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@@ -19,12 +19,13 @@ namespace MultiplayerSample
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AZ_RTTI(MultiplayerSample::SpawnDecalConfig, "{FC3DA616-174B-48FD-9BFB-BC277132FB47}");
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AZ_RTTI(MultiplayerSample::SpawnDecalConfig, "{FC3DA616-174B-48FD-9BFB-BC277132FB47}");
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inline static void Reflect(AZ::ReflectContext* context);
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inline static void Reflect(AZ::ReflectContext* context);
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- float m_scale = 1.0f; // Scale in meters
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- float m_opacity = 1.0f; // How visible the decal is
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- float m_attenutationAngle = 1.0f; // How much to attenuate based on the angle of the geometry vs the decal
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+ float m_scale = 1.0f; // Scale in meters.
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+ float m_opacity = 1.0f; // How visible the decal is.
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+ float m_attenutationAngle = 1.0f; // How much to attenuate based on the angle of the geometry vs the decal.
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float m_lifeTime = 0.0f; // Time until the decal begins to fade, in seconds.
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float m_lifeTime = 0.0f; // Time until the decal begins to fade, in seconds.
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float m_fadeTime = 1.0f; // Time it takes the decal to fade, in seconds.
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float m_fadeTime = 1.0f; // Time it takes the decal to fade, in seconds.
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- uint8_t m_sortKey = 0; // Higher numbers sort in front of lower numbers
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+ float m_thickness = 1.0f; // How thick the decal should be on the z axis.
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+ uint8_t m_sortKey = 0; // Higher numbers sort in front of lower numbers.
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};
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};
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void SpawnDecalConfig::Reflect(AZ::ReflectContext* context)
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void SpawnDecalConfig::Reflect(AZ::ReflectContext* context)
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@@ -38,6 +39,7 @@ namespace MultiplayerSample
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->Field("AttenuationAngle", &SpawnDecalConfig::m_attenutationAngle)
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->Field("AttenuationAngle", &SpawnDecalConfig::m_attenutationAngle)
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->Field("LifeTime", &SpawnDecalConfig::m_lifeTime)
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->Field("LifeTime", &SpawnDecalConfig::m_lifeTime)
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->Field("FadeTime", &SpawnDecalConfig::m_fadeTime)
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->Field("FadeTime", &SpawnDecalConfig::m_fadeTime)
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+ ->Field("Thickness", &SpawnDecalConfig::m_thickness)
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->Field("SortKey", &SpawnDecalConfig::m_sortKey)
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->Field("SortKey", &SpawnDecalConfig::m_sortKey)
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;
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;
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@@ -57,6 +59,8 @@ namespace MultiplayerSample
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->Attribute(AZ::Edit::Attributes::Min, 0.0f)
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->Attribute(AZ::Edit::Attributes::Min, 0.0f)
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->DataElement(AZ::Edit::UIHandlers::Default, &SpawnDecalConfig::m_fadeTime, "Fade time", "How long the decal should spend fading out at the end of its life time.")
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->DataElement(AZ::Edit::UIHandlers::Default, &SpawnDecalConfig::m_fadeTime, "Fade time", "How long the decal should spend fading out at the end of its life time.")
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->Attribute(AZ::Edit::Attributes::Min, 0.0f)
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->Attribute(AZ::Edit::Attributes::Min, 0.0f)
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+ ->DataElement(AZ::Edit::UIHandlers::Default, &SpawnDecalConfig::m_thickness, "Thickness", "How thick the decal should be on the z axis.")
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+ ->Attribute(AZ::Edit::Attributes::Min, 0.0f)
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->DataElement(AZ::Edit::UIHandlers::Default, &SpawnDecalConfig::m_sortKey, "Sort key", "Used to sort the decal with other decals. Higher numbered decals show on top of lower number decals.")
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->DataElement(AZ::Edit::UIHandlers::Default, &SpawnDecalConfig::m_sortKey, "Sort key", "Used to sort the decal with other decals. Higher numbered decals show on top of lower number decals.")
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;
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;
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}
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}
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@@ -74,6 +78,8 @@ namespace MultiplayerSample
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->Property("opacity", BehaviorValueProperty(&SpawnDecalConfig::m_opacity))
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->Property("opacity", BehaviorValueProperty(&SpawnDecalConfig::m_opacity))
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->Property("m_attenutationAngle", BehaviorValueProperty(&SpawnDecalConfig::m_attenutationAngle))
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->Property("m_attenutationAngle", BehaviorValueProperty(&SpawnDecalConfig::m_attenutationAngle))
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->Property("m_lifeTime", BehaviorValueProperty(&SpawnDecalConfig::m_lifeTime))
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->Property("m_lifeTime", BehaviorValueProperty(&SpawnDecalConfig::m_lifeTime))
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+ ->Property("m_fadeTime", BehaviorValueProperty(&SpawnDecalConfig::m_fadeTime))
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+ ->Property("m_thickness", BehaviorValueProperty(&SpawnDecalConfig::m_thickness))
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->Property("m_sortKey", BehaviorValueProperty(&SpawnDecalConfig::m_sortKey))
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->Property("m_sortKey", BehaviorValueProperty(&SpawnDecalConfig::m_sortKey))
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;
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;
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}
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}
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