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latencies output back to long. changed matchmaking menu to say 'matchmaking menu' instead of 'global playetest'; this should be used for demo purposes, not just the playtest

Signed-off-by: Gene Walters <[email protected]>
Gene Walters 1 rok temu
rodzic
commit
4a10cb25a8

+ 1 - 1
MPSGameLift/Code/Source/MatchmakingSystemComponent.cpp

@@ -265,7 +265,7 @@ namespace MPSGameLift
         AZStd::string httpLatenciesParam;
         for (auto const& [region, latencyMs] : regionalLatencies)
         {
-            httpLatenciesParam += AZStd::string::format("%s_%u_", region.c_str(), aznumeric_cast<uint32_t>(latencyMs.count()));
+            httpLatenciesParam += AZStd::string::format("%s_%" PRIi64 "_", region.c_str(), aznumeric_cast<uint32_t>(latencyMs.count()));
         }
 
         httpLatenciesParam.pop_back();  // pop the trailing underscore

+ 1 - 1
MPSGameLift/UICanvases/GameLiftFlexMatchConnect.uicanvas

@@ -388,7 +388,7 @@
 									<Class name="AZ::Component" field="BaseClass1" type="{EDFCB2CF-F75D-43BE-B26B-F35821B29247}">
 										<Class name="AZ::u64" field="Id" value="12828539051950803092" type="{D6597933-47CD-4FC8-B911-63F3E2B0993A}"/>
 									</Class>
-									<Class name="AZStd::string" field="Text" value="Global Playtest" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
+									<Class name="AZStd::string" field="Text" value="Matchmaking Menu" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
 									<Class name="bool" field="MarkupEnabled" value="false" type="{A0CA880C-AFE4-43CB-926C-59AC48496112}"/>
 									<Class name="Color" field="Color" value="1.0000000 1.0000000 1.0000000 1.0000000" type="{7894072A-9050-4F0F-901B-34B1A0D29417}"/>
 									<Class name="float" field="Alpha" value="1.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>