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@@ -101,14 +101,18 @@ If these cfg files are not present, create them as they will be used to when lau
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#### Running the Server
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-> **Note**: Refer to the O3DE document [Test Multiplayer Games in the O3DE Editor](https://o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-gem/test-in-editor/), to set up required console variables (cvar) to support play in editor with servers. Ensure you add ```editorsv_enabled=true``` and ```editorsv_launch=true``` to the appropriate .cfg file or to the Editor launcher path. See the [Console Variable Tutorial]((https://o3de.org/docs/user-guide/engine/cvars/#using-the-cvar)) for more details on setting and using cvars.
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-
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A server can be run as follows
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```shell
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MultiplayerSample.ServerLauncher.exe --console-command-file=server.cfg
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```
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+#### Running the Server in the Editor
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+Refer to the O3DE document [Test Multiplayer Games in the O3DE Editor](https://o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-gem/test-in-editor/), to set up required console variables (cvar) to support play in editor with servers. Ensure you configure ```editorsv_enabled``` and ```editorsv_launch``` as required. See the [Console Variable Tutorial]((https://o3de.org/docs/user-guide/engine/cvars/#using-the-cvar)) for more details on setting and using cvars.
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+#### Running the Client
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A client can be run with:
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```shell
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