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testing

Signed-off-by: Mike Cronin <[email protected]>
Mike Cronin 2 anni fa
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      PopcornFX/README.md

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PopcornFX/README.md

@@ -28,8 +28,6 @@ Many of the FX have a **Color Intensity** property that you can modify to adjust
 
 
 The Armor Power Up is not a particle system, but rather mesh and shader asset.
 The Armor Power Up is not a particle system, but rather mesh and shader asset.
 
 
-![](./readme_media/ArmorPowerUp.mp4)
-
 <video type="video/mp4" src="./readme_media/ArmorPowerUp.mp4" width=400 loop="true">
 <video type="video/mp4" src="./readme_media/ArmorPowerUp.mp4" width=400 loop="true">
 
 
 The effect is triggered by the **Slider** property on the `ArmorPowerUp.material`.
 The effect is triggered by the **Slider** property on the `ArmorPowerUp.material`.