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Updating gamelift setup readme to test using the normal gamelauncher since we don't monolithic build the game launcher for users

Signed-off-by: Gene Walters <[email protected]>
Gene Walters 2 年之前
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27edb861c9
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      MPSGameLift/Documentation/GameLift.md

+ 2 - 2
MPSGameLift/Documentation/GameLift.md

@@ -64,9 +64,9 @@ It's important to make sure that the bootstrap.game.profile.setreg file has been
 1. Test the profile pak server and game locally
 1. Test the profile pak server and game locally
     Run the server in headless mode using `rhi=null` and `NullRenderer` parameters; the server appears as a white screen in headless mode.
     Run the server in headless mode using `rhi=null` and `NullRenderer` parameters; the server appears as a white screen in headless mode.
     
     
-    `C:\GameLiftPackageWindows\MultiplayerSample.ServerLauncher.exe --rhi=null -NullRenderer -bg_ConnectToAssetProcessor=0 -sys_PakPriority=2 -sv_terminateOnPlayerExit=true --console-command-file=launch_server.cfg`
+    `C:\GameLiftPackageWindows\MultiplayerSample.ServerLauncher.exe --rhi=null -NullRenderer -bg_ConnectToAssetProcessor=0 -sys_PakPriority=2 --console-command-file=launch_server.cfg`
     
     
-    `C:\GameLiftPackageWindows\MultiplayerSample.GameLauncher.exe -bg_ConnectToAssetProcessor=0 -sys_PakPriority=2 --connect`
+    `<path-to-multiplayer-sample>\build\windows\bin\profile\MultiplayerSample.GameLauncher.exe -bg_ConnectToAssetProcessor=0 --connect`
 
 
     ---
     ---
     **NOTE**
     **NOTE**