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@@ -87,24 +87,24 @@ Make sure your engine is registered.
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```batch
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:: register the gems with the engine, you only need to do this once
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-> c:\path\to\o3de\scripts\o3de register --this-engine
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+> C:\path\to\o3de\scripts\o3de register --this-engine
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```
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Make sure your project is registered.
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```batch
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:: register the project with the engine, you only need to do this once
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-> c:\path\to\o3de\scripts\o3de register -p c:\path\to\o3de-multiplayersample
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+> C:\path\to\o3de\scripts\o3de register -p C:\path\to\o3de-multiplayersample
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```
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Now make sure that the source gems are registered
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```batch
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:: register the gems with the engine, you only need to do this once
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-> o3de register --all-gems-path c:\path\to\o3de-multiplayersample-assets\Gems
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+> o3de register --all-gems-path C:\path\to\o3de-multiplayersample-assets\Gems
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```
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- The above command will recursively scan the input path, then registers all paths with gem.json files into the ~/.o3de/o3de_manifest.json
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+The above command will recursively scan the input path, then registers all paths with gem.json files into the `~/.o3de/o3de_manifest.json`
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Now these Gems will be available in the Project Manager and can be added to your Project.
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@@ -123,7 +123,7 @@ This repository contains it's own O3DE Game project, which can be used by contri
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2. Use the blue button in the upper right labeled "New Project ...", and with the pulldown select "Open Existing Project"
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-3. Browse to and add the MPS Asset Test Project folder: C:\path\to\repo\o3de-multiplayersample-assets\Project
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+3. Browse to and add the MPS Asset Test Project folder: `C:\path\to\repo\o3de-multiplayersample-assets\Project`
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4. You may be prompted to rebuild the project (there are other options for building as a developer)
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@@ -135,7 +135,7 @@ You can use the o3de cli tools to register your project with your engine.
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```shell
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# change directory to the engine root folder
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-> cd c:\path\to\your\o3de-engine
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+> cd C:\path\to\your\o3de-engine
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# register the gems with the engine, you only need to do this once
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> scripts\o3de register --project-path C:\depot\o3de-multiplayersample-assets\Project
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```
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@@ -148,7 +148,7 @@ As a developer, I often find it useful to build in an engine-centric way
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```shell
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# change directory to the engine root folder
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-> cd c:\path\to\your\o3de-engine
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+> cd C:\path\to\your\o3de-engine
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# create a build folder
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> mkdir build
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> cd build
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@@ -156,7 +156,7 @@ As a developer, I often find it useful to build in an engine-centric way
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> cmake .. -G "Visual Studio 16" -A x64 -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH%" -DLY_UNITY_BUILD=OFF -DLY_PROJECTS="C:\path\to\repo\o3de-multiplayersample-assets\Project"
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```
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-This should generate a build\O3DE.sln file, which can be opened in Visual Studio 2019 and compiled.
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+This should generate a `build\O3DE.sln` file, which can be opened in Visual Studio 2019 and compiled.
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Don't forget to build the project in Profile
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@@ -170,10 +170,10 @@ The built binary executables will be in:
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```shell
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# bin folder
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-> cd C:\depot\o3de-dev\build\bin\profile\
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+> cd C:\path\to\your\o3de-engine\build\bin\profile\
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# executables
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-# C:\depot\o3de-dev\build\bin\profile\o3de.exe
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-# C:\depot\o3de-dev\build\bin\profile\editor.exe
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+# C:\path\to\your\o3de-engine\build\bin\profile\o3de.exe
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+# C:\path\to\your\o3de-engine\build\bin\profile\editor.exe
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# ...
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```
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@@ -181,7 +181,7 @@ If this is the project you are primarily working with, you can also set it as th
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```shell
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# change directory to the engine root folder
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-> cd c:\path\to\your\o3de-engine
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+> cd C:\path\to\your\o3de-engine
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# register the gems with the engine, you only need to do this once
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> scripts\o3de set-global-project -pp <project-path>
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```
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@@ -207,7 +207,7 @@ After the Asset Processor (https://www.o3de.org/docs/user-guide/assets/asset-pro
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2. To view the Asset Processor interface, *right-click* the Asset Processor icon in the system tray and select *Show*.
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3. Click on the Assets tab
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4. The Project: path should be visible, something like:
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- - C:\path\to\repo\o3de-multiplayersample-assets\Project
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+ - `C:\path\to\repo\o3de-multiplayersample-assets\Project`
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5. The Root: is the path to the active engine install
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6. The o3de-multiplayersample-assets\Gems should be visible:
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7. 
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