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Update Gem/Code/Source/Components/Multiplayer/EnergyBallComponent.cpp

Co-authored-by: Mike Balfour <[email protected]>
Signed-off-by: Karl Berg <[email protected]>
Karl Berg 2 years ago
parent
commit
83dcff9937
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Gem/Code/Source/Components/Multiplayer/EnergyBallComponent.cpp

+ 1 - 1
Gem/Code/Source/Components/Multiplayer/EnergyBallComponent.cpp

@@ -279,7 +279,7 @@ namespace MultiplayerSample
         const Multiplayer::NetEntityId netEntityId = GetNetEntityId();
         const Multiplayer::NetEntityId netEntityId = GetNetEntityId();
         AZ::Interface<AZ::IEventScheduler>::Get()->AddCallback([netEntityId]
         AZ::Interface<AZ::IEventScheduler>::Get()->AddCallback([netEntityId]
             {
             {
-                // Fetch the entity handle, ensure its still valid
+                // Fetch the entity handle, ensure it's still valid
                 const Multiplayer::ConstNetworkEntityHandle entityHandle = Multiplayer::GetNetworkEntityManager()->GetEntity(netEntityId);
                 const Multiplayer::ConstNetworkEntityHandle entityHandle = Multiplayer::GetNetworkEntityManager()->GetEntity(netEntityId);
                 if (entityHandle.Exists())
                 if (entityHandle.Exists())
                 {
                 {