瀏覽代碼

Quick update

Signed-off-by: Pip Potter <[email protected]>
Pip Potter 3 年之前
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共有 1 個文件被更改,包括 6 次插入2 次删除
  1. 6 2
      README.md

+ 6 - 2
README.md

@@ -101,14 +101,18 @@ If these cfg files are not present, create them as they will be used to when lau
 
 #### Running the Server
 
-> **Note**: Refer to the O3DE document [Test Multiplayer Games in the O3DE Editor](https://o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-gem/test-in-editor/), to set up required console variables (cvar) to support play in editor with servers. Ensure you add ```editorsv_enabled=true``` and ```editorsv_launch=true``` to the appropriate .cfg file or to the Editor launcher path. See the [Console Variable Tutorial]((https://o3de.org/docs/user-guide/engine/cvars/#using-the-cvar)) for more details on setting and using cvars.
-
 A server can be run as follows
 
 ```shell
 MultiplayerSample.ServerLauncher.exe --console-command-file=server.cfg 
 ```
 
+#### Running the Server in the Editor
+
+Refer to the O3DE document [Test Multiplayer Games in the O3DE Editor](https://o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-gem/test-in-editor/), to set up required console variables (cvar) to support play in editor with servers. Ensure you configure ```editorsv_enabled``` and ```editorsv_launch``` as required. See the [Console Variable Tutorial]((https://o3de.org/docs/user-guide/engine/cvars/#using-the-cvar)) for more details on setting and using cvars.
+
+
+#### Running the Client
 A client can be run with:
 
 ```shell