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Removed the assets_scan_folder.setreg file as it is no supported for
adding scan folders to the AssetProcessor.

Enabled the MaterialEditor and UiBasics gems to allow the AP to pick up
their ScanFolders via their .Builders targets.

Signed-off-by: lumberyard-employee-dm <[email protected]>

lumberyard-employee-dm 3 years ago
parent
commit
30541b97be
2 changed files with 2 additions and 17 deletions
  1. 2 0
      Gem/Code/enabled_gems.cmake
  2. 0 17
      Registry/assets_scan_folders.setreg

+ 2 - 0
Gem/Code/enabled_gems.cmake

@@ -50,4 +50,6 @@ set(ENABLED_GEMS
     StartingPointInput
     EditorPythonBindings
     PrefabBuilder
+    MaterialEditor
+    UiBasics
 )

+ 0 - 17
Registry/assets_scan_folders.setreg

@@ -1,17 +0,0 @@
-{
-    "Amazon":
-    {
-        "Gems":
-        {
-            "MultiplayerSample.Assets":
-            {
-                "SourcePaths":
-                [
-                    "Gems/Atom/Tools/MaterialEditor",
-                    "Gems/PhysicsEntities",
-                    "Gems/UiBasics"
-                ]
-            }
-        }
-    }
-}