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fix typos

Signed-off-by: HogJonny-AMZN <[email protected]>
HogJonny-AMZN преди 2 години
родител
ревизия
6b828103c1
променени са 2 файла, в които са добавени 2 реда и са изтрити 8 реда
  1. 1 3
      CONTRIBUTING.md
  2. 1 5
      Guides/Kb3dGuide.md

+ 1 - 3
CONTRIBUTING.md

@@ -24,7 +24,7 @@ Contributions are more than just welcome. Fork this repo and create a new branch
 
 If you are authoring and submitting content to this o3de-multiplayer-assets repository, you should abide by the best practices outlined in the guides located in the following location [o3de-multiplayersample-assets/Guides](https://github.com/o3de/o3de-multiplayersample-assets/tree/main/Guides) 
 
-These guide are a work in progress, may not be complete and are maintained by the community.  If there are important workflows or information that is critical but missing, please [file a GHI for this repo (link)](https://github.com/o3de/o3de-multiplayersample-assets/issues/new) We encourage contributors and the community to also write additional content for these guides, so feel free to make changes and push a PR with updates.
+These guides are a work in progress, may not be complete and are maintained by the community.  If there are important workflows or information that is critical but missing, please [file a GHI for this repo (link)](https://github.com/o3de/o3de-multiplayersample-assets/issues/new). We encourage contributors and the community to also write additional content for these guides, so feel free to make changes and push a PR with updates.
 
 #### [Getting Started (link)](https://github.com/o3de/o3de-multiplayersample-assets/blob/main/Guides/GettingStarted.md)
 
@@ -38,8 +38,6 @@ This guide outlines in depth best practices about our standards for asset contri
 
 This guide has additional information related to converting assets from the [Kitbash3D High Tech Street (kit)](https://kitbash3d.com/products/high-tech-streets) and ported them for use in the MultiPlayerSample NewStarbase level.
 
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 #### Content Authoring Guidelines (link)
 
 ## Licensing and Legal Guidance

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Guides/Kb3dGuide.md

@@ -101,7 +101,7 @@ Here is a descriptions of how we rearranged the model:
    
    1. Just the tower
    
-   2.  An optimized collision mesh was generated: Main_phys
+   2. An optimized collision mesh was generated: Main_phys
 
 6. HoloA
    
@@ -156,7 +156,3 @@ I basically do all of this for each prefab piece we exported in the last step.
 ### Prefab Hierarchy
 
 Now you'll assemble a nested set of entities that assemble the FBX pieces into a single assembly we will save to replace the original prefab.  These generally will be a mix of the following components: mesh (load the fbx piece), physics components (make rigid body, load custom phys meshes), and the Material component (assign the shared materials to the surface assignment slots.)  For the sake of brevity, I am not going to log each individual entity and step, you can go dissect the prefab we provide.
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