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@@ -17,7 +17,6 @@
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namespace MultiplayerSample
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{
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- constexpr static float SecondsToMs = 1000.f;
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NetworkAiComponentController::NetworkAiComponentController(NetworkAiComponent& parent)
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: NetworkAiComponentControllerBase(parent)
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@@ -25,6 +24,8 @@ namespace MultiplayerSample
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}
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#if AZ_TRAIT_SERVER
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+ constexpr static float SecondsToMs = 1000.f;
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+
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void NetworkAiComponentController::TickMovement(NetworkPlayerMovementComponentController& movementController, float deltaTime)
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{
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// TODO: Execute this tick only if this component is owned by this endpoint (currently ticks on server only)
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