectData)
  1046. {
  1047. const AKRESULT akResult = AK::SoundEngine::SetObjectObstructionAndOcclusion(
  1048. implObjectData->nAKID,
  1049. m_defaultListenerGameObjectID, // only set the obstruction/occlusion for the default listener for now
  1050. static_cast<AkReal32>(obstruction),
  1051. static_cast<AkReal32>(occlusion));
  1052. if (IS_WWISE_OK(akResult))
  1053. {
  1054. result = EAudioRequestStatus::Success;
  1055. }
  1056. else
  1057. {
  1058. AZLOG_WARN("AK::SoundEngine::SetObjectObstructionAndOcclusion() returned AKRESULT %d", akResult);
  1059. }
  1060. }
  1061. else
  1062. {
  1063. AZLOG_ERROR("%s", "Invalid AudioObjectData passed to SetObjectObstructionAndOcclusion");
  1064. }
  1065. return result;
  1066. }
  1067. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1068. EAudioRequestStatus CAudioSystemImpl_wwise::SetListenerPosition(
  1069. IATLListenerData* const listenerData,
  1070. const SATLWorldPosition& newPosition)
  1071. {
  1072. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  1073. auto const implListenerData = static_cast<SATLListenerData_wwise*>(listenerData);
  1074. if (implListenerData)
  1075. {
  1076. AkListenerPosition akListenerPos;
  1077. ATLTransformToAkTransform(newPosition, akListenerPos);
  1078. const AKRESULT akResult = AK::SoundEngine::SetPosition(implListenerData->nAKListenerObjectId, akListenerPos);
  1079. if (IS_WWISE_OK(akResult))
  1080. {
  1081. result = EAudioRequestStatus::Success;
  1082. }
  1083. else
  1084. {
  1085. AZLOG_WARN("AK::SoundEngine::SetPosition() returned AKRESULT %d", akResult);
  1086. }
  1087. }
  1088. else
  1089. {
  1090. AZLOG_ERROR("%s", "Invalid ListenerData passed to SetListenerPosition");
  1091. }
  1092. return result;
  1093. }
  1094. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1095. EAudioRequestStatus CAudioSystemImpl_wwise::ResetRtpc(IATLAudioObjectData* const audioObjectData, const IATLRtpcImplData* const rtpcData)
  1096. {
  1097. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  1098. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  1099. auto const implRtpcDat = static_cast<const SATLRtpcImplData_wwise*>(rtpcData);
  1100. if (implObjectData && implRtpcDat)
  1101. {
  1102. const AKRESULT akResult = AK::SoundEngine::ResetRTPCValue(implRtpcDat->nAKID, implObjectData->nAKID);
  1103. if (IS_WWISE_OK(akResult))
  1104. {
  1105. result = EAudioRequestStatus::Success;
  1106. }
  1107. else
  1108. {
  1109. AZLOG_WARN("AK::SoundEngine::ResetRTPCValue() returned AKRESULT %d", akResult);
  1110. }
  1111. }
  1112. else
  1113. {
  1114. AZLOG_ERROR("%s", "Invalid AudioObjectData or RtpcData passed to ResetRtpc");
  1115. }
  1116. return result;
  1117. }
  1118. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1119. EAudioRequestStatus CAudioSystemImpl_wwise::RegisterInMemoryFile(SATLAudioFileEntryInfo* const fileEntryInfo)
  1120. {
  1121. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  1122. if (fileEntryInfo)
  1123. {
  1124. auto const implFileEntryData = static_cast<SATLAudioFileEntryData_wwise*>(fileEntryInfo->pImplData);
  1125. if (implFileEntryData)
  1126. {
  1127. AkBankID akBankId = AK_INVALID_BANK_ID;
  1128. const AKRESULT akResult = AK::SoundEngine::LoadBankMemoryView(
  1129. fileEntryInfo->pFileData,
  1130. aznumeric_cast<AkUInt32>(fileEntryInfo->nSize),
  1131. akBankId);
  1132. if (IS_WWISE_OK(akResult))
  1133. {
  1134. implFileEntryData->nAKBankID = akBankId;
  1135. result = EAudioRequestStatus::Success;
  1136. }
  1137. else
  1138. {
  1139. implFileEntryData->nAKBankID = AK_INVALID_BANK_ID;
  1140. AZLOG_WARN("AK::SoundEngine::LoadBankMemoryView() returned AKRESULT %d", akResult);
  1141. }
  1142. }
  1143. else
  1144. {
  1145. AZLOG_ERROR("%s", "Invalid AudioFileEntryData passed to RegisterInMemoryFile");
  1146. }
  1147. }
  1148. return result;
  1149. }
  1150. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1151. EAudioRequestStatus CAudioSystemImpl_wwise::UnregisterInMemoryFile(SATLAudioFileEntryInfo* const fileEntryInfo)
  1152. {
  1153. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  1154. if (fileEntryInfo)
  1155. {
  1156. auto const implFileEntryData = static_cast<SATLAudioFileEntryData_wwise*>(fileEntryInfo->pImplData);
  1157. if (implFileEntryData)
  1158. {
  1159. const AKRESULT akResult = AK::SoundEngine::UnloadBank(implFileEntryData->nAKBankID, fileEntryInfo->pFileData);
  1160. if (IS_WWISE_OK(akResult))
  1161. {
  1162. result = EAudioRequestStatus::Success;
  1163. }
  1164. else
  1165. {
  1166. AZLOG_WARN("AK::SoundEngine::UnloadBank() returned AKRESULT %d", akResult);
  1167. }
  1168. }
  1169. else
  1170. {
  1171. AZLOG_ERROR("%s", "Invalid AudioFileEntryData passed to UnregisterInMemoryFile");
  1172. }
  1173. }
  1174. return result;
  1175. }
  1176. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1177. EAudioRequestStatus CAudioSystemImpl_wwise::ParseAudioFileEntry(const AZ::rapidxml::xml_node<char>* audioFileEntryNode, SATLAudioFileEntryInfo* const fileEntryInfo)
  1178. {
  1179. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  1180. if (audioFileEntryNode && azstricmp(audioFileEntryNode->name(), WwiseXmlTags::WwiseFileTag) == 0 && fileEntryInfo)
  1181. {
  1182. const char* audioFileEntryName = nullptr;
  1183. auto fileEntryNameAttr = audioFileEntryNode->first_attribute(WwiseXmlTags::WwiseNameAttribute, 0, false);
  1184. if (fileEntryNameAttr)
  1185. {
  1186. audioFileEntryName = fileEntryNameAttr->value();
  1187. }
  1188. bool isLocalized = false;
  1189. auto localizedAttr = audioFileEntryNode->first_attribute(WwiseXmlTags::WwiseLocalizedAttribute, 0, false);
  1190. // Legacy Preload support
  1191. if (!localizedAttr)
  1192. {
  1193. localizedAttr = audioFileEntryNode->first_attribute(WwiseXmlTags::Legacy::WwiseLocalizedAttribute, 0, false);
  1194. }
  1195. if (localizedAttr)
  1196. {
  1197. if (azstricmp(localizedAttr->value(), "true") == 0)
  1198. {
  1199. isLocalized = true;
  1200. }
  1201. }
  1202. if (audioFileEntryName && audioFileEntryName[0] != '\0')
  1203. {
  1204. fileEntryInfo->bLocalized = isLocalized;
  1205. fileEntryInfo->sFileName = audioFileEntryName;
  1206. fileEntryInfo->nMemoryBlockAlignment = AK_BANK_PLATFORM_DATA_ALIGNMENT;
  1207. fileEntryInfo->pImplData = azcreate(SATLAudioFileEntryData_wwise, (), Audio::AudioImplAllocator);
  1208. result = EAudioRequestStatus::Success;
  1209. }
  1210. else
  1211. {
  1212. fileEntryInfo->sFileName = nullptr;
  1213. fileEntryInfo->nMemoryBlockAlignment = 0;
  1214. fileEntryInfo->pImplData = nullptr;
  1215. }
  1216. }
  1217. return result;
  1218. }
  1219. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1220. void CAudioSystemImpl_wwise::DeleteAudioFileEntryData(IATLAudioFileEntryData* const oldAudioFileEntry)
  1221. {
  1222. azdestroy(oldAudioFileEntry, Audio::AudioImplAllocator, SATLAudioFileEntryData_wwise);
  1223. }
  1224. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1225. const char* const CAudioSystemImpl_wwise::GetAudioFileLocation(SATLAudioFileEntryInfo* const fileEntryInfo)
  1226. {
  1227. const char* location = nullptr;
  1228. if (fileEntryInfo)
  1229. {
  1230. location = fileEntryInfo->bLocalized ? m_localizedSoundbankFolder.c_str() : m_soundbankFolder.c_str();
  1231. }
  1232. return location;
  1233. }
  1234. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1235. SATLAudioObjectData_wwise* CAudioSystemImpl_wwise::NewGlobalAudioObjectData(const TAudioObjectID objectId)
  1236. {
  1237. AZ_UNUSED(objectId);
  1238. auto newObjectData = azcreate(SATLAudioObjectData_wwise, (AK_INVALID_GAME_OBJECT, false), Audio::AudioImplAllocator);
  1239. return newObjectData;
  1240. }
  1241. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1242. SATLAudioObjectData_wwise* CAudioSystemImpl_wwise::NewAudioObjectData(const TAudioObjectID objectId)
  1243. {
  1244. auto newObjectData = azcreate(SATLAudioObjectData_wwise, (static_cast<AkGameObjectID>(objectId), true), Audio::AudioImplAllocator);
  1245. return newObjectData;
  1246. }
  1247. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1248. void CAudioSystemImpl_wwise::DeleteAudioObjectData(IATLAudioObjectData* const oldObjectData)
  1249. {
  1250. azdestroy(oldObjectData, Audio::AudioImplAllocator, SATLAudioObjectData_wwise);
  1251. }
  1252. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1253. SATLListenerData_wwise* CAudioSystemImpl_wwise::NewDefaultAudioListenerObjectData(const TATLIDType listenerId)
  1254. {
  1255. auto newObjectData = azcreate(SATLListenerData_wwise, (static_cast<AkGameObjectID>(listenerId)), Audio::AudioImplAllocator);
  1256. if (newObjectData)
  1257. {
  1258. auto listenerName = AZStd::string::format("DefaultAudioListener(%llu)", static_cast<AZ::u64>(newObjectData->nAKListenerObjectId));
  1259. AKRESULT akResult = AK::SoundEngine::RegisterGameObj(newObjectData->nAKListenerObjectId, listenerName.c_str());
  1260. if (IS_WWISE_OK(akResult))
  1261. {
  1262. akResult = AK::SoundEngine::SetDefaultListeners(&newObjectData->nAKListenerObjectId, 1);
  1263. if (IS_WWISE_OK(akResult))
  1264. {
  1265. m_defaultListenerGameObjectID = newObjectData->nAKListenerObjectId;
  1266. }
  1267. else
  1268. {
  1269. AZLOG_WARN("AK::SoundEngine::SetDefaultListeners() returned AKRESULT %d", akResult);
  1270. }
  1271. }
  1272. else
  1273. {
  1274. AZLOG_WARN("AK::SoundEngine::RegisterGameObj() returned AKRESULT %d", akResult);
  1275. }
  1276. }
  1277. return newObjectData;
  1278. }
  1279. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1280. SATLListenerData_wwise* CAudioSystemImpl_wwise::NewAudioListenerObjectData(const TATLIDType listenerId)
  1281. {
  1282. auto newObjectData = azcreate(SATLListenerData_wwise, (static_cast<AkGameObjectID>(listenerId)), Audio::AudioImplAllocator);
  1283. if (newObjectData)
  1284. {
  1285. auto listenerName = AZStd::string::format("AudioListener(%llu)", static_cast<AZ::u64>(newObjectData->nAKListenerObjectId));
  1286. AKRESULT akResult = AK::SoundEngine::RegisterGameObj(newObjectData->nAKListenerObjectId, listenerName.c_str());
  1287. if (!IS_WWISE_OK(akResult))
  1288. {
  1289. AZLOG_WARN("AK::SoundEngine::RegisterGameObj() returned AKRESULT %d", akResult);
  1290. }
  1291. }
  1292. return newObjectData;
  1293. }
  1294. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1295. void CAudioSystemImpl_wwise::DeleteAudioListenerObjectData(IATLListenerData* const oldListenerData)
  1296. {
  1297. auto listenerData = static_cast<SATLListenerData_wwise*>(oldListenerData);
  1298. if (listenerData)
  1299. {
  1300. AKRESULT akResult = AK::SoundEngine::UnregisterGameObj(listenerData->nAKListenerObjectId);
  1301. if (IS_WWISE_OK(akResult))
  1302. {
  1303. if (listenerData->nAKListenerObjectId == m_defaultListenerGameObjectID)
  1304. {
  1305. m_defaultListenerGameObjectID = AK_INVALID_GAME_OBJECT;
  1306. }
  1307. }
  1308. else
  1309. {
  1310. AZLOG_WARN("AK::SoundEngine::UnregisterGameObj() returned AKRESULT %d", akResult);
  1311. }
  1312. }
  1313. azdestroy(oldListenerData, Audio::AudioImplAllocator, SATLListenerData_wwise);
  1314. }
  1315. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1316. SATLEventData_wwise* CAudioSystemImpl_wwise::NewAudioEventData(const TAudioEventID eventId)
  1317. {
  1318. auto newObjectData = azcreate(SATLEventData_wwise, (eventId), Audio::AudioImplAllocator);
  1319. return newObjectData;
  1320. }
  1321. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1322. void CAudioSystemImpl_wwise::DeleteAudioEventData(IATLEventData* const oldEventData)
  1323. {
  1324. azdestroy(oldEventData, Audio::AudioImplAllocator, SATLEventData_wwise);
  1325. }
  1326. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1327. void CAudioSystemImpl_wwise::ResetAudioEventData(IATLEventData* const eventData)
  1328. {
  1329. auto const implEventData = static_cast<SATLEventData_wwise*>(eventData);
  1330. if (implEventData)
  1331. {
  1332. implEventData->audioEventState = eAES_NONE;
  1333. implEventData->nAKID = AK_INVALID_UNIQUE_ID;
  1334. implEventData->nSourceId = INVALID_AUDIO_SOURCE_ID;
  1335. }
  1336. }
  1337. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1338. IATLTriggerImplData* CAudioSystemImpl_wwise::NewAudioTriggerImplData(const AZ::rapidxml::xml_node<char>* audioTriggerNode)
  1339. {
  1340. SATLTriggerImplData_wwise* newTriggerImpl = nullptr;
  1341. if (audioTriggerNode && azstricmp(audioTriggerNode->name(), WwiseXmlTags::WwiseEventTag) == 0)
  1342. {
  1343. auto eventNameAttr = audioTriggerNode->first_attribute(WwiseXmlTags::WwiseNameAttribute, 0, false);
  1344. if (eventNameAttr)
  1345. {
  1346. const char* eventName = eventNameAttr->value();
  1347. const AkUniqueID akId = AK::SoundEngine::GetIDFromString(eventName);
  1348. if (akId != AK_INVALID_UNIQUE_ID)
  1349. {
  1350. newTriggerImpl = azcreate(SATLTriggerImplData_wwise, (akId), Audio::AudioImplAllocator);
  1351. }
  1352. }
  1353. }
  1354. return newTriggerImpl;
  1355. }
  1356. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1357. void CAudioSystemImpl_wwise::DeleteAudioTriggerImplData(IATLTriggerImplData* const oldTriggerImplData)
  1358. {
  1359. azdestroy(oldTriggerImplData, Audio::AudioImplAllocator, SATLTriggerImplData_wwise);
  1360. }
  1361. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1362. IATLRtpcImplData* CAudioSystemImpl_wwise::NewAudioRtpcImplData(const AZ::rapidxml::xml_node<char>* audioRtpcNode)
  1363. {
  1364. SATLRtpcImplData_wwise* newRtpcImpl = nullptr;
  1365. AkRtpcID akRtpcId = AK_INVALID_RTPC_ID;
  1366. float mult = 1.f;
  1367. float shift = 0.f;
  1368. ParseRtpcImpl(audioRtpcNode, akRtpcId, mult, shift);
  1369. if (akRtpcId != AK_INVALID_RTPC_ID)
  1370. {
  1371. newRtpcImpl = azcreate(SATLRtpcImplData_wwise, (akRtpcId, mult, shift), Audio::AudioImplAllocator);
  1372. }
  1373. return newRtpcImpl;
  1374. }
  1375. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1376. void CAudioSystemImpl_wwise::DeleteAudioRtpcImplData(IATLRtpcImplData* const oldRtpcImplData)
  1377. {
  1378. azdestroy(oldRtpcImplData, Audio::AudioImplAllocator, SATLRtpcImplData_wwise);
  1379. }
  1380. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1381. IATLSwitchStateImplData* CAudioSystemImpl_wwise::NewAudioSwitchStateImplData(const AZ::rapidxml::xml_node<char>* audioSwitchNode)
  1382. {
  1383. SATLSwitchStateImplData_wwise* newSwitchImpl = nullptr;
  1384. const char* nodeName = audioSwitchNode->name();
  1385. if (azstricmp(nodeName, WwiseXmlTags::WwiseSwitchTag) == 0)
  1386. {
  1387. newSwitchImpl = ParseWwiseSwitchOrState(audioSwitchNode, eWST_SWITCH);
  1388. }
  1389. else if (azstricmp(nodeName, WwiseXmlTags::WwiseStateTag) == 0)
  1390. {
  1391. newSwitchImpl = ParseWwiseSwitchOrState(audioSwitchNode, eWST_STATE);
  1392. }
  1393. else if (azstricmp(nodeName, WwiseXmlTags::WwiseRtpcSwitchTag) == 0)
  1394. {
  1395. newSwitchImpl = ParseWwiseRtpcSwitch(audioSwitchNode);
  1396. }
  1397. return newSwitchImpl;
  1398. }
  1399. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1400. void CAudioSystemImpl_wwise::DeleteAudioSwitchStateImplData(IATLSwitchStateImplData* const oldSwitchStateImplData)
  1401. {
  1402. azdestroy(oldSwitchStateImplData, Audio::AudioImplAllocator, SATLSwitchStateImplData_wwise);
  1403. }
  1404. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1405. IATLEnvironmentImplData* CAudioSystemImpl_wwise::NewAudioEnvironmentImplData(const AZ::rapidxml::xml_node<char>* audioEnvironmentNode)
  1406. {
  1407. SATLEnvironmentImplData_wwise* newEnvironmentImpl = nullptr;
  1408. if (azstricmp(audioEnvironmentNode->name(), WwiseXmlTags::WwiseAuxBusTag) == 0)
  1409. {
  1410. auto auxBusNameAttr = audioEnvironmentNode->first_attribute(WwiseXmlTags::WwiseNameAttribute, 0, false);
  1411. if (auxBusNameAttr)
  1412. {
  1413. const char* auxBusName = auxBusNameAttr->value();
  1414. const AkUniqueID akBusId = AK::SoundEngine::GetIDFromString(auxBusName);
  1415. if (akBusId != AK_INVALID_AUX_ID)
  1416. {
  1417. newEnvironmentImpl = azcreate(SATLEnvironmentImplData_wwise, (eWAET_AUX_BUS, static_cast<AkAuxBusID>(akBusId)), Audio::AudioImplAllocator);
  1418. }
  1419. }
  1420. }
  1421. else if (azstricmp(audioEnvironmentNode->name(), WwiseXmlTags::WwiseRtpcTag) == 0)
  1422. {
  1423. AkRtpcID akRtpcId = AK_INVALID_RTPC_ID;
  1424. float mult = 1.f;
  1425. float shift = 0.f;
  1426. ParseRtpcImpl(audioEnvironmentNode, akRtpcId, mult, shift);
  1427. if (akRtpcId != AK_INVALID_RTPC_ID)
  1428. {
  1429. newEnvironmentImpl = azcreate(SATLEnvironmentImplData_wwise, (eWAET_RTPC, akRtpcId, mult, shift), Audio::AudioImplAllocator);
  1430. }
  1431. }
  1432. return newEnvironmentImpl;
  1433. }
  1434. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1435. void CAudioSystemImpl_wwise::DeleteAudioEnvironmentImplData(IATLEnvironmentImplData* const oldEnvironmentImplData)
  1436. {
  1437. azdestroy(oldEnvironmentImplData, Audio::AudioImplAllocator, SATLEnvironmentImplData_wwise);
  1438. }
  1439. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1440. const char* const CAudioSystemImpl_wwise::GetImplementationNameString() const
  1441. {
  1442. #if !defined(WWISE_RELEASE)
  1443. return m_fullImplString.c_str();
  1444. #else
  1445. return nullptr;
  1446. #endif // !WWISE_RELEASE
  1447. }
  1448. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1449. void CAudioSystemImpl_wwise::GetMemoryInfo(SAudioImplMemoryInfo& memoryInfo) const
  1450. {
  1451. memoryInfo.nPrimaryPoolSize = AZ::AllocatorInstance<Audio::AudioImplAllocator>::Get().Capacity();
  1452. memoryInfo.nPrimaryPoolUsedSize = memoryInfo.nPrimaryPoolSize - AZ::AllocatorInstance<Audio::AudioImplAllocator>::Get().GetUnAllocatedMemory();
  1453. memoryInfo.nPrimaryPoolAllocations = 0;
  1454. memoryInfo.nSecondaryPoolSize = 0;
  1455. memoryInfo.nSecondaryPoolUsedSize = 0;
  1456. memoryInfo.nSecondaryPoolAllocations = 0;
  1457. }
  1458. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1459. AZStd::vector<AudioImplMemoryPoolInfo> CAudioSystemImpl_wwise::GetMemoryPoolInfo()
  1460. {
  1461. #if !defined(WWISE_RELEASE)
  1462. // Update memory category info...
  1463. for (auto& memInfo : m_debugMemoryInfo)
  1464. {
  1465. if (memInfo.m_poolId < 0)
  1466. {
  1467. break;
  1468. }
  1469. AK::MemoryMgr::CategoryStats categoryStats;
  1470. AK::MemoryMgr::GetCategoryStats(memInfo.m_poolId, categoryStats);
  1471. memInfo.m_memoryUsed = static_cast<AZ::u32>(categoryStats.uUsed);
  1472. memInfo.m_peakUsed = static_cast<AZ::u32>(categoryStats.uPeakUsed);
  1473. memInfo.m_numAllocs = categoryStats.uAllocs;
  1474. memInfo.m_numFrees = categoryStats.uFrees;
  1475. }
  1476. AK::MemoryMgr::GlobalStats globalStats;
  1477. AK::MemoryMgr::GetGlobalStats(globalStats);
  1478. auto& memInfo = m_debugMemoryInfo.back();
  1479. memInfo.m_memoryReserved = static_cast<AZ::u32>(globalStats.uReserved);
  1480. memInfo.m_memoryUsed = static_cast<AZ::u32>(globalStats.uUsed);
  1481. memInfo.m_peakUsed = static_cast<AZ::u32>(globalStats.uMax);
  1482. // return the memory infos...
  1483. return m_debugMemoryInfo;
  1484. #else
  1485. return AZStd::vector<AudioImplMemoryPoolInfo>();
  1486. #endif // !WWISE_RELEASE
  1487. }
  1488. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1489. bool CAudioSystemImpl_wwise::CreateAudioSource(const SAudioInputConfig& sourceConfig)
  1490. {
  1491. return AudioSourceManager::Get().CreateSource(sourceConfig);
  1492. }
  1493. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1494. void CAudioSystemImpl_wwise::DestroyAudioSource(TAudioSourceId sourceId)
  1495. {
  1496. AudioSourceManager::Get().DestroySource(sourceId);
  1497. }
  1498. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1499. void CAudioSystemImpl_wwise::SetPanningMode(PanningMode mode)
  1500. {
  1501. AkPanningRule panningRule;
  1502. switch (mode)
  1503. {
  1504. case PanningMode::Speakers:
  1505. panningRule = AkPanningRule_Speakers;
  1506. break;
  1507. case PanningMode::Headphones:
  1508. panningRule = AkPanningRule_Headphones;
  1509. break;
  1510. default:
  1511. return;
  1512. }
  1513. AKRESULT akResult = AK::SoundEngine::SetPanningRule(panningRule);
  1514. if (!IS_WWISE_OK(akResult))
  1515. {
  1516. AZLOG_WARN("AK::SoundEngine::SetPanningRule() returned AKRESULT %d", akResult);
  1517. }
  1518. }
  1519. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1520. SATLSwitchStateImplData_wwise* CAudioSystemImpl_wwise::ParseWwiseSwitchOrState(const AZ::rapidxml::xml_node<char>* node, EWwiseSwitchType type)
  1521. {
  1522. SATLSwitchStateImplData_wwise* switchStateImpl = nullptr;
  1523. auto switchNameAttr = node->first_attribute(WwiseXmlTags::WwiseNameAttribute, 0, false);
  1524. if (switchNameAttr)
  1525. {
  1526. const char* switchName = switchNameAttr->value();
  1527. auto valueNode = node->first_node(WwiseXmlTags::WwiseValueTag, 0, false);
  1528. if (valueNode)
  1529. {
  1530. auto valueNameAttr = valueNode->first_attribute(WwiseXmlTags::WwiseNameAttribute, 0, false);
  1531. if (valueNameAttr)
  1532. {
  1533. const char* stateName = valueNameAttr->value();
  1534. const AkUniqueID akSGroupId = AK::SoundEngine::GetIDFromString(switchName);
  1535. const AkUniqueID akSNameId = AK::SoundEngine::GetIDFromString(stateName);
  1536. if (akSGroupId != AK_INVALID_UNIQUE_ID && akSNameId != AK_INVALID_UNIQUE_ID)
  1537. {
  1538. switchStateImpl = azcreate(SATLSwitchStateImplData_wwise, (type, akSGroupId, akSNameId), Audio::AudioImplAllocator);
  1539. }
  1540. }
  1541. }
  1542. }
  1543. return switchStateImpl;
  1544. }
  1545. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1546. SATLSwitchStateImplData_wwise* CAudioSystemImpl_wwise::ParseWwiseRtpcSwitch(const AZ::rapidxml::xml_node<char>* node)
  1547. {
  1548. SATLSwitchStateImplData_wwise* switchStateImpl = nullptr;
  1549. if (node && azstricmp(node->name(), WwiseXmlTags::WwiseRtpcSwitchTag) == 0)
  1550. {
  1551. auto rtpcNameAttr = node->first_attribute(WwiseXmlTags::WwiseNameAttribute, 0, false);
  1552. if (rtpcNameAttr)
  1553. {
  1554. const char* rtpcName = rtpcNameAttr->value();
  1555. float rtpcValue = 0.f;
  1556. auto rtpcValueAttr = node->first_attribute(WwiseXmlTags::WwiseValueAttribute, 0, false);
  1557. if (rtpcValueAttr)
  1558. {
  1559. rtpcValue = AZStd::stof(AZStd::string(rtpcValueAttr->value()));
  1560. const AkUniqueID akRtpcId = AK::SoundEngine::GetIDFromString(rtpcName);
  1561. if (akRtpcId != AK_INVALID_RTPC_ID)
  1562. {
  1563. switchStateImpl = azcreate(SATLSwitchStateImplData_wwise, (eWST_RTPC, akRtpcId, akRtpcId, rtpcValue), Audio::AudioImplAllocator);
  1564. }
  1565. }
  1566. }
  1567. }
  1568. return switchStateImpl;
  1569. }
  1570. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1571. void CAudioSystemImpl_wwise::ParseRtpcImpl(const AZ::rapidxml::xml_node<char>* node, AkRtpcID& akRtpcId, float& mult, float& shift)
  1572. {
  1573. if (node && azstricmp(node->name(), WwiseXmlTags::WwiseRtpcTag) == 0)
  1574. {
  1575. auto rtpcAttr = node->first_attribute(WwiseXmlTags::WwiseNameAttribute, 0, false);
  1576. if (rtpcAttr)
  1577. {
  1578. const char* rtpcName = rtpcAttr->value();
  1579. akRtpcId = static_cast<AkRtpcID>(AK::SoundEngine::GetIDFromString(rtpcName));
  1580. if (akRtpcId != AK_INVALID_RTPC_ID)
  1581. {
  1582. auto multAttr = node->first_attribute(WwiseXmlTags::WwiseMutiplierAttribute, 0, false);
  1583. if (multAttr)
  1584. {
  1585. mult = AZStd::stof(AZStd::string(multAttr->value()));
  1586. }
  1587. auto shiftAttr = node->first_attribute(WwiseXmlTags::WwiseShiftAttribute, 0, false);
  1588. if (shiftAttr)
  1589. {
  1590. shift = AZStd::stof(AZStd::string(shiftAttr->value()));
  1591. }
  1592. }
  1593. }
  1594. }
  1595. }
  1596. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1597. EAudioRequestStatus CAudioSystemImpl_wwise::PrepUnprepTriggerSync(
  1598. const IATLTriggerImplData* const triggerData,
  1599. bool prepare)
  1600. {
  1601. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  1602. auto const implTriggerData = static_cast<const SATLTriggerImplData_wwise*>(triggerData);
  1603. if (implTriggerData)
  1604. {
  1605. AkUniqueID akUniqueId = implTriggerData->nAKID;
  1606. const AKRESULT akResult = AK::SoundEngine::PrepareEvent(
  1607. prepare ? AK::SoundEngine::Preparation_Load : AK::SoundEngine::Preparation_Unload,
  1608. &akUniqueId,
  1609. 1);
  1610. if (IS_WWISE_OK(akResult))
  1611. {
  1612. result = EAudioRequestStatus::Success;
  1613. }
  1614. else
  1615. {
  1616. AZLOG_WARN("AK::SoundEngine::PrepareEvent() returned AKRESULT %d", akResult);
  1617. }
  1618. }
  1619. else
  1620. {
  1621. AZLOG_ERROR("%s", "Invalid ATLTriggerData or EventData passed to PrepUnprepTriggerSync");
  1622. }
  1623. return result;
  1624. }
  1625. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1626. EAudioRequestStatus CAudioSystemImpl_wwise::PrepUnprepTriggerAsync(
  1627. [[maybe_unused]] const IATLTriggerImplData* const triggerData,
  1628. [[maybe_unused]] IATLEventData* const eventData,
  1629. [[maybe_unused]] bool prepare)
  1630. {
  1631. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  1632. #if 0 // Turned off, PrepareEvent is not supported yet.
  1633. auto const implTriggerData = static_cast<const SATLTriggerImplData_wwise*>(triggerData);
  1634. auto const implEventData = static_cast<SATLEventData_wwise*>(eventData);
  1635. if (implTriggerData && implEventData)
  1636. {
  1637. AkUniqueID akUniqueId = implTriggerData->nAKID;
  1638. const AKRESULT akResult = AK::SoundEngine::PrepareEvent(
  1639. prepare ? AK::SoundEngine::Preparation_Load : AK::SoundEngine::Preparation_Unload,
  1640. &akUniqueId,
  1641. 1,
  1642. &PrepareEventCallback,
  1643. implEventData);
  1644. if (IS_WWISE_OK(akResult))
  1645. {
  1646. implEventData->nAKID = akUniqueId;
  1647. implEventData->audioEventState = eAES_UNLOADING;
  1648. result = EAudioRequestStatus::Success;
  1649. }
  1650. else
  1651. {
  1652. g_audioImplLogger_wwise.Log(
  1653. LogType::Warning,
  1654. "Wwise PrepareEvent with %s failed for Wwise event %u with AKRESULT: %u",
  1655. prepare ? "Preparation_Load" : "Preparation_Unload",
  1656. akUniqueId,
  1657. akResult);
  1658. }
  1659. }
  1660. else
  1661. {
  1662. g_audioImplLogger_wwise.Log(LogType::Error,
  1663. "Invalid ATLTriggerData or EventData passed to the Wwise implementation of %sTriggerAsync",
  1664. prepare ? "Prepare" : "Unprepare");
  1665. }
  1666. #endif
  1667. return result;
  1668. }
  1669. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1670. void CAudioSystemImpl_wwise::SetBankPaths()
  1671. {
  1672. // Default...
  1673. // "sounds/wwise/"
  1674. AZStd::string bankPath = Audio::Wwise::DefaultBanksPath;
  1675. // "sounds/wwise/wwise_config.json"
  1676. AZStd::string configFile = bankPath + Audio::Wwise::ConfigFile;
  1677. if (AZ::IO::FileIOBase::GetInstance()
  1678. && AZ::IO::FileIOBase::GetInstance()->Exists(configFile.c_str()))
  1679. {
  1680. Audio::Wwise::ConfigurationSettings configSettings;
  1681. if (configSettings.Load(configFile))
  1682. {
  1683. for (const auto& platformMap : configSettings.m_platformMappings)
  1684. {
  1685. // May need to do a series of checks compare the data in the config settings to what's actually in the file system.
  1686. // This is the most straightforward platform check.
  1687. if (azstricmp(platformMap.m_enginePlatform.c_str(), AZ_TRAIT_OS_PLATFORM_NAME) == 0)
  1688. {
  1689. AZStd::string platformPath;
  1690. // "sounds/wwise/windows"
  1691. AZ::StringFunc::AssetDatabasePath::Join(bankPath.c_str(), platformMap.m_bankSubPath.c_str(), platformPath);
  1692. AZStd::string initBankPath;
  1693. // "sounds/wwise/windows/init.bnk"
  1694. AZ::StringFunc::AssetDatabasePath::Join(platformPath.c_str(), Audio::Wwise::InitBank, initBankPath);
  1695. if (AZ::IO::FileIOBase::GetInstance()->Exists(initBankPath.c_str()))
  1696. {
  1697. if (!platformPath.ends_with(AZ_CORRECT_DATABASE_SEPARATOR))
  1698. {
  1699. platformPath.push_back(AZ_CORRECT_DATABASE_SEPARATOR);
  1700. }
  1701. bankPath = AZStd::move(platformPath);
  1702. break;
  1703. }
  1704. }
  1705. }
  1706. }
  1707. }
  1708. m_soundbankFolder = bankPath;
  1709. m_localizedSoundbankFolder = bankPath;
  1710. Audio::Wwise::SetBanksRootPath(m_soundbankFolder);
  1711. }
  1712. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1713. bool CAudioSystemImpl_wwise::SEnvPairCompare::operator()(const AZStd::pair<const AkAuxBusID, float>& pair1, const AZStd::pair<const AkAuxBusID, float>& pair2) const
  1714. {
  1715. return (pair1.second > pair2.second);
  1716. }
  1717. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1718. EAudioRequestStatus CAudioSystemImpl_wwise::PostEnvironmentAmounts(IATLAudioObjectData* const audioObjectData)
  1719. {
  1720. EAudioRequestStatus result = EAudioRequestStatus::Failure;
  1721. auto const implObjectData = static_cast<SATLAudioObjectData_wwise*>(audioObjectData);
  1722. if (implObjectData)
  1723. {
  1724. AkAuxSendValue akAuxSendValues[LY_MAX_AUX_PER_OBJ];
  1725. AZ::u32 auxCount = 0;
  1726. SATLAudioObjectData_wwise::TEnvironmentImplMap::iterator envPair = implObjectData->cEnvironmentImplAmounts.begin();
  1727. const SATLAudioObjectData_wwise::TEnvironmentImplMap::const_iterator envBegin = implObjectData->cEnvironmentImplAmounts.begin();
  1728. const SATLAudioObjectData_wwise::TEnvironmentImplMap::const_iterator envEnd = implObjectData->cEnvironmentImplAmounts.end();
  1729. if (implObjectData->cEnvironmentImplAmounts.size() <= LY_MAX_AUX_PER_OBJ)
  1730. {
  1731. for (; envPair != envEnd; ++auxCount)
  1732. {
  1733. const float amount = envPair->second;
  1734. akAuxSendValues[auxCount].auxBusID = envPair->first;
  1735. akAuxSendValues[auxCount].fControlValue = amount;
  1736. akAuxSendValues[auxCount].listenerID = m_defaultListenerGameObjectID; // TODO: Expand api to allow specify listeners
  1737. // If an amount is zero, we still want to send it to the middleware, but we also want to remove it from the map.
  1738. if (amount == 0.0f)
  1739. {
  1740. envPair = implObjectData->cEnvironmentImplAmounts.erase(envPair);
  1741. }
  1742. else
  1743. {
  1744. ++envPair;
  1745. }
  1746. }
  1747. }
  1748. else
  1749. {
  1750. // sort the environments in order of decreasing amounts and take the first LY_MAX_AUX_PER_OBJ worth
  1751. using TEnvPairSet = AZStd::set<SATLAudioObjectData_wwise::TEnvironmentImplMap::value_type, SEnvPairCompare, Audio::AudioImplStdAllocator>;
  1752. TEnvPairSet envPairs(envBegin, envEnd);
  1753. TEnvPairSet::const_iterator sortedEnvPair = envPairs.begin();
  1754. const TEnvPairSet::const_iterator sortedEnvEnd = envPairs.end();
  1755. for (; (sortedEnvPair != sortedEnvEnd) && (auxCount < LY_MAX_AUX_PER_OBJ); ++sortedEnvPair, ++auxCount)
  1756. {
  1757. akAuxSendValues[auxCount].auxBusID = sortedEnvPair->first;
  1758. akAuxSendValues[auxCount].fControlValue = sortedEnvPair->second;
  1759. akAuxSendValues[auxCount].listenerID = m_defaultListenerGameObjectID; // TODO: Expand api to allow specify listeners
  1760. }
  1761. // remove all Environments with 0.0 amounts
  1762. while (envPair != envEnd)
  1763. {
  1764. if (envPair->second == 0.0f)
  1765. {
  1766. envPair = implObjectData->cEnvironmentImplAmounts.erase(envPair);
  1767. }
  1768. else
  1769. {
  1770. ++envPair;
  1771. }
  1772. }
  1773. }
  1774. AZ_Assert(auxCount <= LY_MAX_AUX_PER_OBJ, "WwiseImpl PostEnvironmentAmounts - Exceeded the allowed number of aux environments that can be set!");
  1775. const AKRESULT akResult = AK::SoundEngine::SetGameObjectAuxSendValues(implObjectData->nAKID, akAuxSendValues, auxCount);
  1776. if (IS_WWISE_OK(akResult))
  1777. {
  1778. result = EAudioRequestStatus::Success;
  1779. }
  1780. else
  1781. {
  1782. AZLOG_WARN(
  1783. "AK::SoundEngine::SetGameObjectAuxSendValues() on object %llu returned AKRESULT %u",
  1784. static_cast<AZ::u64>(implObjectData->nAKID), akResult);
  1785. }
  1786. implObjectData->bNeedsToUpdateEnvironments = false;
  1787. }
  1788. return result;
  1789. }
  1790. //////////////////////////////////////////////////////////////////////////
  1791. const char* const CAudioSystemImpl_wwise::GetImplSubPath() const
  1792. {
  1793. return WwiseImplSubPath;
  1794. }
  1795. //////////////////////////////////////////////////////////////////////////
  1796. void CAudioSystemImpl_wwise::SetLanguage(const char* const language)
  1797. {
  1798. if (language)
  1799. {
  1800. AZStd::string languageSubfolder(language);
  1801. languageSubfolder += "/";
  1802. m_localizedSoundbankFolder = m_soundbankFolder;
  1803. m_localizedSoundbankFolder.append(languageSubfolder);
  1804. m_fileIOHandler.SetLanguageFolder(languageSubfolder.c_str());
  1805. }
  1806. }
  1807. } // namespace Audio