|
@@ -117,7 +117,7 @@ These instructions use the following installation paths. Be sure to substitute y
|
|
|
echo o3de-multiplayersample-assets > C:/o3de/.git/info/exclude
|
|
|
```
|
|
|
|
|
|
-## Step 1a. Ensure your branches match
|
|
|
+### Step 1a. Ensure your branches match
|
|
|
|
|
|
Before building the project, ensure that o3de, o3de-multiplayersample and o3de-multiplayersample-assets are all cloned from the same named branches. For example, if you are using the **development** branch of o3de-multiplayersample, then it must be matched with the **development** branches of o3de, and o3de-multiplayersample-assets. Ensure that you update the submodules in o3de-multiplayersample-assets when switching branches in that repository.
|
|
|
|
|
@@ -127,6 +127,18 @@ For each O3DE release, repositories that have been updated to match the release
|
|
|
|
|
|
Branches can be checked out using standard Git commands, for example, `git checkout tags/<tag> -b <local branch name>`.
|
|
|
|
|
|
+### Step 1b. Verify you have the LFS files.
|
|
|
+
|
|
|
+Verify that you have all of the files from the LFS endpoint. For each cloned repository, run:
|
|
|
+
|
|
|
+```
|
|
|
+git lfs pull
|
|
|
+```
|
|
|
+
|
|
|
+If using your own fork, complete LFS setup by updating the [LFS Url](https://www.o3de.org/docs/welcome-guide/setup/setup-from-github/#fork-and-clone).
|
|
|
+
|
|
|
+If you have problems with working with LFS, see the troubleshooting guide: https://github.com/o3de/o3de/wiki/Git-LFS-Troubleshooting.
|
|
|
+
|
|
|
## Step 2. Register the engine, the project, and the Gems
|
|
|
|
|
|
### Option #1 - Use the CLI
|