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@@ -22,7 +22,7 @@ Game features:
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* Configurable gem spawning patterns per round to drive player exploration
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* Support for 1 to 15 players
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* Rich sounds and visual effects support
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-* Teleporters to aid player exploration
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+* Teleporters to aid player exploration and to demonstrate moving players.
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* Many points of extensibility
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> A player can win the whole game early by reaching a score of 400. See the [Gameplay Configuration](Documentation/GamplayConfiguration.md) docs.
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@@ -73,7 +73,7 @@ These instructions use the following installation paths. Be sure to substitute y
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Cloning into 'o3de-multiplayersample'...
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```
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-3. Clone the assets. In this example the assets are cloned beside the muliplayersample project.
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+3. Clone the assets. In this example the assets are cloned beside the multiplayersample project.
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```shell
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git clone https://github.com/o3de/o3de-multiplayersample-assets.git
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@@ -159,7 +159,7 @@ If you've already built the O3DE engine, use the O3DE project manager to open an
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1. Run `o3de.exe`. If you used the engine build instructions from the [Getting Started](https://www.o3de.org/docs/welcome-guide/) guide, `o3de.exe` can be found at `C:/o3de/build/windows/bin/profile/o3de.exe`.
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-1. (Optional) If MultiplayerSample is not in the **My Projects** view, then click the **New Project...** drop down and select **Open Existing Project**. Select the o3de-mulitplayersample project. See the [Project Manager User Guide](https://www.o3de.org/docs/user-guide/project-config/project-manager/#projects) for details.
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+1. (Optional) If MultiplayerSample is not in the **My Projects** view, then click the **New Project...** drop down and select **Open Existing Project**. Select the o3de-multiplayersample project. See the [Project Manager User Guide](https://www.o3de.org/docs/user-guide/project-config/project-manager/#projects) for details.
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1. You can choose **Build** in Project Manager to build the project, and skip the following **Step 3. Configure and build** steps.
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@@ -289,9 +289,9 @@ When debugging set `net_UdpTimeoutConnections` to false. This prevents connectio
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This project ships with several levels, the ones of note are:
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-1. `NewStarBase` - The main game level. Also the default level.
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-2. `GamePlayTest` - Everything needed for gameplay, but in a tiny, fast-loading level. All game objects (Gems, HUD, and so on) are included.
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-3. `StartMenu` - An example menu to join, host, and connect to servers.
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+1. `NewStarBase` - The main game level (the default level for gameplay).
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+2. `StartMenu` - An example menu to join, host, and connect to servers.
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+3. `GamePlayTest` - Everything needed for gameplay, but in a tiny, fast-loading level. All game objects (Gems, HUD, and so on) are included.
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4. `MultiplayerScriptingSample` - An example of scripts for Multiplayer.
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Other levels in the project are used for testing or performance evaluation purposes and are considered experimental.
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@@ -306,10 +306,12 @@ You can contribute by [reporting issues and making feature requests](https://git
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## Documentation
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-| Link | Description |
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-|-----------------------------------------------------------------|-----------------------------------|
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-| [README_LINUX](README_LINUX.md) | Linux specific setup instructions |
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-| [Gameplay Configuration](Documentation/GamplayConfiguration.md) | How to adjust gameplay settings |
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+| Link | Description |
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+|-----------------------------------------------------------------|---------------------------------------------------------------------------|
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+| [README_LINUX](README_LINUX.md) | Linux specific setup instructions |
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+| [Release Notes](Documentation/ReleaseNotes.md) | Release notes and known issues per major release |
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+| [Gameplay Configuration](Documentation/GamplayConfiguration.md) | How to adjust gameplay settings |
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+| [Packaging MPS](Documentation/PackedAssetBuilds.md) | How to build and package MPS for distribution or running servers remotely |
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## O3DE Useful Links
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