GetEntityStateServiceHandler.cpp 2.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "GetEntityStateServiceHandler.h"
  9. #include <ROS2/ROS2Bus.h>
  10. #include <ROS2/Utilities/ROS2Conversions.h>
  11. #include <SimulationInterfaces/SimulationEntityManagerRequestBus.h>
  12. namespace ROS2SimulationInterfaces
  13. {
  14. AZStd::unordered_set<AZ::u8> GetEntityStateServiceHandler::GetProvidedFeatures()
  15. {
  16. return AZStd::unordered_set<AZ::u8>{ SimulationFeatures::ENTITY_STATE_GETTING };
  17. }
  18. AZStd::optional<GetEntityStateServiceHandler::Response> GetEntityStateServiceHandler::HandleServiceRequest(
  19. const std::shared_ptr<rmw_request_id_t> header, const Request& request)
  20. {
  21. AZStd::string entityName = request.entity.c_str();
  22. AZ::Outcome<SimulationInterfaces::EntityState, SimulationInterfaces::FailedResult> outcome;
  23. SimulationInterfaces::SimulationEntityManagerRequestBus::BroadcastResult(
  24. outcome, &SimulationInterfaces::SimulationEntityManagerRequests::GetEntityState, entityName);
  25. Response response;
  26. response.result.result = simulation_interfaces::msg::Result::RESULT_OK;
  27. if (!outcome.IsSuccess())
  28. {
  29. const auto& failedResult = outcome.GetError();
  30. response.result.result = aznumeric_cast<uint8_t>(failedResult.m_errorCode);
  31. response.result.error_message = failedResult.m_errorString.c_str();
  32. return response;
  33. }
  34. const auto& entityState = outcome.GetValue();
  35. simulation_interfaces::msg::EntityState entityStateMsg;
  36. entityStateMsg.header.stamp = ROS2::ROS2Interface::Get()->GetROSTimestamp();
  37. entityStateMsg.header.frame_id = "";
  38. entityStateMsg.pose = ROS2::ROS2Conversions::ToROS2Pose(entityState.m_pose);
  39. entityStateMsg.twist.linear = ROS2::ROS2Conversions::ToROS2Vector3(entityState.m_twistLinear);
  40. entityStateMsg.twist.angular = ROS2::ROS2Conversions::ToROS2Vector3(entityState.m_twistAngular);
  41. response.result.result = simulation_interfaces::msg::Result::RESULT_OK;
  42. response.state = entityStateMsg;
  43. return response;
  44. }
  45. } // namespace ROS2SimulationInterfaces