Explorar el Código

Fixed export project example command in documentation.

Signed-off-by: Chris Galvan <[email protected]>
Chris Galvan hace 2 años
padre
commit
cd3e113c84
Se han modificado 2 ficheros con 3 adiciones y 1 borrados
  1. 2 0
      .gitignore
  2. 1 1
      Documentation/O3DEMPSProjectExportTesting.md

+ 2 - 0
.gitignore

@@ -10,3 +10,5 @@ _savebackup/
 Sounds/wwise_project/*.wsettings
 CMakeUserPresets.json
 *.code-workspace
+AssetBundling/AssetLists/
+AssetBundling/Bundles/

+ 1 - 1
Documentation/O3DEMPSProjectExportTesting.md

@@ -52,7 +52,7 @@ After setting those variables, navigate to that directory, and run the export co
 ```bash
 
 # On Windows
-%O3DE_PATH%\scripts\o3de export-project -es %O3DE_PATH%\scripts\o3de\ExportScripts\export_standalone_monolithic_project_centric.py -pp %O3DE_PROJECT_PATH% -out %OUTPUT_PATH% -cfg release -a zip -nounified -gpfp launch_client.cfg -spfp launch_client.cfg -code -assets -ll INFO -sl \path\to\o3de-multiplayersample\AssetBundling\SeedLists\BasePopcornFxSeedList.seed -sl %O3DE_PROJECT_PATH%\AssetBundling\SeedLists\GameSeedList.seed -sl %O3DE_PROJECT_PATH%\AssetBundling\SeedLists\VFXSeedList.seed 
+%O3DE_PATH%\scripts\o3de export-project -es %O3DE_PATH%\scripts\o3de\ExportScripts\export_standalone_monolithic_project_centric.py -pp %O3DE_PROJECT_PATH% -out %OUTPUT_PATH% -cfg release -a zip -nounified -gpfp launch_client.cfg -spfp launch_client.cfg -code -assets -ll INFO -sl %O3DE_PROJECT_PATH%\AssetBundling\SeedLists\BasePopcornFxSeedList.seed -sl %O3DE_PROJECT_PATH%\AssetBundling\SeedLists\GameSeedList.seed -sl %O3DE_PROJECT_PATH%\AssetBundling\SeedLists\VFXSeedList.seed
 
 # On Linux
 $O3DE_PATH/scripts/o3de export-project -es $O3DE_PATH/scripts/o3de/ExportScripts/export_standalone_monolithic_project_centric.py -pp $O3DE_PROJECT_PATH -out $OUTPUT_PATH -cfg release -a zip -nounified -gpfp launch_client.cfg -spfp launch_client.cfg -code -assets -ll INFO -sl $O3DE_PROJECT_PATH/AssetBundling/SeedLists/BasePopcornFxSeedList.seed -sl $O3DE_PROJECT_PATH/AssetBundling/SeedLists/GameSeedList.seed -sl $O3DE_PROJECT_PATH/AssetBundling/SeedLists/VFXSeedList.seed