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@@ -3,24 +3,25 @@
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This repository contains:
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1. A collection of O3DE Asset Gems, used in o3de-multiplayersample project
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- 1. The source gem folder for development
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-2. A `repo.json` file containing information about this O3DE Remote Gem Repository
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-3. A GitHub release folder
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+ 1. The source folder for each Gem, for development by Contributors.
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+ 2. e.g. a gem for sample characters: https://github.com/o3de/o3de-multiplayersample-assets/Gems/character_mps
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+2. (Future) A `repo.json` file containing information about this O3DE Remote Gem Repository
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+3. (Future) A GitHub release folder
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1. The gem .zip containing the gem and associated gem.json for each gem
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-## If you are using o3de-multiplayer sample
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+## If you are using o3de-multiplayer-sample Game
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These gems are required for and utilized by the o3de-multiplayer sample project, you can find the repo and instructions for that project and adding these gems here:
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[GitHub - o3de/o3de-multiplayersample: Multiplayer sample project for the Open 3D Engine](https://github.com/o3de/o3de-multiplayersample)
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-## If you want to use these Gems in your own o3de project
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+## If you want to use these Gems in your own o3de game project
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-### Option #1. Remote Repository, use packaged Gems with the Project Manager
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+### (Future) Option #1. Remote Repository, use packaged Gems with the Project Manager
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**!!! Skip to Option #2 !!!**
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-**<u>Use of this as a remote gem repository is not yet implemented</u>**
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+**<u>Use of this as a remote gem repository is not yet implemented!</u>**
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Add this remote repository in the Project Manager using this URL:
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@@ -32,7 +33,7 @@ You can then browse the gems in the Project Manager and add them to your Project
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### Option #2. Download and use source Gems
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-You can clone and download the repository source, then register the local gem source folders with the engine to make available for use in a Project. This entails the same steps as a developer contributing content creation or performing other maintenance of the gem data. (see the next section below.)
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+You can clone the repo to download the repository source, then register the local gem source folders with the engine to make available for use in a Project. This entails the same steps as a developer contributing content creation or performing other maintenance of the gem data. (see the next section below.)
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## If you are a developer contributing to these asset gems
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@@ -108,6 +109,10 @@ Now these Gems will be available in the Project Manager and can be added to your
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How these Asset Gems were made with O3DE.
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+1. The Gems were created from the Asset Gem template
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+
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+2. Then the gem.json (metadata) was manually updated per-gem
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+
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```batch
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cd c:\path\to\o3de\
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scripts\o3de create-gem --gem-path C:\o3de-multiplayersample-assets\Gems\props_mps --template-path C:\o3de\Templates\AssetGem
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