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[Audio] Workaround for a bug causing some explosions to get cut off.

hexanyaudio-ocooper 2 년 전
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e3f9fdf167

+ 1 - 1
Sounds/wwise/MultiplayerSample_SoundBank.bnk

@@ -1,3 +1,3 @@
 version https://git-lfs.github.com/spec/v1
-oid sha256:a37a3bbc7b8c1bdda126e0ed92295a36769df86505c022692db6ecee5126d67d
+oid sha256:e26efb95f47ba277d16fec0b7ce36c9b04ebcd836ace81782c64a13b9419f7de
 size 63086512

+ 3 - 2
Sounds/wwise_project/Actor-Mixer Hierarchy/AMPS/INT.wwu

@@ -2655,7 +2655,8 @@
 													<ChildrenList>
 														<AudioFileSource Name="sx_int_defenseTurret_explosion_02" ID="{A0C901C0-5D64-4E60-B58E-89A4D3E513F6}">
 															<PropertyList>
-																<Property Name="TrimBegin" Type="Real64" Value="0.62066"/>
+																<Property Name="OverrideWavLoop" Type="bool" Value="True"/>
+																<Property Name="TrimBegin" Type="Real64" Value="0.62065"/>
 															</PropertyList>
 															<Language>SFX</Language>
 															<AudioFile>Hexany\defenseTurret\sx_int_defenseTurret_explosion_02.wav</AudioFile>
@@ -2739,7 +2740,7 @@
 													<ChildrenList>
 														<AudioFileSource Name="sx_int_defenseTurret_explosion_04" ID="{5B684FF1-31EB-4214-93A2-49C6CB50B99D}">
 															<PropertyList>
-																<Property Name="TrimBegin" Type="Real64" Value="0.62067"/>
+																<Property Name="TrimBegin" Type="Real64" Value="0.62065"/>
 															</PropertyList>
 															<Language>SFX</Language>
 															<AudioFile>Hexany\defenseTurret\sx_int_defenseTurret_explosion_04.wav</AudioFile>

+ 1 - 1
Sounds/wwise_project/GeneratedSoundBanks/Windows/MultiplayerSample_SoundBank.bnk

@@ -1,3 +1,3 @@
 version https://git-lfs.github.com/spec/v1
-oid sha256:a37a3bbc7b8c1bdda126e0ed92295a36769df86505c022692db6ecee5126d67d
+oid sha256:e26efb95f47ba277d16fec0b7ce36c9b04ebcd836ace81782c64a13b9419f7de
 size 63086512