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Merge pull request #491 from aws-lumberyard-dev/MPS_Gamepad_Jump

Gamepad Control: Jump and Sprint
Gene Walters hace 11 meses
padre
commit
368881dc81
Se han modificado 1 ficheros con 13 adiciones y 1 borrados
  1. 13 1
      InputBindings/player.inputbindings

+ 13 - 1
InputBindings/player.inputbindings

@@ -116,7 +116,7 @@
 						<Class name="InputEventMap" field="element" version="2" type="{A14EA0A3-F053-469D-840E-A70002F51384}">
 							<Class name="AZStd::string" field="Input Device Type" value="gamepad" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
 							<Class name="AZStd::string" field="Input Name" value="gamepad_thumbstick_r_x" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
-							<Class name="float" field="Event Value Multiplier" value="1.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
+							<Class name="float" field="Event Value Multiplier" value="-1.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
 							<Class name="float" field="Dead Zone" value="0.2000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
 						</Class>
 					</Class>
@@ -149,6 +149,12 @@
 							<Class name="float" field="Event Value Multiplier" value="1.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
 							<Class name="float" field="Dead Zone" value="0.2000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
 						</Class>
+						<Class name="InputEventMap" field="element" version="2" type="{A14EA0A3-F053-469D-840E-A70002F51384}">
+							<Class name="AZStd::string" field="Input Device Type" value="gamepad" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+							<Class name="AZStd::string" field="Input Name" value="gamepad_trigger_l2" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+							<Class name="float" field="Event Value Multiplier" value="1.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
+							<Class name="float" field="Dead Zone" value="0.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
+						</Class>
 					</Class>
 					<Class name="bool" field="Exclude From Release" value="false" type="{A0CA880C-AFE4-43CB-926C-59AC48496112}"/>
 				</Class>
@@ -161,6 +167,12 @@
 							<Class name="float" field="Event Value Multiplier" value="1.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
 							<Class name="float" field="Dead Zone" value="0.2000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
 						</Class>
+						<Class name="InputEventMap" field="element" version="2" type="{A14EA0A3-F053-469D-840E-A70002F51384}">
+							<Class name="AZStd::string" field="Input Device Type" value="gamepad" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+							<Class name="AZStd::string" field="Input Name" value="gamepad_button_y" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+							<Class name="float" field="Event Value Multiplier" value="1.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
+							<Class name="float" field="Dead Zone" value="0.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
+						</Class>
 					</Class>
 					<Class name="bool" field="Exclude From Release" value="false" type="{A0CA880C-AFE4-43CB-926C-59AC48496112}"/>
 				</Class>