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Update README.md to explicitly mention LFS (#383)

Add note about LFS setup as its easy to forget.

---------

Signed-off-by: Pip Potter <[email protected]>
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      README.md

+ 13 - 1
README.md

@@ -117,7 +117,7 @@ These instructions use the following installation paths. Be sure to substitute y
    echo o3de-multiplayersample-assets > C:/o3de/.git/info/exclude
    ```
 
-## Step 1a. Ensure your branches match
+### Step 1a. Ensure your branches match
 
 Before building the project, ensure that o3de, o3de-multiplayersample and o3de-multiplayersample-assets are all cloned from the same named branches. For example, if you are using the **development** branch of o3de-multiplayersample, then it must be matched with the **development** branches of o3de, and o3de-multiplayersample-assets. Ensure that you update the submodules in o3de-multiplayersample-assets when switching branches in that repository.
 
@@ -127,6 +127,18 @@ For each O3DE release, repositories that have been updated to match the release
 
 Branches can be checked out using standard Git commands, for example, `git checkout tags/<tag> -b <local branch name>`.
 
+### Step 1b. Verify you have the LFS files.
+
+Verify that you have all of the files from the LFS endpoint. For each cloned repository, run:
+
+```
+git lfs pull
+```
+
+If using your own fork, complete LFS setup by updating the [LFS Url](https://www.o3de.org/docs/welcome-guide/setup/setup-from-github/#fork-and-clone). 
+
+If you have problems with working with LFS, see the troubleshooting guide: https://github.com/o3de/o3de/wiki/Git-LFS-Troubleshooting.
+
 ## Step 2. Register the engine, the project, and the Gems
 
 ### Option #1 - Use the CLI