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@@ -65,10 +65,8 @@ This option will output all the project binaries in the project's build folder e
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# example configure command
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> cmake c:/path/to/o3de -B c:/path/to/o3de-multiplayersample/build -G "Visual Studio 16" -DLY_3RDPARTY_PATH="c:/3rdparty" -DLY_PROJECTS="c:/path/to/o3de-multiplayersample"
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-# example build commands
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-> cmake --build c:/path/to/o3de-multiplayersample/build --target Editor MultiplayerSample.GameLauncher --config profile -- /m /nologo
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-
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-> cmake --build c:/path/to/o3de-multiplayersample/build --target Editor MultiplayerSample.ServerLauncher --config profile -- /m /nologo
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+# example build command
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+> cmake --build c:/path/to/o3de-multiplayersample/build --target Editor MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher --config profile -- /m /nologo
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```
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#### Option #2 - Engine-centric approach to building a project
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@@ -79,10 +77,8 @@ This option will output all the project and engine binaries in the engine's buil
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# example configure command
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> cmake c:/path/to/o3de -B c:/path/to/o3de/build -G "Visual Studio 16" -DLY_3RDPARTY_PATH="c:/3rdparty" -DLY_PROJECTS="c:/path/to/o3de-multiplayersample"
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-# example build commands
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-> cmake --build c:/path/to/o3de/build --target Editor MultiplayerSample.GameLauncher --config profile -- /m /nologo
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-
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-> cmake --build c:/path/to/o3de/build --target Editor MultiplayerSample.ServerLauncher --config profile -- /m /nologo
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+# example build command
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+> cmake --build c:/path/to/o3de/build --target Editor MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher --config profile -- /m /nologo
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```
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### Step 4. Setup Client and Server
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