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@@ -28,8 +28,6 @@ Many of the FX have a **Color Intensity** property that you can modify to adjust
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The Armor Power Up is not a particle system, but rather mesh and shader asset.
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The Armor Power Up is not a particle system, but rather mesh and shader asset.
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<video type="video/mp4" src="./readme_media/ArmorPowerUp.mp4" width=400 loop="true">
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<video type="video/mp4" src="./readme_media/ArmorPowerUp.mp4" width=400 loop="true">
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The effect is triggered by the **Slider** property on the `ArmorPowerUp.material`.
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The effect is triggered by the **Slider** property on the `ArmorPowerUp.material`.
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