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@@ -24,9 +24,9 @@ namespace MultiplayerSample
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AZ_CVAR(AZ::Vector3, cl_cameraColliderSize, AZ::Vector3(0.5f, 0.1f, 0.3f), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Temporary collider size for player camera");
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AZ_CVAR(bool, cl_drawCameraCollider, false, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Draw the camera collider");
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AZ_CVAR(bool, cl_cameraBlendingEnabled, false, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "When active, blends the camera aim angles.");
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- AZ_CVAR(float, cl_cameraFovSprintModifier, 15.0f, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Controls how much to adjust camera FOV when sprinting");
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- AZ_CVAR(float, cl_cameraZoomSprintModifier, -0.5f, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Controls how much to adjust camera zoom when sprinting");
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- AZ_CVAR(float, cl_cameraSprintBlendRate, 0.125f, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The rate at which to blend into sprint camera");
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+ AZ_CVAR(float, cl_cameraFovSprintModifier, 10.0f, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Controls how much to adjust camera FOV when sprinting");
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+ AZ_CVAR(float, cl_cameraZoomSprintModifier, -0.3f, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Controls how much to adjust camera zoom when sprinting");
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+ AZ_CVAR(float, cl_cameraSprintBlendRate, 0.25f, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The rate at which to blend into sprint camera");
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NetworkSimplePlayerCameraComponentController::NetworkSimplePlayerCameraComponentController(NetworkSimplePlayerCameraComponent& parent)
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: NetworkSimplePlayerCameraComponentControllerBase(parent)
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