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adding all of the updates and assets from gamejam except kb3d

Signed-off-by: Jonny Galloway <[email protected]>
Jonny Galloway 3 년 전
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955bbe555b
55개의 변경된 파일2412개의 추가작업 그리고 222개의 파일을 삭제
  1. 12 0
      .gitignore
  2. 0 15
      .lfsconfig
  3. 3 0
      Gems/character_mps/.src/Wasteland_Robot/1001_baseColor.png
  4. 3 0
      Gems/character_mps/.src/Wasteland_Robot/1001_emissive.jpg
  5. 3 0
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  6. 3 0
      Gems/character_mps/.src/Wasteland_Robot/1001_metallicRoughness_occl.jpg
  7. 3 0
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  8. 3 0
      Gems/character_mps/.src/Wasteland_Robot/1001_normal.jpg
  9. 2 0
      Gems/character_mps/.src/Wasteland_Robot/Wasteland Robot - Download Free 3D model by LuddePudde (@luddepubde) [23e952d].url
  10. BIN
      Gems/character_mps/.src/Wasteland_Robot/Wasteland_Robot.usdz
  11. 396 0
      Gems/character_mps/.src/Wasteland_Robot/legalcode.txt
  12. BIN
      Gems/character_mps/.src/Wasteland_Robot/scene.usdc
  13. 3 0
      Gems/character_mps/Assets/Mixamo/Animations/Walking.fbx
  14. 0 0
      Gems/character_mps/Assets/Mixamo/Animations/stub
  15. 13 0
      Gems/character_mps/Assets/Mixamo/LICENSE.txt
  16. 3 0
      Gems/character_mps/Assets/Mixamo/Ybot/ybot.fbx
  17. 33 0
      Gems/character_mps/Assets/Mixamo/readme.md
  18. 3 0
      Gems/character_mps/Assets/Wasteland_robot/maya_2023_wasteland_robot.mb
  19. 3 0
      Gems/character_mps/Assets/Wasteland_robot/rover_AO.jpg
  20. 3 0
      Gems/character_mps/Assets/Wasteland_robot/rover_basecolor.png
  21. 3 0
      Gems/character_mps/Assets/Wasteland_robot/rover_emissive.jpg
  22. 3 0
      Gems/character_mps/Assets/Wasteland_robot/rover_metalness.jpg
  23. 3 0
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  24. 3 0
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  25. 3 0
      Gems/character_mps/Assets/Wasteland_robot/wasteland_robot.fbx
  26. 90 0
      Gems/character_mps/workspace.mel
  27. 438 0
      Gems/kb3d_mps/LICENSE.txt
  28. 1 0
      Gems/kb3d_mps/README.md
  29. 73 0
      Gems/kb3d_mps/workspace.mel
  30. 3 0
      Gems/landscape_mps/.src/Quadspinner-Gaea/Cliff-test/cliff.png
  31. 0 0
      Gems/landscape_mps/.src/Quadspinner-Gaea/Cliff-test/cliff.tor
  32. 68 0
      Gems/landscape_mps/.src/Quadspinner-Gaea/Crater-barren/.Ouptut/_buildlog.txt
  33. 3 0
      Gems/landscape_mps/.src/Quadspinner-Gaea/Crater-barren/Crater-barren.png
  34. 0 0
      Gems/landscape_mps/.src/Quadspinner-Gaea/Crater-barren/Crater-barren.tor
  35. 3 0
      Gems/landscape_mps/.src/Quadspinner-Gaea/Crater-barren/Input/canyon_height.png
  36. 284 0
      Gems/landscape_mps/.src/Quadspinner-Gaea/readme.md
  37. 282 0
      Gems/landscape_mps/Assets/Crater-barren/Crater_Barren.prefab
  38. 63 0
      Gems/landscape_mps/Assets/Crater-barren/_buildlog.txt
  39. 3 0
      Gems/landscape_mps/Assets/Crater-barren/deposit.png
  40. 3 0
      Gems/landscape_mps/Assets/Crater-barren/flow.png
  41. 3 0
      Gems/landscape_mps/Assets/Crater-barren/height.exr
  42. 91 0
      Gems/landscape_mps/Assets/Crater-barren/height.exr.assetinfo
  43. 3 0
      Gems/landscape_mps/Assets/Crater-barren/macro_color.png
  44. 3 0
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  45. 3 0
      Gems/landscape_mps/Assets/Crater-barren/rock.png
  46. 24 0
      Gems/landscape_mps/Assets/cliff/_buildlog.txt
  47. 3 0
      Gems/landscape_mps/Assets/cliff/deposit.png
  48. 3 0
      Gems/landscape_mps/Assets/cliff/flow.tiff
  49. 3 0
      Gems/landscape_mps/Assets/cliff/height.exr
  50. 242 0
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  51. 3 0
      Gems/landscape_mps/Assets/cliff/macro_color.png
  52. 3 0
      Gems/landscape_mps/Assets/cliff/normalmap.png
  53. 3 0
      Gems/landscape_mps/Assets/cliff/wear.png
  54. 201 201
      LICENSE_APACHE2.TXT
  55. 6 6
      LICENSE_MIT.TXT

+ 12 - 0
.gitignore

@@ -21,3 +21,15 @@ server*.cfg
 _savebackup/
 *.swatches
 /imgui.ini
+_savebackup/
+.mayaSwatches/
+*.swatches
+[Bb]uild/
+[Cc]ache/
+[Uu]ser/
+.maya_data/
+ProofOfConcept/
+__pycache__/
+lfs/
+hooks/
+.lfsconfig

+ 0 - 15
.lfsconfig

@@ -1,15 +0,0 @@
-[lfs]
-# Default LFS endpoint for this repository
-url=https://d3h544f98hddv0.cloudfront.net/api/v1
-
-# To use the endpoint with your fork, run the following git command
-# in your local repository (without the '#'), replacing 'owner' with 
-# the username or organization that owns the fork.
-#
-# git config lfs.url "https://d3h544f98hddv0.cloudfront.net/api/v1/fork/owner"
-#
-# For example, if your fork is https://github.com/octocat/o3de use
-# git config lfs.url "https://d3h544f98hddv0.cloudfront.net/api/v1/fork/octocat"
-#
-# IMPORTANT: authenticate with your GitHub username and personal access token
-# not your GitHub password

+ 3 - 0
Gems/character_mps/.src/Wasteland_Robot/1001_baseColor.png

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+size 4841855

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+size 60198

+ 3 - 0
Gems/character_mps/.src/Wasteland_Robot/1001_metallicRoughness_metal.jpg

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+ 3 - 0
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+ 3 - 0
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+ 2 - 0
Gems/character_mps/.src/Wasteland_Robot/Wasteland Robot - Download Free 3D model by LuddePudde (@luddepubde) [23e952d].url

@@ -0,0 +1,2 @@
+[InternetShortcut]
+URL=https://sketchfab.com/3d-models/wasteland-robot-23e952d905ca4bc788517afd9086edd7

BIN
Gems/character_mps/.src/Wasteland_Robot/Wasteland_Robot.usdz


+ 396 - 0
Gems/character_mps/.src/Wasteland_Robot/legalcode.txt

@@ -0,0 +1,396 @@
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BIN
Gems/character_mps/.src/Wasteland_Robot/scene.usdc


+ 3 - 0
Gems/character_mps/Assets/Mixamo/Animations/Walking.fbx

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+version https://git-lfs.github.com/spec/v1
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Gems/character_mps/Assets/Mixamo/LICENSE.txt

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+Notice: This is temporary legal text copied from the web and MUST be updated before this asset repo is made public and/or these assets distributed.
+
+© 2022 Adobe and its licensors. All rights reserved.
+
+This content is protected under copyright law, furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe. Adobe assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this content.
+
+Adobe Inc, 345 Park Avenue, San Jose, California 95110, USA.
+
+Product-specific notices
+
+Adobe Mixamo FAQ: https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html
+
+Adobe Legal Notices: https://helpx.adobe.com/legal/legal-notices.html

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+version https://git-lfs.github.com/spec/v1
+oid sha256:d433b33e577cbbca4ca21af7500e90597b50fa20ed5066569ae916c819cbbd93
+size 2242784

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Gems/character_mps/Assets/Mixamo/readme.md

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+----
+
+Copyright (c) Contributors to the Open 3D Engine Project.  For complete copyright and license terms please see the LICENSE at the root of this distribution.
+
+For code and other O3DE materials:
+
+SPDX-License-Identifier: Apache-2.0 OR MIT
+
+For Adobe Mixamo Assets:
+
+**< This is not final legal guidance, this text needs to be replaced >**
+
+© 2022 Adobe and its licensors. All rights reserved.
+
+This content is protected under copyright law, furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe. Adobe assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this content.
+
+Adobe Inc, 345 Park Avenue, San Jose, California 95110, USA.
+
+----
+
+# Adobe Mixamo Character Assets for O3DE
+
+This folder contains a Adobe Mixamo model and animations, along with a sample Open 3D Engine (O3DE) character rig for use in game projects.
+
+## Instructions:
+
+< TBD, this is a guide for users >
+
+### Notes:
+
+The Y bot character was downloaded as an FBX from here: [Mixamo](https://www.mixamo.com/#/?page=1&query=Ybot&type=Character)
+
+< TBD > 

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+//Maya 2023 Project Definition
+workspace -fr "templates" "assets";
+
+//Maya 2020 Project Definition
+workspace -fr "fluidCache" "";
+workspace -fr "images" "Assets";
+workspace -fr "JT_ATF" "";
+workspace -fr "offlineEdit" "Tools/Maya/.maya_data/scenes/edits";
+workspace -fr "STEP_ATF Export" "";
+workspace -fr "furShadowMap" "";
+workspace -fr "SVG" "";
+workspace -fr "scripts" "Tools/Maya/Scripts";
+workspace -fr "DAE_FBX" "";
+workspace -fr "shaders" "Tools/Maya/Shaders";
+workspace -fr "NX_ATF" "";
+workspace -fr "furFiles" "";
+workspace -fr "CATIAV5_ATF Export" "";
+workspace -fr "OBJ" "Assets";
+workspace -fr "PARASOLID_ATF Export" "";
+workspace -fr "FBX export" "Assets";
+workspace -fr "furEqualMap" "";
+workspace -fr "textures" "Assets";
+workspace -fr "BIF" "";
+workspace -fr "lights" "Tools/Maya/.maya_data/renderData/shaders";
+workspace -fr "DAE_FBX export" "";
+workspace -fr "aliasWire" "Tools/Maya/.maya_data/data";
+workspace -fr "CATIAV5_ATF" "";
+workspace -fr "SAT_ATF Export" "";
+workspace -fr "movie" "Tools/Maya/.maya_data/movies";
+workspace -fr "ASS Export" "";
+workspace -fr "autoSave" "Tools/Maya/.maya_data/autoSave";
+workspace -fr "move" "Tools/Maya/.maya_data";
+workspace -fr "mayaAscii" "Assets";
+workspace -fr "NX_ATF Export" "";
+workspace -fr "sound" "Tools/Maya/.maya_data/sound";
+workspace -fr "mayaBinary" "Assets";
+workspace -fr "timeEditor" "";
+workspace -fr "RIBexport" "Tools/Maya/.maya_data/data";
+workspace -fr "DWG_ATF" "";
+workspace -fr "mentalray" "Tools/Maya/.maya_data/renderData/mentalray";
+workspace -fr "Arnold-USD" "";
+workspace -fr "JT_ATF Export" "";
+workspace -fr "iprImages" "Tools/Maya/.maya_data/renderData/iprImages";
+workspace -fr "FBX" "Assets";
+workspace -fr "renderData" "Tools/Maya/.maya_data/renderData";
+workspace -fr "CATIAV4_ATF" "";
+workspace -fr "fileCache" "";
+workspace -fr "eps" "";
+workspace -fr "IGESexport" "Tools/Maya/.maya_data/data";
+workspace -fr "3dPaintTextures" "Tools/Maya/.maya_data/3dPaintTextures";
+workspace -fr "translatorData" "";
+workspace -fr "mel" "Tools/Maya/Scripts/Mel";
+workspace -fr "DXF_ATF Export" "";
+workspace -fr "IGES" "Tools/Maya/.maya_data/data";
+workspace -fr "particles" "Tools/Maya/.maya_data/particles";
+workspace -fr "DXFexport" "Tools/Maya/.maya_data/data";
+workspace -fr "DXF_ATF" "";
+workspace -fr "scene" "Assets";
+workspace -fr "renderScenes" "Tools/Maya/.maya_data/renderScenes";
+workspace -fr "SAT_ATF" "";
+workspace -fr "PROE_ATF" "";
+workspace -fr "WIRE_ATF Export" "";
+workspace -fr "sourceImages" "Assets";
+workspace -fr "RIB" "Tools/Maya/.maya_data/data";
+workspace -fr "furImages" "";
+workspace -fr "clips" "Tools/Maya/.maya_data/clips";
+workspace -fr "Adobe(R) Illustrator(R)" "Tools/Maya/.maya_data/data";
+workspace -fr "animExport" "Tools/Maya/.maya_data/data";
+workspace -fr "mentalRay" "Tools/Maya/.maya_data/mentalRay";
+workspace -fr "STEP_ATF" "";
+workspace -fr "DWG_ATF Export" "";
+workspace -fr "depth" "Tools/Maya/.maya_data/renderData/depth";
+workspace -fr "sceneAssembly" "";
+workspace -fr "IGES_ATF Export" "";
+workspace -fr "teClipExports" "";
+workspace -fr "IGES_ATF" "";
+workspace -fr "PARASOLID_ATF" "";
+workspace -fr "ASS" "";
+workspace -fr "Substance" "Tools/Maya/.maya_data/data";
+workspace -fr "audio" "Tools/Maya/.maya_data/sound";
+workspace -fr "EPS" "Tools/Maya/.maya_data/data";
+workspace -fr "Alembic" "Assets";
+workspace -fr "diskCache" "Tools/Maya/.maya_data/cache";
+workspace -fr "illustrator" "";
+workspace -fr "WIRE_ATF" "";
+workspace -fr "templates" "Tools/Maya/.maya_data/SceneTemplates";
+workspace -fr "animImport" "Tools/Maya/.maya_data/data";
+workspace -fr "OBJexport" "Assets";
+workspace -fr "furAttrMap" "";
+workspace -fr "DXF" "Tools/Maya/.maya_data/data";

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Gems/kb3d_mps/LICENSE.txt

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+Attribution-NonCommercial-ShareAlike 4.0 International
+
+=======================================================================
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+  d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
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+Section 7 -- Other Terms and Conditions.
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+
+  b. Any arrangements, understandings, or agreements regarding the
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+
+
+Section 8 -- Interpretation.
+
+  a. For the avoidance of doubt, this Public License does not, and
+     shall not be interpreted to, reduce, limit, restrict, or impose
+     conditions on any use of the Licensed Material that could lawfully
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+
+  b. To the extent possible, if any provision of this Public License is
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+  c. No term or condition of this Public License will be waived and no
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+

+ 1 - 0
Gems/kb3d_mps/README.md

@@ -0,0 +1 @@
+{\rtf1}

+ 73 - 0
Gems/kb3d_mps/workspace.mel

@@ -0,0 +1,73 @@
+//Maya 2023 Project Definition
+
+workspace -fr "fluidCache" "cache/nCache/fluid";
+workspace -fr "JT_ATF" "data";
+workspace -fr "images" "images";
+workspace -fr "offlineEdit" "scenes/edits";
+workspace -fr "STEP_ATF Export" "data";
+workspace -fr "furShadowMap" "renderData/fur/furShadowMap";
+workspace -fr "SVG" "data";
+workspace -fr "scripts" "scripts";
+workspace -fr "DAE_FBX" "data";
+workspace -fr "shaders" "renderData/shaders";
+workspace -fr "NX_ATF" "data";
+workspace -fr "furFiles" "renderData/fur/furFiles";
+workspace -fr "CATIAV5_ATF Export" "data";
+workspace -fr "OBJ" "data";
+workspace -fr "PARASOLID_ATF Export" "data";
+workspace -fr "FBX export" "data";
+workspace -fr "furEqualMap" "renderData/fur/furEqualMap";
+workspace -fr "DAE_FBX export" "data";
+workspace -fr "CATIAV5_ATF" "data";
+workspace -fr "SAT_ATF Export" "data";
+workspace -fr "movie" "movies";
+workspace -fr "ASS Export" "data";
+workspace -fr "move" "data";
+workspace -fr "mayaAscii" "scenes";
+workspace -fr "autoSave" "autosave";
+workspace -fr "NX_ATF Export" "data";
+workspace -fr "sound" "sound";
+workspace -fr "mayaBinary" "scenes";
+workspace -fr "timeEditor" "Time Editor";
+workspace -fr "DWG_ATF" "data";
+workspace -fr "Arnold-USD" "data";
+workspace -fr "JT_ATF Export" "data";
+workspace -fr "iprImages" "renderData/iprImages";
+workspace -fr "FBX" "data";
+workspace -fr "renderData" "renderData";
+workspace -fr "CATIAV4_ATF" "data";
+workspace -fr "fileCache" "cache/nCache";
+workspace -fr "eps" "data";
+workspace -fr "3dPaintTextures" "sourceimages/3dPaintTextures";
+workspace -fr "mel" "scripts";
+workspace -fr "translatorData" "data";
+workspace -fr "DXF_ATF Export" "data";
+workspace -fr "particles" "cache/particles";
+workspace -fr "DXF_ATF" "data";
+workspace -fr "scene" "scenes";
+workspace -fr "USD Export" "data";
+workspace -fr "SAT_ATF" "data";
+workspace -fr "PROE_ATF" "data";
+workspace -fr "WIRE_ATF Export" "data";
+workspace -fr "sourceImages" "sourceimages";
+workspace -fr "clips" "clips";
+workspace -fr "furImages" "renderData/fur/furImages";
+workspace -fr "STEP_ATF" "data";
+workspace -fr "DWG_ATF Export" "data";
+workspace -fr "depth" "renderData/depth";
+workspace -fr "IGES_ATF Export" "data";
+workspace -fr "sceneAssembly" "sceneAssembly";
+workspace -fr "PARASOLID_ATF" "data";
+workspace -fr "IGES_ATF" "data";
+workspace -fr "teClipExports" "Time Editor/Clip Exports";
+workspace -fr "ASS" "data";
+workspace -fr "Substance" "data";
+workspace -fr "audio" "sound";
+workspace -fr "USD Import" "data";
+workspace -fr "Alembic" "data";
+workspace -fr "illustrator" "data";
+workspace -fr "diskCache" "data";
+workspace -fr "WIRE_ATF" "data";
+workspace -fr "templates" "assets";
+workspace -fr "OBJexport" "data";
+workspace -fr "furAttrMap" "renderData/fur/furAttrMap";

+ 3 - 0
Gems/landscape_mps/.src/Quadspinner-Gaea/Cliff-test/cliff.png

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+version https://git-lfs.github.com/spec/v1
+oid sha256:6e5082bd523279821603a227488ce86846fc7b13ad81180d6d40e390c4a12803
+size 1094618

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+ 0 - 0
Gems/landscape_mps/.src/Quadspinner-Gaea/Cliff-test/cliff.tor


+ 68 - 0
Gems/landscape_mps/.src/Quadspinner-Gaea/Crater-barren/.Ouptut/_buildlog.txt

@@ -0,0 +1,68 @@
+STARTLOG
+GAEA	1.3.1.4
+
+START	2022-07-14 12:25:07Z
+END	2022-07-14 13:25:28Z
+TOTAL	0:55:58
+
+RESOLUTION	16384x16384
+BUCKET SIZE	16384x16384
+
+NODE	Crater	0:01:50.187
+NODE	Erosion	0:05:36.108
+NODE	Stacks	0:04:57.796
+NODE	Wizard	0:06:32.553
+NODE	height	0:00:00.001
+NODE	macro_color	0:00:00
+NODE	SatMaps	0:00:08.765
+NODE	flow	0:00:00
+NODE	Normal Map	0:00:01.615
+NODE	rock	0:00:00
+NODE	deposit	0:00:00
+NODE	normalmap	0:00:00
+NODE	Slope	0:00:01.939
+NODE	Blur	0:00:06.875
+NODE	Slope	0:00:14.048
+NODE	Combine	0:00:15.24
+NODE	SatMaps	0:00:06.088
+NODE	Combine	0:00:06.61
+NODE	AutoLevel	0:00:12.325
+NODE	SatMaps	0:00:06.028
+NODE	Combine	0:00:03.766
+NODE	Combine	0:00:03.604
+NODE	Voronoi+	0:00:55.069
+NODE	Stacks	0:07:09.309
+NODE	Wizard	0:05:41.839
+NODE	Blur	0:00:03.335
+NODE	Seamless	0:00:00.551
+NODE	Seamless	0:00:00.62
+NODE	RockMap	0:00:00
+NODE	Surface	0:00:04.946
+NODE	RockMap	0:00:02.193
+NODE	Soil	0:02:21.541
+NODE	Protrusion	0:06:02.424
+NODE	Occlusion	0:01:22.62
+NODE	Curvature	0:00:01.601
+NODE	MicroErosion	0:00:57.923
+NODE	Alluvium	0:02:17.596
+NODE	Denoise	0:02:16.38
+NODE	Combine	0:00:08.816
+NODE	Combine	0:00:08.307
+NODE	SatMaps	0:00:07.821
+NODE	Combine	0:00:06.529
+NODE	Combine	0:00:04.441
+NODE	Combine	0:00:08.197
+NODE	Combine	0:00:04.682
+NODE	Combine	0:00:08.37
+NODE	Combine	0:00:07.791
+NODE	Combine	0:00:08.327
+NODE	Combine	0:00:20.563
+NODE	AutoLevel	0:00:12.196
+NODE	AutoLevel	0:00:08.647
+NODE	Flow	0:04:01.506
+NODE	Combine	0:00:04.535
+NODE	SatMaps	0:00:05.808
+NODE	Combine	0:00:10.366
+
+OUTPUT	C:\depot\o3de-multiplayersample-assets\Gems\landscape_mps\.src\Quadspinner-Gaea\Crater-barren\.Ouptut
+ENDLOG

+ 3 - 0
Gems/landscape_mps/.src/Quadspinner-Gaea/Crater-barren/Crater-barren.png

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+version https://git-lfs.github.com/spec/v1
+oid sha256:6b59c126065dc63216e50d0e9542b649cf7c70e3defb77f9e5f69e73fe6cebb8
+size 1978671

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+ 0 - 0
Gems/landscape_mps/.src/Quadspinner-Gaea/Crater-barren/Crater-barren.tor


+ 3 - 0
Gems/landscape_mps/.src/Quadspinner-Gaea/Crater-barren/Input/canyon_height.png

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+version https://git-lfs.github.com/spec/v1
+oid sha256:c61a88ed26ad8627e8d8068c20e0f0114ffaf66a677d40612f240dcb8bcb8fdf
+size 30012601

+ 284 - 0
Gems/landscape_mps/.src/Quadspinner-Gaea/readme.md

@@ -0,0 +1,284 @@
+# O3DE Terrain Experiment: Gaea (Quadspinner)
+
+I wanted to make some terrain for Game Jam July 2022 
+
+In the past, I used World Machine (WM) a lot, but it's old and slow.
+
+I used the Gaea beta and wanted to re-acquaint myself with the latest version (so I can make prototype assets faster)
+
+- It is node base, and from that satndapoint is pretty similar to WM
+
+- But it's got a modern slick UX that feels better
+
+- It's got pretty fast preview updates (I think much faster then WM)
+
+- Preview and terrain details are more resolution independant, meaning the high-res build output actually looks like the preview (in world machine, sometimes things were resolution dependant. the final output didn't jive with previews and this could be frustrating.)
+
+## Things to know
+
+- Gaea doesn't have soemthing like 'world size' and dealing with feature detail feels a bit wonky.  You might want to familize yourself with the terrain scale and how it deals with resolution:
+  
+  - [Terrain Scale - Gaea Documentation - QuadSpinner](https://docs.quadspinner.com/Guide/Build/Scale.html)
+
+- Building Gaea output is configurable, which is great, you'll also want to familiarize yourself with this if you want your terrain generator files as well as output to be in your project source contol (for instance both the generator and build output in a asset gem)
+  
+  - [Build Manager - Gaea Documentation - QuadSpinner](https://docs.quadspinner.com/Guide/Build/Manager.html)
+
+- Gaea is set by default to bake output into a location in your user folder like Documents/Gaea/Builds/[Filename]
+
+- So I made some changes ....
+
+## Set up the terrain project file (.tor)...
+
+I created a folder within my asset gem with a pattern like this:
+
+`C:\o3de-multiplayersample-assets\Gems\landscape_mps\.src\Quadspinner-Gaea`
+
+Gaea as a terrain generator, can always render and reproduce output files, and to not muddy the project assets, I can place the generator and any input source files *outside of an assets folder*.
+
+I created the **< gem root >/.src/** folder, because this would allow me to make a end-to-end sample Asset Gem (with documentation) that is self-contained, holding all of the upstream source files (for terrain generation) as well as the downstream terrain assets (trrain asset output).  The user would be able to follow along and start by loading the source terrain generator.
+
+So I created a simple sliff side test, which looks like this.
+
+![](C:\Users\gallowj\AppData\Roaming\marktext\images\2022-07-12-16-13-07-image.png)
+
+And I saved it in this location:
+
+`< gem root >/.src/Quadspinner-Gaea/Cliff-test/cliff.tor`
+
+### Set up output nodes ...
+
+To output files from the generator, you need to follow these steps:
+
+You can output most nodes, then manage how that node type output is managed from the build tab.  I did not do this, I prefered to be more explicit.
+
+The node type output defines graph exit points to a file on disk.
+
+1. Place an <u>output node</u>, wire it into the graph
+
+2. Rename the node, select the outpt node and select rename
+   
+   1. The name you give it will inform the name of the image output file name
+
+3. Select the outpt node, right-click and select ''Mark for export"
+   
+   1. Nodes marked for export will create image files during a build
+
+I made several outputs for a macro_color, normalmap, height, and some placement maps (aka splatmaps that we can use for blending masks and other things)
+
+My graph looks like this, I circled the output nodes
+
+![](C:\Users\gallowj\AppData\Roaming\marktext\images\2022-07-12-16-33-42-image.png)
+
+#### Set up output node file types ...
+
+Each output node can specify the bit-depth (8-bit, 16 or 32), and the image file type that is written out (.ong, .exr, etc.)
+
+This table is how I configured each type:
+
+| Node Name   | Bit Depth | Image Type | Usage                    |
+|:----------- |:---------:| ----------:| ------------------------ |
+| macro_color | 16-bit    | .png       | macro color              |
+| height      | 32-bit    | .exr       | height displacement      |
+| normalmap   | 16-bit    | .png       | world space normals      |
+| wear        | 8-bit     | .png       | mask / splat / placement |
+| deposit     | 8-bit     | .png       | mask / splat / placement |
+| flow        | 8-bit     | .png       | mask / splat / placement |
+
+#### Set up the build output
+
+The <u>Build Tab</u> allows you to configure where and how a build is output.
+
+As mentioned above, if you have marked other nodes in the graph for output, the build tab will allow you to manage how that type is output (but I didn't do it this way, I created explicit output nodes.)
+
+##### Terrain Definition (Scale)
+
+Remember: terrain scale and height are a bit funky.
+
+- Only a handful of nodes actually care what the
+
+- Gaea defaults to an arbitrary size of 5000 m square in width, and 2600 m high.
+  
+  - I don't necissarily like this, I prefer to know what I am working with ... so I will set this to mimic how i will use them in-engine.  You can change this in the bottom portin of the build tab named "Terrain Definition".
+    
+    The UI here is a bit odd, it won't let you just type in numbers by double-clicking:
+    
+    - You can use the sliders to get it close,
+    
+    - Then ricght-click on the number and it brings up an odd control based on arrow buttons, that allows you to move the scale up/down in increments: half the value, 5 m, or 1 m at a time.
+    
+    - Or once you have right-clicked, then you can type in numerically.
+
+- I set the Scale to 1024 m
+
+- I set the Height to 512 m
+
+##### Definition and options
+
+I used the following options:
+
+- Method: Normal Build
+  
+  - I am only generating a single chuk / tile
+
+- Resolution: 4096
+  
+  - This will give me 0.25 m textels, because the terrain scale was set to 1024 m.
+
+- Options:
+  
+  - Range: Normalized
+    
+    - This forces the terrain to use the full range between 0 ... 1, basically it ensures the best fidelity but will require that we manually scale the inputs on the o3de side (which I would do anyway because I like to be precise)
+  
+  - The rest of these I left at defaults
+
+<img title="" src="file:///C:/Users/gallowj/AppData/Roaming/marktext/images/2022-07-12-17-07-42-image.png" alt="" width="234" data-align="center">
+
+##### Build Destinations
+
+There are a numebr of hooks for the file tree pattern, see the docs here:
+
+[Build Manager - Gaea Documentation - QuadSpinner](https://docs.quadspinner.com/Guide/Build/Manager.html)
+
+###### Option 1: Build directly into assets
+
+I choose to build directly into the asset directory, if I am working with the target resolution that the output will be used at and I don't intend to modify the output.  I use Option#2 f I am going to modify the output post (like alter the target resolution, manually edit in photoshop, or run thourhg other processing like Substance Designer.)
+
+I set the build destination file pattern to:
+
+   ` [FileLocation]/../../../Assets/[Filename]/`
+
+This will build output image files directly into the equivelant asset folder:
+
+```batch
+< gem root >/Assets/cliff_test/macro_color.png
+< gem root >/Assets/cliff_test/normalmap.png
+etc ...
+```
+
+###### Option 2: Build into the .src folder, modify and copy to assets
+
+I use this option if Gaea isn't the last stop for my work.  I generally use Option#1 early in my work, while prototyping and setting up, and then move to Option#2 as I being to make modifications and refinements (there are various reasons to do so.)
+
+*< To Do: write this section... >*
+
+# O3DE Terrain workflow
+
+Nates and things to know:
+
+- The exr files for height that were generated out of Gaea failed in the AP.
+  
+  - This might be because it ran out of memory, this can happen especially with high resolution images.  Try to shut down and restart the AP and see if it makes it through.
+  
+  - Another option, is to open them in Photoshop (PS) and resave them as exr.
+    
+    - Make sure they are 32-bit RGB (our image builder may not yet know what to do with single channel / luminance exr images.)
+  
+  - note: I was able to get them to stop failing after a re-save from PS
+
+- In Gaea, the easiest way to colorize terrain is a use of the **<u>SatMap Node</u>** which has a lot of color ramps (CLUTs, used as a ramp look up table.)  These color ramps are generated from satelite data... and they can look deceivingly good in Gaea, however O3de Atom is a PBR renderer and the Terrain rendering is a varation on the StandardPBR materialType; so to be accurate the albedo color (derived from the basecolor/macrocolor texture) should be within the correct luminance range.
+  
+  - Unity for insatnce has some built in validation tools: [Unity - Manual: Physically Based Rendering Material Validator](https://docs.unity3d.com/2018.3/Documentation/Manual/MaterialValidator.html)
+  
+  - And Substance Designer also has a validaor, this post covers various ways to validate: [ArtStation - PBR, Color space conversion and Albedo chart](https://www.artstation.com/blogs/shinsoj/Q9j6/pbr-color-space-conversion-and-albedo-chart)
+  
+  - And Substance has an Albedo correction node (note, not meant to always be accurate!): [PBR Albedo Safe Color | Substance 3D Designer](https://substance3d.adobe.com/documentation/sddoc/pbr-albedo-safe-color-159451045.html)
+  
+  - ... moving on, I could go deep into this rabbit hole.
+
+
+
+The source image output for terrain is placed in the Gem assets folder such as
+
+`o3de-multiplayersample-assets/Gems/landscape_mps/Assets/cliff`
+
+`o3de-multiplayersample-assets/Gems/landscape_mps/Assets/Crater-barren`
+
+
+
+Image files are processed as into runtime textures by the ImageBuilder in the AssetProcessor
+
+C:/path/to/o3de/Gems/Atom/Asset/ImageProcessingAtom
+
+There are two ways tha you can inform the ImageBuilder what processing and format to apply to the input image.  Option #1 Naming Conventions, Option #2 Image Settings
+
+## Option #1 Naming Conventions
+
+fooey
+
+## Option #2 Image Settings
+
+fooey
+
+## Setting up a Level with Terrain
+
+(make sure the terrain gems and landscape canvas are enabled in project)
+
+Create a new level
+
+Select the root Level entity from the outliner
+
+Add Terrain World Component, here are my settings
+
+![](C:\Users\gallowj\AppData\Roaming\marktext\images\2022-07-13-17-03-36-image.png)
+
+Add the Terrain World Renderer Component (I left default settings, so no pic)
+
+Created a entity, named it Terrain:
+
+    moved to 0,0,0
+
+    Added Box Shape Component
+
+        Dimensions: 1024, 1024, 512
+
+    Added Terrain Layer Spawner (set Layer priority: Background)
+
+    Added Terrain Height Gradient List Component
+
+        Hit + to add one sampler index
+
+Created a child entity, named it Height
+
+    Added Shape Reference (referenced the parent Terrain, to share world box)
+
+    Added a Image Gradient Component
+
+        Loaded 
+
+       `o3de-multiplayersample-assets\Gems\landscape_mps\Assets\cliff\height.exr`
+
+    
+
+Note: my terrain looked stair stepped, so not sure exactly how the height.exr is processed or samples.
+
+    Find the height.exr in the Asset Browser
+
+    Right-Click and select "Texture Settings"
+
+    Note: it was using albedo profile
+
+        Not good, maybe just height doesn't work like _height convention?
+
+            Probably wouldn't work the way we wanted it to anyway
+
+                Height is for material height maps
+
+        Switched to GSI32 (32-bit gradient signal, I know this is what I actually want)
+
+        Hit Apply button (and waited, this is a big image)
+
+            Whoops this crashed the editor!
+
+            note: it did create the height.exr.assetinfo file on disk though
+
+            Whoops my level changes are gone (have to redo, ack!)
+
+            note: remember to save often
+
+
+
+
+
+

+ 282 - 0
Gems/landscape_mps/Assets/Crater-barren/Crater_Barren.prefab

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+STARTLOG
+GAEA	1.3.1.4
+
+START	2022-07-14 16:28:12Z
+END	2022-07-14 16:40:13Z
+TOTAL	0:10:52
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+RESOLUTION	8192x8192
+BUCKET SIZE	8192x8192
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+NODE	macro_color	0:00:00
+NODE	SatMaps	0:00:01.598
+NODE	flow	0:00:00
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+NODE	rock	0:00:00
+NODE	deposit	0:00:00
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+NODE	Voronoi+	0:00:13.039
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+NODE	RockMap	0:00:00.341
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+NODE	Denoise	0:00:35.022
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+NODE	Combine	0:00:01.23
+NODE	SatMaps	0:00:01.577
+NODE	Combine	0:00:02.542
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+OUTPUT	C:\depot\o3de-multiplayersample-assets\Gems\landscape_mps\.src\Quadspinner-Gaea\Crater-barren/../../../Assets/Crater-barren/
+ENDLOG

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+STARTLOG
+GAEA	1.3.1.4
+
+START	2022-07-13 15:00:20Z
+END	2022-07-13 15:01:36Z
+TOTAL	0:00:54
+
+RESOLUTION	4096x4096
+BUCKET SIZE	4096x4096
+
+NODE	SlopeNoise	0:00:20.868
+NODE	Stacks	0:00:13.278
+NODE	Wizard	0:00:20.248
+NODE	height	0:00:00.001
+NODE	macro_color	0:00:00
+NODE	SatMaps	0:00:00.464
+NODE	flow	0:00:00
+NODE	Normal Map	0:00:00.117
+NODE	wear	0:00:00
+NODE	deposit	0:00:00
+NODE	normalmap	0:00:00
+
+OUTPUT	C:\depot\o3de-multiplayersample-assets\Gems\landscape_mps\.src\Quadspinner-Gaea\Cliff-test\..\..\..\Assets\cliff
+ENDLOG

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+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#3·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#5·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#1·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#0·0/AddressType({90752F2D-CBD3-4EE9-9CDD-447E797C8408})#0·1/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
+								<Class name="AddressType" field="m_data" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#0·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							</Class>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#1·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#5·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#2·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#2·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#3·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#3·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#2·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#1·0/AddressType({90752F2D-CBD3-4EE9-9CDD-447E797C8408})#0·1/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
+								<Class name="AddressType" field="m_data" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#0·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							</Class>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#2·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#5·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#1·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#3·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#2·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#4·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#1·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#4·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#3·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#0·0/AddressType({90752F2D-CBD3-4EE9-9CDD-447E797C8408})#0·1/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
+								<Class name="AddressType" field="m_data" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#2·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							</Class>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#3·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#0·0/AZStd::any({03924488-C7F4-4D6D-948B-ABC2D1AE2FD3})#1·0/AZStd::string({03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9})#0·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#3·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#1·0/AddressType({90752F2D-CBD3-4EE9-9CDD-447E797C8408})#0·1/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
+								<Class name="AddressType" field="m_data" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#0·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							</Class>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#1·0/DataPatch({BFF7A3F5-9014-4000-92C7-9B2BC7913DA9})#1·0/AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;({CEA836FC-77E0-5E46-BD0F-2E5A39D845E9})::m_patch·0/AZStd::pair&lt;AddressType, AZStd::any&gt;({FED51EB4-F646-51FF-9646-9852CF90F353})#1·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+					</Class>
+				</Class>
+			</Class>
+			<Class name="AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;" field="element" type="{CAC4E67F-D626-5452-A057-ACB57D53F549}">
+				<Class name="AZStd::string" field="value1" value="ios" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+				<Class name="DataPatch" field="value2" type="{BFF7A3F5-9014-4000-92C7-9B2BC7913DA9}">
+					<Class name="AZ::Uuid" field="m_targetClassId" value="{980132FF-C450-425D-8AE0-BD96A8486177}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
+					<Class name="unsigned int" field="m_targetClassVersion" value="2" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
+					<Class name="AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;" field="m_patch" type="{CEA836FC-77E0-5E46-BD0F-2E5A39D845E9}">
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::string({03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9})::OverridingPlatform·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
+								<Class name="AZStd::string" field="m_data" value="ios" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+							</Class>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#4·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#2·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#3·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#0·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#1·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+					</Class>
+				</Class>
+			</Class>
+			<Class name="AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;" field="element" type="{CAC4E67F-D626-5452-A057-ACB57D53F549}">
+				<Class name="AZStd::string" field="value1" value="linux" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+				<Class name="DataPatch" field="value2" type="{BFF7A3F5-9014-4000-92C7-9B2BC7913DA9}">
+					<Class name="AZ::Uuid" field="m_targetClassId" value="{980132FF-C450-425D-8AE0-BD96A8486177}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
+					<Class name="unsigned int" field="m_targetClassVersion" value="2" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
+					<Class name="AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;" field="m_patch" type="{CEA836FC-77E0-5E46-BD0F-2E5A39D845E9}">
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::string({03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9})::OverridingPlatform·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
+								<Class name="AZStd::string" field="m_data" value="linux" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+							</Class>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#4·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#2·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#3·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#0·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#1·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+					</Class>
+				</Class>
+			</Class>
+			<Class name="AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;" field="element" type="{CAC4E67F-D626-5452-A057-ACB57D53F549}">
+				<Class name="AZStd::string" field="value1" value="mac" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+				<Class name="DataPatch" field="value2" type="{BFF7A3F5-9014-4000-92C7-9B2BC7913DA9}">
+					<Class name="AZ::Uuid" field="m_targetClassId" value="{980132FF-C450-425D-8AE0-BD96A8486177}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
+					<Class name="unsigned int" field="m_targetClassVersion" value="2" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
+					<Class name="AZStd::unordered_map&lt;AddressType, AZStd::any, AZStd::hash&lt;AddressType&gt;, AZStd::equal_to&lt;AddressType&gt;, allocator&gt;" field="m_patch" type="{CEA836FC-77E0-5E46-BD0F-2E5A39D845E9}">
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::string({03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9})::OverridingPlatform·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
+								<Class name="AZStd::string" field="m_data" value="mac" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+							</Class>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#4·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#2·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#3·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#0·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+						<Class name="AZStd::pair&lt;AddressType, AZStd::any&gt;" field="element" type="{FED51EB4-F646-51FF-9646-9852CF90F353}">
+							<Class name="AddressType" field="value1" value="AZStd::map&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch, AZStd::less&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;&gt;, allocator&gt;({74E4843B-0924-583D-8C6E-A37B09BD51FE})::PlatformSpecificOverrides·0/AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;({CAC4E67F-D626-5452-A057-ACB57D53F549})#1·0/" version="1" type="{90752F2D-CBD3-4EE9-9CDD-447E797C8408}"/>
+							<Class name="AZStd::any" field="value2" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}"/>
+						</Class>
+					</Class>
+				</Class>
+			</Class>
+			<Class name="AZStd::pair&lt;AZStd::basic_string&lt;char, AZStd::char_traits&lt;char&gt;, allocator&gt;, DataPatch&gt;" field="element" type="{CAC4E67F-D626-5452-A057-ACB57D53F549}">
+				<Class name="AZStd::string" field="value1" value="pc" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
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LICENSE_APACHE2.TXT

@@ -1,201 +1,201 @@
-                                Apache License
-                           Version 2.0, January 2004
-                        http://www.apache.org/licenses/
-
-   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
-
-   1. Definitions.
-
-      "License" shall mean the terms and conditions for use, reproduction,
-      and distribution as defined by Sections 1 through 9 of this document.
-
-      "Licensor" shall mean the copyright owner or entity authorized by
-      the copyright owner that is granting the License.
-
-      "Legal Entity" shall mean the union of the acting entity and all
-      other entities that control, are controlled by, or are under common
-      control with that entity. For the purposes of this definition,
-      "control" means (i) the power, direct or indirect, to cause the
-      direction or management of such entity, whether by contract or
-      otherwise, or (ii) ownership of fifty percent (50%) or more of the
-      outstanding shares, or (iii) beneficial ownership of such entity.
-
-      "You" (or "Your") shall mean an individual or Legal Entity
-      exercising permissions granted by this License.
-
-      "Source" form shall mean the preferred form for making modifications,
-      including but not limited to software source code, documentation
-      source, and configuration files.
-
-      "Object" form shall mean any form resulting from mechanical
-      transformation or translation of a Source form, including but
-      not limited to compiled object code, generated documentation,
-      and conversions to other media types.
-
-      "Work" shall mean the work of authorship, whether in Source or
-      Object form, made available under the License, as indicated by a
-      copyright notice that is included in or attached to the work
-      (an example is provided in the Appendix below).
-
-      "Derivative Works" shall mean any work, whether in Source or Object
-      form, that is based on (or derived from) the Work and for which the
-      editorial revisions, annotations, elaborations, or other modifications
-      represent, as a whole, an original work of authorship. For the purposes
-      of this License, Derivative Works shall not include works that remain
-      separable from, or merely link (or bind by name) to the interfaces of,
-      the Work and Derivative Works thereof.
-
-      "Contribution" shall mean any work of authorship, including
-      the original version of the Work and any modifications or additions
-      to that Work or Derivative Works thereof, that is intentionally
-      submitted to Licensor for inclusion in the Work by the copyright owner
-      or by an individual or Legal Entity authorized to submit on behalf of
-      the copyright owner. For the purposes of this definition, "submitted"
-      means any form of electronic, verbal, or written communication sent
-      to the Licensor or its representatives, including but not limited to
-      communication on electronic mailing lists, source code control systems,
-      and issue tracking systems that are managed by, or on behalf of, the
-      Licensor for the purpose of discussing and improving the Work, but
-      excluding communication that is conspicuously marked or otherwise
-      designated in writing by the copyright owner as "Not a Contribution."
-
-      "Contributor" shall mean Licensor and any individual or Legal Entity
-      on behalf of whom a Contribution has been received by Licensor and
-      subsequently incorporated within the Work.
-
-   2. Grant of Copyright License. Subject to the terms and conditions of
-      this License, each Contributor hereby grants to You a perpetual,
-      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
-      copyright license to reproduce, prepare Derivative Works of,
-      publicly display, publicly perform, sublicense, and distribute the
-      Work and such Derivative Works in Source or Object form.
-
-   3. Grant of Patent License. Subject to the terms and conditions of
-      this License, each Contributor hereby grants to You a perpetual,
-      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
-      (except as stated in this section) patent license to make, have made,
-      use, offer to sell, sell, import, and otherwise transfer the Work,
-      where such license applies only to those patent claims licensable
-      by such Contributor that are necessarily infringed by their
-      Contribution(s) alone or by combination of their Contribution(s)
-      with the Work to which such Contribution(s) was submitted. If You
-      institute patent litigation against any entity (including a
-      cross-claim or counterclaim in a lawsuit) alleging that the Work
-      or a Contribution incorporated within the Work constitutes direct
-      or contributory patent infringement, then any patent licenses
-      granted to You under this License for that Work shall terminate
-      as of the date such litigation is filed.
-
-   4. Redistribution. You may reproduce and distribute copies of the
-      Work or Derivative Works thereof in any medium, with or without
-      modifications, and in Source or Object form, provided that You
-      meet the following conditions:
-
-      (a) You must give any other recipients of the Work or
-          Derivative Works a copy of this License; and
-
-      (b) You must cause any modified files to carry prominent notices
-          stating that You changed the files; and
-
-      (c) You must retain, in the Source form of any Derivative Works
-          that You distribute, all copyright, patent, trademark, and
-          attribution notices from the Source form of the Work,
-          excluding those notices that do not pertain to any part of
-          the Derivative Works; and
-
-      (d) If the Work includes a "NOTICE" text file as part of its
-          distribution, then any Derivative Works that You distribute must
-          include a readable copy of the attribution notices contained
-          within such NOTICE file, excluding those notices that do not
-          pertain to any part of the Derivative Works, in at least one
-          of the following places: within a NOTICE text file distributed
-          as part of the Derivative Works; within the Source form or
-          documentation, if provided along with the Derivative Works; or,
-          within a display generated by the Derivative Works, if and
-          wherever such third-party notices normally appear. The contents
-          of the NOTICE file are for informational purposes only and
-          do not modify the License. You may add Your own attribution
-          notices within Derivative Works that You distribute, alongside
-          or as an addendum to the NOTICE text from the Work, provided
-          that such additional attribution notices cannot be construed
-          as modifying the License.
-
-      You may add Your own copyright statement to Your modifications and
-      may provide additional or different license terms and conditions
-      for use, reproduction, or distribution of Your modifications, or
-      for any such Derivative Works as a whole, provided Your use,
-      reproduction, and distribution of the Work otherwise complies with
-      the conditions stated in this License.
-
-   5. Submission of Contributions. Unless You explicitly state otherwise,
-      any Contribution intentionally submitted for inclusion in the Work
-      by You to the Licensor shall be under the terms and conditions of
-      this License, without any additional terms or conditions.
-      Notwithstanding the above, nothing herein shall supersede or modify
-      the terms of any separate license agreement you may have executed
-      with Licensor regarding such Contributions.
-
-   6. Trademarks. This License does not grant permission to use the trade
-      names, trademarks, service marks, or product names of the Licensor,
-      except as required for reasonable and customary use in describing the
-      origin of the Work and reproducing the content of the NOTICE file.
-
-   7. Disclaimer of Warranty. Unless required by applicable law or
-      agreed to in writing, Licensor provides the Work (and each
-      Contributor provides its Contributions) on an "AS IS" BASIS,
-      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
-      implied, including, without limitation, any warranties or conditions
-      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
-      PARTICULAR PURPOSE. You are solely responsible for determining the
-      appropriateness of using or redistributing the Work and assume any
-      risks associated with Your exercise of permissions under this License.
-
-   8. Limitation of Liability. In no event and under no legal theory,
-      whether in tort (including negligence), contract, or otherwise,
-      unless required by applicable law (such as deliberate and grossly
-      negligent acts) or agreed to in writing, shall any Contributor be
-      liable to You for damages, including any direct, indirect, special,
-      incidental, or consequential damages of any character arising as a
-      result of this License or out of the use or inability to use the
-      Work (including but not limited to damages for loss of goodwill,
-      work stoppage, computer failure or malfunction, or any and all
-      other commercial damages or losses), even if such Contributor
-      has been advised of the possibility of such damages.
-
-   9. Accepting Warranty or Additional Liability. While redistributing
-      the Work or Derivative Works thereof, You may choose to offer,
-      and charge a fee for, acceptance of support, warranty, indemnity,
-      or other liability obligations and/or rights consistent with this
-      License. However, in accepting such obligations, You may act only
-      on Your own behalf and on Your sole responsibility, not on behalf
-      of any other Contributor, and only if You agree to indemnify,
-      defend, and hold each Contributor harmless for any liability
-      incurred by, or claims asserted against, such Contributor by reason
-      of your accepting any such warranty or additional liability.
-
-   END OF TERMS AND CONDITIONS
-
-   APPENDIX: How to apply the Apache License to your work.
-
-      To apply the Apache License to your work, attach the following
-      boilerplate notice, with the fields enclosed by brackets "[]"
-      replaced with your own identifying information. (Don't include
-      the brackets!)  The text should be enclosed in the appropriate
-      comment syntax for the file format. We also recommend that a
-      file or class name and description of purpose be included on the
-      same "printed page" as the copyright notice for easier
-      identification within third-party archives.
-
-   Copyright [yyyy] [name of copyright owner]
-
-   Licensed under the Apache License, Version 2.0 (the "License");
-   you may not use this file except in compliance with the License.
-   You may obtain a copy of the License at
-
-       http://www.apache.org/licenses/LICENSE-2.0
-
-   Unless required by applicable law or agreed to in writing, software
-   distributed under the License is distributed on an "AS IS" BASIS,
-   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-   See the License for the specific language governing permissions and
-   limitations under the License.
+                                Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+   1. Definitions.
+
+      "License" shall mean the terms and conditions for use, reproduction,
+      and distribution as defined by Sections 1 through 9 of this document.
+
+      "Licensor" shall mean the copyright owner or entity authorized by
+      the copyright owner that is granting the License.
+
+      "Legal Entity" shall mean the union of the acting entity and all
+      other entities that control, are controlled by, or are under common
+      control with that entity. For the purposes of this definition,
+      "control" means (i) the power, direct or indirect, to cause the
+      direction or management of such entity, whether by contract or
+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
+      exercising permissions granted by this License.
+
+      "Source" form shall mean the preferred form for making modifications,
+      including but not limited to software source code, documentation
+      source, and configuration files.
+
+      "Object" form shall mean any form resulting from mechanical
+      transformation or translation of a Source form, including but
+      not limited to compiled object code, generated documentation,
+      and conversions to other media types.
+
+      "Work" shall mean the work of authorship, whether in Source or
+      Object form, made available under the License, as indicated by a
+      copyright notice that is included in or attached to the work
+      (an example is provided in the Appendix below).
+
+      "Derivative Works" shall mean any work, whether in Source or Object
+      form, that is based on (or derived from) the Work and for which the
+      editorial revisions, annotations, elaborations, or other modifications
+      represent, as a whole, an original work of authorship. For the purposes
+      of this License, Derivative Works shall not include works that remain
+      separable from, or merely link (or bind by name) to the interfaces of,
+      the Work and Derivative Works thereof.
+
+      "Contribution" shall mean any work of authorship, including
+      the original version of the Work and any modifications or additions
+      to that Work or Derivative Works thereof, that is intentionally
+      submitted to Licensor for inclusion in the Work by the copyright owner
+      or by an individual or Legal Entity authorized to submit on behalf of
+      the copyright owner. For the purposes of this definition, "submitted"
+      means any form of electronic, verbal, or written communication sent
+      to the Licensor or its representatives, including but not limited to
+      communication on electronic mailing lists, source code control systems,
+      and issue tracking systems that are managed by, or on behalf of, the
+      Licensor for the purpose of discussing and improving the Work, but
+      excluding communication that is conspicuously marked or otherwise
+      designated in writing by the copyright owner as "Not a Contribution."
+
+      "Contributor" shall mean Licensor and any individual or Legal Entity
+      on behalf of whom a Contribution has been received by Licensor and
+      subsequently incorporated within the Work.
+
+   2. Grant of Copyright License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      copyright license to reproduce, prepare Derivative Works of,
+      publicly display, publicly perform, sublicense, and distribute the
+      Work and such Derivative Works in Source or Object form.
+
+   3. Grant of Patent License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      (except as stated in this section) patent license to make, have made,
+      use, offer to sell, sell, import, and otherwise transfer the Work,
+      where such license applies only to those patent claims licensable
+      by such Contributor that are necessarily infringed by their
+      Contribution(s) alone or by combination of their Contribution(s)
+      with the Work to which such Contribution(s) was submitted. If You
+      institute patent litigation against any entity (including a
+      cross-claim or counterclaim in a lawsuit) alleging that the Work
+      or a Contribution incorporated within the Work constitutes direct
+      or contributory patent infringement, then any patent licenses
+      granted to You under this License for that Work shall terminate
+      as of the date such litigation is filed.
+
+   4. Redistribution. You may reproduce and distribute copies of the
+      Work or Derivative Works thereof in any medium, with or without
+      modifications, and in Source or Object form, provided that You
+      meet the following conditions:
+
+      (a) You must give any other recipients of the Work or
+          Derivative Works a copy of this License; and
+
+      (b) You must cause any modified files to carry prominent notices
+          stating that You changed the files; and
+
+      (c) You must retain, in the Source form of any Derivative Works
+          that You distribute, all copyright, patent, trademark, and
+          attribution notices from the Source form of the Work,
+          excluding those notices that do not pertain to any part of
+          the Derivative Works; and
+
+      (d) If the Work includes a "NOTICE" text file as part of its
+          distribution, then any Derivative Works that You distribute must
+          include a readable copy of the attribution notices contained
+          within such NOTICE file, excluding those notices that do not
+          pertain to any part of the Derivative Works, in at least one
+          of the following places: within a NOTICE text file distributed
+          as part of the Derivative Works; within the Source form or
+          documentation, if provided along with the Derivative Works; or,
+          within a display generated by the Derivative Works, if and
+          wherever such third-party notices normally appear. The contents
+          of the NOTICE file are for informational purposes only and
+          do not modify the License. You may add Your own attribution
+          notices within Derivative Works that You distribute, alongside
+          or as an addendum to the NOTICE text from the Work, provided
+          that such additional attribution notices cannot be construed
+          as modifying the License.
+
+      You may add Your own copyright statement to Your modifications and
+      may provide additional or different license terms and conditions
+      for use, reproduction, or distribution of Your modifications, or
+      for any such Derivative Works as a whole, provided Your use,
+      reproduction, and distribution of the Work otherwise complies with
+      the conditions stated in this License.
+
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
+      except as required for reasonable and customary use in describing the
+      origin of the Work and reproducing the content of the NOTICE file.
+
+   7. Disclaimer of Warranty. Unless required by applicable law or
+      agreed to in writing, Licensor provides the Work (and each
+      Contributor provides its Contributions) on an "AS IS" BASIS,
+      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+      implied, including, without limitation, any warranties or conditions
+      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+      PARTICULAR PURPOSE. You are solely responsible for determining the
+      appropriateness of using or redistributing the Work and assume any
+      risks associated with Your exercise of permissions under this License.
+
+   8. Limitation of Liability. In no event and under no legal theory,
+      whether in tort (including negligence), contract, or otherwise,
+      unless required by applicable law (such as deliberate and grossly
+      negligent acts) or agreed to in writing, shall any Contributor be
+      liable to You for damages, including any direct, indirect, special,
+      incidental, or consequential damages of any character arising as a
+      result of this License or out of the use or inability to use the
+      Work (including but not limited to damages for loss of goodwill,
+      work stoppage, computer failure or malfunction, or any and all
+      other commercial damages or losses), even if such Contributor
+      has been advised of the possibility of such damages.
+
+   9. Accepting Warranty or Additional Liability. While redistributing
+      the Work or Derivative Works thereof, You may choose to offer,
+      and charge a fee for, acceptance of support, warranty, indemnity,
+      or other liability obligations and/or rights consistent with this
+      License. However, in accepting such obligations, You may act only
+      on Your own behalf and on Your sole responsibility, not on behalf
+      of any other Contributor, and only if You agree to indemnify,
+      defend, and hold each Contributor harmless for any liability
+      incurred by, or claims asserted against, such Contributor by reason
+      of your accepting any such warranty or additional liability.
+
+   END OF TERMS AND CONDITIONS
+
+   APPENDIX: How to apply the Apache License to your work.
+
+      To apply the Apache License to your work, attach the following
+      boilerplate notice, with the fields enclosed by brackets "[]"
+      replaced with your own identifying information. (Don't include
+      the brackets!)  The text should be enclosed in the appropriate
+      comment syntax for the file format. We also recommend that a
+      file or class name and description of purpose be included on the
+      same "printed page" as the copyright notice for easier
+      identification within third-party archives.
+
+   Copyright [yyyy] [name of copyright owner]
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+   You may obtain a copy of the License at
+
+       http://www.apache.org/licenses/LICENSE-2.0
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.

+ 6 - 6
LICENSE_MIT.TXT

@@ -1,7 +1,7 @@
-Copyright Contributors to the Open 3D Engine
-
-Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
-
+Copyright Contributors to the Open 3D Engine
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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