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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root
- * of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <AzCore/Component/TickBus.h>
- #include <AzFramework/Physics/Common/PhysicsEvents.h>
- #include <AzFramework/Physics/Common/PhysicsSimulatedBodyEvents.h>
- #include <AzFramework/Physics/PhysicsSystem.h>
- #include <AzFramework/Physics/RigidBodyBus.h>
- #include <ImGuiBus.h>
- #include <LmbrCentral/Scripting/TagComponentBus.h>
- #include <ROS2Controllers/Gripper/GripperRequestBus.h>
- #include <ROS2Controllers/ROS2ControllersTypeIds.h>
- namespace ROS2Controllers
- {
- //! This component implements vacuum gripper functionality.
- //! It allows to attach to gripper objects that are in inside designated trigger collider to objects that has "Grippable" tag.
- //! To use component:
- //! - Attach component to root of robot articulation.
- //! - Assign to m_gripperEffectorCollider EntityId of the collider that will be used as the gripper effector.
- //! - Add tag "Grippable" to objects that can be gripped.
- class VacuumGripperComponent
- : public AZ::Component
- , public GripperRequestBus::Handler
- , public ImGui::ImGuiUpdateListenerBus::Handler
- , public AZ::TickBus::Handler
- {
- public:
- static constexpr AZ::Crc32 GrippableTag = AZ_CRC_CE("Grippable");
- AZ_COMPONENT(VacuumGripperComponent, VacuumGripperComponentTypeId, AZ::Component);
- VacuumGripperComponent() = default;
- ~VacuumGripperComponent() = default;
- // AZ::Component overrides...
- void Activate() override;
- void Deactivate() override;
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- static void Reflect(AZ::ReflectContext* context);
- private:
- // GripperRequestBus::Handler overrides...
- AZ::Outcome<void, AZStd::string> GripperCommand(float position, float maxEffort) override;
- AZ::Outcome<void, AZStd::string> CancelGripperCommand() override;
- float GetGripperPosition() const override;
- float GetGripperEffort() const override;
- bool IsGripperNotMoving() const override;
- bool HasGripperReachedGoal() const override;
- bool HasGripperCommandBeenCancelled() const override;
- // AZ::TickBus::Handler overrides...
- void OnTick(float delta, AZ::ScriptTimePoint timePoint) override;
- // ImGui::ImGuiUpdateListenerBus::Handler overrides...
- void OnImGuiUpdate() override;
- //! Entity that contains the collider that will be used as the gripper
- //! effector/ The collider must be a trigger collider.
- AZ::EntityId m_gripperEffectorCollider;
- //! Entity that contains the articulation link that will be used as the gripper
- AZ::EntityId m_gripperEffectorArticulationLink;
- //! The physics body handle to m_gripperEffectorArticulationLink.
- AzPhysics::SimulatedBodyHandle m_gripperEffectorBodyHandle;
- //! EntityId of the object that is currently gripped by the gripper effector.
- AZ::EntityId m_grippedObjectInEffector;
- //! Handle to joint created by vacuum gripper.
- AzPhysics::JointHandle m_vacuumJoint;
- bool m_tryingToGrip{ false };
- bool m_cancelGripperCommand{ false };
- AzPhysics::SimulatedBodyEvents::OnTriggerEnter::Handler m_onTriggerEnterHandler;
- AzPhysics::SimulatedBodyEvents::OnTriggerExit::Handler m_onTriggerExitHandler;
- //! Checks if object is grippable (has Tag).
- bool isObjectGrippable(const AZ::EntityId entityId);
- //! Checks if an object is in the gripper effector collider and creates a joint between gripper effector and object.
- bool TryToGripObject();
- //! Releases object from gripper effector.
- void ReleaseGrippedObject();
- void AttachToGripper(
- AzPhysics::SimulatedBody* gripperBody, AzPhysics::RigidBody* grippedRigidBody, AzPhysics::SceneInterface* sceneInterface);
- };
- } // namespace ROS2Controllers
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