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Merge pull request #50 from o3de/alexpete/kb3d-collision

Updates to KB3D collision meshes, prefabs and materials
Jonny Galloway před 2 roky
rodič
revize
2813dc3f50
100 změnil soubory, kde provedl 2227 přidání a 3 odebrání
  1. 1 1
      .gitignore
  2. 22 0
      Gems/CMakeLists.txt
  3. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Climbing Ladder.fbx
  4. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Climbing Ladder.fbx.assetinfo
  5. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Dying.fbx
  6. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Dying.fbx.assetinfo
  7. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Fall A Land To Run Forward.fbx
  8. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Fall A Land To Run Forward.fbx.assetinfo
  9. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Fall A Land To Standing Idle 01.fbx
  10. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Fall A Land To Standing Idle 01.fbx.assetinfo
  11. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Fall A Loop.fbx
  12. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Fall A Loop.fbx.assetinfo
  13. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Getting Up.fbx
  14. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Getting Up.fbx.assetinfo
  15. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Hit Reaction Pistol Front.fbx
  16. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Hit Reaction Pistol Front.fbx.assetinfo
  17. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Hit Reaction Pistol Left.fbx
  18. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Hit Reaction Pistol Left.fbx.assetinfo
  19. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Idle.fbx
  20. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Idle.fbx.assetinfo
  21. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Jump.fbx
  22. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Jump.fbx.assetinfo
  23. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Knocked Down.fbx
  24. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Left Strafe Walking.fbx
  25. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Left Strafe Walking.fbx.assetinfo
  26. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Left Strafe.fbx
  27. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Left Strafe.fbx.assetinfo
  28. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Left Turn 90.fbx
  29. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Left Turn 90.fbx.assetinfo
  30. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Left Turn.fbx
  31. 42 0
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  32. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Opening.fbx
  33. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Opening.fbx.assetinfo
  34. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Picking Up.fbx
  35. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Picking Up.fbx.assetinfo
  36. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Idle.fbx
  37. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Idle.fbx.assetinfo
  38. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Jump 2.fbx
  39. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Jump 2.fbx.assetinfo
  40. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Jump.fbx
  41. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Jump.fbx.assetinfo
  42. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Kneel To Stand.fbx
  43. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Kneel To Stand.fbx.assetinfo
  44. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Kneeling Idle.fbx
  45. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Kneeling Idle.fbx.assetinfo
  46. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run Arc 2.fbx
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      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run Arc 2.fbx.assetinfo
  48. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run Arc.fbx
  49. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run Arc.fbx.assetinfo
  50. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run Backward Arc 2.fbx
  51. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run Backward Arc 2.fbx.assetinfo
  52. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run Backward Arc.fbx
  53. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run Backward Arc.fbx.assetinfo
  54. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run Backward.fbx
  55. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run Backward.fbx.assetinfo
  56. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run.fbx
  57. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Run.fbx.assetinfo
  58. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Stand To Kneel.fbx
  59. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Stand To Kneel.fbx.assetinfo
  60. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Strafe 2.fbx
  61. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Strafe 2.fbx.assetinfo
  62. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Strafe.fbx
  63. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Strafe.fbx.assetinfo
  64. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk Arc 2.fbx
  65. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk Arc 2.fbx.assetinfo
  66. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk Arc.fbx
  67. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk Arc.fbx.assetinfo
  68. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk Backward Arc 2.fbx
  69. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk Backward Arc 2.fbx.assetinfo
  70. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk Backward Arc.fbx
  71. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk Backward Arc.fbx.assetinfo
  72. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk Backward.fbx
  73. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk Backward.fbx.assetinfo
  74. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk.fbx
  75. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pistol Walk.fbx.assetinfo
  76. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pull Heavy Object.fbx
  77. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pull Heavy Object.fbx.assetinfo
  78. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Pushing.fbx
  79. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Pushing.fbx.assetinfo
  80. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Right Strafe Walking.fbx
  81. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Right Strafe Walking.fbx.assetinfo
  82. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Right Strafe.fbx
  83. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Right Strafe.fbx.assetinfo
  84. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Right Turn 90.fbx
  85. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Right Turn 90.fbx.assetinfo
  86. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Right Turn.fbx
  87. 42 0
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  88. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Running Backward.fbx
  89. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Running Backward.fbx.assetinfo
  90. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Running Jump.fbx
  91. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Running Jump.fbx.assetinfo
  92. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Running.fbx.assetinfo
  93. 3 0
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  94. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Stunned.fbx.assetinfo
  95. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Victory.fbx
  96. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Victory.fbx.assetinfo
  97. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Walking Backwards.fbx
  98. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Walking Backwards.fbx.assetinfo
  99. 2 2
      Gems/character_mps/Assets/Mixamo/Animations/Walking.fbx
  100. 42 0
      Gems/character_mps/Assets/Mixamo/Animations/Walking.fbx.assetinfo

+ 1 - 1
.gitignore

@@ -1,7 +1,6 @@
 .idea/
 .vs/
 .vscode/
-.lfsconfig
 __pycache__
 /[Bb]uild
 [Oo]ut/**
@@ -32,3 +31,4 @@ ProofOfConcept/
 __pycache__/
 lfs/
 hooks/
+__downloads__

+ 22 - 0
Gems/CMakeLists.txt

@@ -0,0 +1,22 @@
+#
+# Copyright (c) Contributors to the Open 3D Engine Project.
+# For complete copyright and license terms please see the LICENSE at the root of this distribution.
+#
+# SPDX-License-Identifier: Apache-2.0 OR MIT
+#
+#
+
+# Query the gem name from the gem.json file if possible
+# otherwise fallback to using ${Name}
+o3de_find_ancestor_gem_root(gem_root_path gem_name "${CMAKE_CURRENT_SOURCE_DIR}")
+if (NOT gem_name)
+    set(gem_name "MPSGems")
+endif()
+
+# This will export the path to the directory containing the gem.json
+# to the "SourcePaths" entry within the "cmake_dependencies.<project>.assetbuilder.setreg"
+# which is generated when cmake is run
+# This path is the gem root directory
+if(PAL_TRAIT_BUILD_HOST_TOOLS)
+    ly_create_alias(NAME MPSGems.Builders NAMESPACE Gem)
+endif()

+ 3 - 0
Gems/character_mps/Assets/Mixamo/Animations/Climbing Ladder.fbx

@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:bd550aa8cabb81b2bac8a9ea30037c7d20752df94e70cbdc9f16a6bfa36cab12
+size 339792

+ 42 - 0
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+{
+    "values": [
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+            "$type": "MotionGroup",
+            "name": "Climbing Ladder",
+            "selectedRootBone": "RootNode",
+            "id": "{51608175-2B8B-5D0F-9BBF-8DC0DF805256}",
+            "rules": {
+                "rules": [
+                    {
+                        "$type": "MotionSamplingRule"
+                    },
+                    {
+                        "$type": "EMotionFX::Pipeline::Rule::MotionMetaDataRule",
+                        "data": {
+                            "motionEventTable": {
+                                "tracks": [
+                                    {
+                                        "$type": "AnimGraphSyncTrack",
+                                        "name": "Sync",
+                                        "deletable": false
+                                    }
+                                ]
+                            }
+                        }
+                    },
+                    {
+                        "$type": "EMotionFX::Pipeline::Rule::RootMotionExtractionRule",
+                        "data": {
+                            "sampleJoint": "mixamorig:Hips"
+                        }
+                    }
+                ]
+            }
+        },
+        {
+            "$type": "PrefabGroup",
+            "name": "Mixamo/Animations/Climbing Ladder_fbx.procprefab",
+            "id": "{AC90BB25-2228-51D0-AA65-A5E04E20FC8E}"
+        }
+    ]
+}

+ 3 - 0
Gems/character_mps/Assets/Mixamo/Animations/Dying.fbx

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+version https://git-lfs.github.com/spec/v1
+oid sha256:67f262284da1ef78cbc8eff3514a6efb2e2642974d96e584bbfac3535c4292b8
+size 682288

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+            "name": "Dying",
+            "selectedRootBone": "RootNode",
+            "id": "{7B03FE7C-0609-59E7-B2C0-544869833898}",
+            "rules": {
+                "rules": [
+                    {
+                        "$type": "MotionSamplingRule"
+                    },
+                    {
+                        "$type": "EMotionFX::Pipeline::Rule::MotionMetaDataRule",
+                        "data": {
+                            "motionEventTable": {
+                                "tracks": [
+                                    {
+                                        "$type": "AnimGraphSyncTrack",
+                                        "name": "Sync",
+                                        "deletable": false
+                                    }
+                                ]
+                            }
+                        }
+                    },
+                    {
+                        "$type": "EMotionFX::Pipeline::Rule::RootMotionExtractionRule",
+                        "data": {
+                            "sampleJoint": "mixamorig:Hips"
+                        }
+                    }
+                ]
+            }
+        },
+        {
+            "$type": "PrefabGroup",
+            "name": "Mixamo/Animations/Dying_fbx.procprefab",
+            "id": "{E2854E58-5151-5B50-BB76-1663F40B7FF6}"
+        }
+    ]
+}

+ 3 - 0
Gems/character_mps/Assets/Mixamo/Animations/Fall A Land To Run Forward.fbx

@@ -0,0 +1,3 @@
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+size 366976

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Gems/character_mps/Assets/Mixamo/Animations/Fall A Land To Run Forward.fbx.assetinfo

@@ -0,0 +1,42 @@
+{
+    "values": [
+        {
+            "$type": "MotionGroup",
+            "name": "Fall A Land To Run Forward",
+            "selectedRootBone": "RootNode",
+            "id": "{F2E65B02-4FE6-599B-9F35-729F461BE2D8}",
+            "rules": {
+                "rules": [
+                    {
+                        "$type": "MotionSamplingRule"
+                    },
+                    {
+                        "$type": "EMotionFX::Pipeline::Rule::MotionMetaDataRule",
+                        "data": {
+                            "motionEventTable": {
+                                "tracks": [
+                                    {
+                                        "$type": "AnimGraphSyncTrack",
+                                        "name": "Sync",
+                                        "deletable": false
+                                    }
+                                ]
+                            }
+                        }
+                    },
+                    {
+                        "$type": "EMotionFX::Pipeline::Rule::RootMotionExtractionRule",
+                        "data": {
+                            "sampleJoint": "mixamorig:Hips"
+                        }
+                    }
+                ]
+            }
+        },
+        {
+            "$type": "PrefabGroup",
+            "name": "Mixamo/Animations/Fall A Land To Run Forward_fbx.procprefab",
+            "id": "{494194F7-2661-5C02-BD00-2872E15089E5}"
+        }
+    ]
+}

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+size 340512

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Gems/character_mps/Assets/Mixamo/Animations/Fall A Land To Standing Idle 01.fbx.assetinfo

@@ -0,0 +1,42 @@
+{
+    "values": [
+        {
+            "$type": "MotionGroup",
+            "name": "Fall A Land To Standing Idle 01",
+            "selectedRootBone": "RootNode",
+            "id": "{1F4004CC-A2CB-5447-B6D8-34207509F9AE}",
+            "rules": {
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+                        "$type": "EMotionFX::Pipeline::Rule::MotionMetaDataRule",
+                        "data": {
+                            "motionEventTable": {
+                                "tracks": [
+                                    {
+                                        "$type": "AnimGraphSyncTrack",
+                                        "name": "Sync",
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+                        "$type": "EMotionFX::Pipeline::Rule::RootMotionExtractionRule",
+                        "data": {
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+                        }
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+                ]
+            }
+        },
+        {
+            "$type": "PrefabGroup",
+            "name": "Mixamo/Animations/Fall A Land To Standing Idle 01_fbx.procprefab",
+            "id": "{723228C6-4E02-559D-A752-BCD03BECD31B}"
+        }
+    ]
+}

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@@ -0,0 +1,3 @@
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+{
+    "values": [
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+            "$type": "MotionGroup",
+            "name": "Fall A Loop",
+            "selectedRootBone": "RootNode",
+            "id": "{24A52024-6830-57C5-A37B-43185A049522}",
+            "rules": {
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+                        "data": {
+                            "motionEventTable": {
+                                "tracks": [
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+                                        "$type": "AnimGraphSyncTrack",
+                                        "name": "Sync",
+                                        "deletable": false
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+                        "$type": "EMotionFX::Pipeline::Rule::RootMotionExtractionRule",
+                        "data": {
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+                        }
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+                ]
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+        {
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+            "name": "Mixamo/Animations/Fall A Loop_fbx.procprefab",
+            "id": "{35E06EC2-7F7F-5153-B72F-B601E1BCA13A}"
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+    ]
+}

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+size 538160

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+    "values": [
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+            "name": "Getting Up",
+            "selectedRootBone": "RootNode",
+            "id": "{12A67D4E-71DE-5DA9-89E6-22388026A5BA}",
+            "rules": {
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+                        "$type": "EMotionFX::Pipeline::Rule::MotionMetaDataRule",
+                        "data": {
+                            "motionEventTable": {
+                                "tracks": [
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+                                        "$type": "AnimGraphSyncTrack",
+                                        "name": "Sync",
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+                    {
+                        "$type": "EMotionFX::Pipeline::Rule::RootMotionExtractionRule",
+                        "data": {
+                            "sampleJoint": "mixamorig:Hips"
+                        }
+                    }
+                ]
+            }
+        },
+        {
+            "$type": "PrefabGroup",
+            "name": "Mixamo/Animations/Getting Up_fbx.procprefab",
+            "id": "{DB23976B-058D-5603-855B-D694612BBD07}"
+        }
+    ]
+}

+ 3 - 0
Gems/character_mps/Assets/Mixamo/Animations/Hit Reaction Pistol Front.fbx

@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:f2686b92b3506d79d89235cc6780cc7438ad88ab852a939ed4b7b5105181c21a
+size 523856

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Gems/character_mps/Assets/Mixamo/Animations/Hit Reaction Pistol Front.fbx.assetinfo

@@ -0,0 +1,42 @@
+{
+    "values": [
+        {
+            "$type": "MotionGroup",
+            "name": "Hit Reaction Pistol Front",
+            "selectedRootBone": "RootNode",
+            "id": "{6B3E7FB4-A48E-5766-A18E-C1285CBDD69C}",
+            "rules": {
+                "rules": [
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+                        "$type": "EMotionFX::Pipeline::Rule::MotionMetaDataRule",
+                        "data": {
+                            "motionEventTable": {
+                                "tracks": [
+                                    {
+                                        "$type": "AnimGraphSyncTrack",
+                                        "name": "Sync",
+                                        "deletable": false
+                                    }
+                                ]
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+                    },
+                    {
+                        "$type": "EMotionFX::Pipeline::Rule::RootMotionExtractionRule",
+                        "data": {
+                            "sampleJoint": "mixamorig:Hips"
+                        }
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+                    },
+                    {
+                        "$type": "EMotionFX::Pipeline::Rule::MotionMetaDataRule",
+                        "data": {
+                            "motionEventTable": {
+                                "tracks": [
+                                    {
+                                        "$type": "AnimGraphSyncTrack",
+                                        "name": "Sync",
+                                        "deletable": false
+                                    }
+                                ]
+                            }
+                        }
+                    },
+                    {
+                        "$type": "EMotionFX::Pipeline::Rule::RootMotionExtractionRule",
+                        "data": {
+                            "sampleJoint": "mixamorig:Hips"
+                        }
+                    }
+                ]
+            }
+        },
+        {
+            "$type": "PrefabGroup",
+            "name": "Mixamo/Animations/Walking_fbx.procprefab",
+            "id": "{EB3265A0-0187-5C52-AF41-68D141C0690E}"
+        }
+    ]
+}

Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů