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@@ -108,7 +108,9 @@ MultiplayerSample.ServerLauncher.exe --console-command-file=server.cfg
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#### Running the Server in the Editor
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-Refer to the O3DE document [Test Multiplayer Games in the O3DE Editor](https://o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-gem/test-in-editor/), to set up required console variables (cvar) to support play in editor with servers. Ensure you configure ```editorsv_enabled``` and ```editorsv_launch``` as required. See the [Console Variable Tutorial](https://o3de.org/docs/user-guide/engine/cvars) for more details on setting and using cvars.
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+By default, launching a local server from the editor during Play Mode is enabled. To disable this behavior, update the `editorsv_enabled` value in the `editor.cfg` file to `false`.
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+Refer to the O3DE document [Test Multiplayer Games in the O3DE Editor](https://o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-gem/test-in-editor/) for the complete list of console variables (cvar) which support play in the editor with servers.
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#### Running the Client
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