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@@ -19,6 +19,8 @@ namespace MultiplayerSample
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AZ_RTTI(MultiplayerSample::SpawnDecalConfig, "{FC3DA616-174B-48FD-9BFB-BC277132FB47}");
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AZ_RTTI(MultiplayerSample::SpawnDecalConfig, "{FC3DA616-174B-48FD-9BFB-BC277132FB47}");
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inline static void Reflect(AZ::ReflectContext* context);
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inline static void Reflect(AZ::ReflectContext* context);
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+ virtual ~SpawnDecalConfig() = default;
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+
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AZ::Data::AssetId m_materialAssetId; // Asset Id of the material.
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AZ::Data::AssetId m_materialAssetId; // Asset Id of the material.
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float m_scale = 1.0f; // Scale in meters.
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float m_scale = 1.0f; // Scale in meters.
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float m_opacity = 1.0f; // How visible the decal is.
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float m_opacity = 1.0f; // How visible the decal is.
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