LICENSE.txt 2.1 KB

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  1. ## LICENSE
  2. This Open 3D Engine "O3DE-multiplayersample Asset Game" is licensed under the following conditions:
  3. Assets that have been developed by third parties and are subject
  4. to separate license terms (such as the Kitbash3D assets or Mixamo files).
  5. It is your responsibility to comply with the applicable licenses.
  6. Information on third party materials, and the applicable license terms, are
  7. referenced in or included with the materials, such as in separate LICENSE*.txt
  8. files accompanying the materials in each Gem or subfolder.
  9. Assets where special licensing terms are not otherwise stated are licensed
  10. under the Creative Commons license Attribution 4.0 International
  11. (See LICENSE-CC-BY-4.0.txt)
  12. Additional information for asset contributions (and their licensing) can be
  13. found in the CONTRIBUTING.md at the root of the repository; generally
  14. all new asset contributions must be made under a permissible Creative-Commons
  15. license (such as LICENSE-CC0.txt or LICENSE-CC-BY-4.0.txt)
  16. DOCUMENTATION
  17. Any additional documentation content excluding code, and including images,
  18. is licensed under the Creative Commons license Attribution 4.0 International
  19. (See LICENSE-CC-BY-4.0.txt)
  20. OPEN 3D ENGINE LICENSING
  21. The default license for Open 3D Engine is the Apache License, Version 2.0
  22. (see LICENSE_APACHE2.TXT); you may elect at your option to use the Open 3D
  23. Engine under the MIT License (see LICENSE_MIT.TXT). Contributions must be
  24. made under both licenses.
  25. THIRD PARTY COMPONENTS
  26. Open 3D Engine requires the use of (and in some cases makes available to you)
  27. software and assets that have been developed by third parties and are subject
  28. to separate license terms (such as code licensed under other open source
  29. licenses). It is your responsibility to comply with the applicable licenses.
  30. Information on third party materials, and the applicable license terms, are
  31. referenced in or included with the materials, such as in separate LICENSE.txt
  32. files accompanying the materials.
  33. For more information on the licensing terms of Open 3D Engine source code,
  34. read the O3DE License: https://github.com/o3de/o3de/blob/development/LICENSE.txt