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+# Contribution Guidelines
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+Before you start participating in and contributing to O3DE code such as this Gem, review our [code of conduct](https://o3de.org/docs/contributing/code-of-conduct/) . Contributing guidelines for our projects are hosted in their GitHub repositories, within the root directory in a `CONTRIBUTING.md` file.
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+https://www.o3de.org/contribute/#contribution-guidelines
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+Please use a changelog.md or worklog.md file alongside your asset work, especially for impactful changes, or when documenting a change adds meaningful value for others.
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+
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+## Contributions:
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+Contributions are more than just welcome. Fork this repo and create a new branch, then submit a pull request:
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+1. Fork it: https://github.com/aws-lumberyard/o3de-dreamstudio
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+
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+2. Create your feature branch `git checkout -b my-new-feature`
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+3. Commit your changes `git commit -am 'Add some feature'`
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+4. Push to the branch `git push origin my-new-feature`
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+5. Create new Pull Request
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+
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+## Asset Contributions:
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+
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+If you are authoring and submitting content to this o3de-multiplayer-assets repository, you should abide by the best practices outlined in the the following guides.
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+
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+### Content Authoring Guidelines
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+
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+This guide will help you get up and running with Digital Content Creation tools (DCC)
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+
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+#### Getting Started with Content Guide (link)
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+This guide outlines in depth best practices about our standards for asset contributions such as 3D model props, characters, etc.
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+
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+#### Content Authoring Guidelines (link)
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+
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+## Licensing and Legal Guidance
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+
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+< to do >
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+
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+### License
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+
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+For terms please see the LICENSE*.TXT files at the root of this distribution.
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