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@@ -15,7 +15,7 @@
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<ComponentRelation Constraint="Required" HasController="true" Name="SimplePlayerCameraComponent" Namespace="MultiplayerSample" Include="Source/Components/SimplePlayerCameraComponent.h" />
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<ComponentRelation Constraint="Weak" HasController="true" Name="WasdPlayerMovementComponent" Namespace="MultiplayerSample" Include="Source/Components/WasdPlayerMovementComponent.h" />
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- <NetworkProperty Type="CharacterAnimStateBitset" Name="ActiveAnimStates" Init="false" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" GenerateEventBindings="false" Description="Bitset of active animation states" />
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+ <NetworkProperty Type="CharacterAnimStateBitset" Name="ActiveAnimStates" Init="false" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="false" Description="Bitset of active animation states" />
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<ArchetypeProperty Type="AZStd::string" Name="VelocityParamName" Init="" ExposeToEditor="true" Description="Anim graph velocity parameter"/>
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<ArchetypeProperty Type="AZStd::string" Name="AimTargetParamName" Init="" ExposeToEditor="true" Description="Anim graph aim target parameter"/>
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