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@@ -30,6 +30,18 @@
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<ATLTrigger atl_name="Play_Sound_Gun_Firing" path="z_placeholders">
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<WwiseEvent wwise_name="Play_Sound_Gun_Firing"/>
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</ATLTrigger>
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+ <ATLTrigger atl_name="set_state_game_none" path="Events/_Globals/States/Game">
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+ <WwiseEvent wwise_name="set_state_game_none"/>
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+ </ATLTrigger>
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+ <ATLTrigger atl_name="set_state_game_menu" path="Events/_Globals/States/Game">
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+ <WwiseEvent wwise_name="set_state_game_menu"/>
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+ </ATLTrigger>
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+ <ATLTrigger atl_name="set_state_game_gameplay" path="Events/_Globals/States/Game">
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+ <WwiseEvent wwise_name="set_state_game_gameplay"/>
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+ </ATLTrigger>
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+ <ATLTrigger atl_name="set_state_game_frontend" path="Events/_Globals/States/Game">
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+ <WwiseEvent wwise_name="set_state_game_frontend"/>
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+ </ATLTrigger>
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<ATLTrigger atl_name="stop_sx_env_lamp_loop" path="Events/SX/LVL">
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<WwiseEvent wwise_name="stop_sx_env_lamp_loop"/>
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</ATLTrigger>
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@@ -114,6 +126,21 @@
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<ATLTrigger atl_name="play_sx_wpn_laserpistol_fire" path="Events/SX/WPN/laserPistol">
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<WwiseEvent wwise_name="play_sx_wpn_laserpistol_fire"/>
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</ATLTrigger>
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+ <ATLTrigger atl_name="play_sx_int_speedpowerup_activate" path="Events/SX/INT/speedPowerup">
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+ <WwiseEvent wwise_name="play_sx_int_speedpowerup_activate"/>
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+ </ATLTrigger>
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+ <ATLTrigger atl_name="stop_sx_int_defenseturret_projectileloop" path="Events/SX/INT/defenseTurret">
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+ <WwiseEvent wwise_name="stop_sx_int_defenseturret_projectileloop"/>
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+ </ATLTrigger>
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+ <ATLTrigger atl_name="play_sx_int_defenseturret_shot" path="Events/SX/INT/defenseTurret">
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+ <WwiseEvent wwise_name="play_sx_int_defenseturret_shot"/>
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+ </ATLTrigger>
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+ <ATLTrigger atl_name="play_sx_int_defenseturret_projectileloop" path="Events/SX/INT/defenseTurret">
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+ <WwiseEvent wwise_name="play_sx_int_defenseturret_projectileloop"/>
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+ </ATLTrigger>
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+ <ATLTrigger atl_name="play_sx_int_defenseturret_explosion" path="Events/SX/INT/defenseTurret">
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+ <WwiseEvent wwise_name="play_sx_int_defenseturret_explosion"/>
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+ </ATLTrigger>
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<ATLTrigger atl_name="stop_sx_int_teleporter_idle" path="Events/SX/INT/teleporter">
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<WwiseEvent wwise_name="stop_sx_int_teleporter_idle"/>
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</ATLTrigger>
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@@ -208,6 +235,28 @@
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</ATLRtpc>
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</AudioRtpcs>
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<AudioSwitches>
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+ <ATLSwitch atl_name="Game" path="GameSyncs/States">
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+ <ATLSwitchState atl_name="FrontEnd">
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+ <WwiseState wwise_name="Game">
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+ <WwiseValue wwise_name="FrontEnd"/>
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+ </WwiseState>
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+ </ATLSwitchState>
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+ <ATLSwitchState atl_name="Gameplay">
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+ <WwiseState wwise_name="Game">
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+ <WwiseValue wwise_name="Gameplay"/>
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+ </WwiseState>
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+ </ATLSwitchState>
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+ <ATLSwitchState atl_name="Menu">
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+ <WwiseState wwise_name="Game">
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+ <WwiseValue wwise_name="Menu"/>
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+ </WwiseState>
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+ </ATLSwitchState>
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+ <ATLSwitchState atl_name="None">
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+ <WwiseState wwise_name="Game">
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+ <WwiseValue wwise_name="None"/>
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+ </WwiseState>
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+ </ATLSwitchState>
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+ </ATLSwitch>
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<ATLSwitch atl_name="Surface" path="GameSyncs/Switches/Physics">
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<ATLSwitchState atl_name="Concrete">
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<WwiseSwitch wwise_name="Surface">
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