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@@ -11,6 +11,7 @@
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AzCore/Serialization/EditContextConstants.inl>
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+#include <AzFramework/Session/ISessionHandlingRequests.h>
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#include <Source/AutoGen/AutoComponentTypes.h>
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#include <Source/AutoGen/AutoComponentTypes.h>
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#include <Source/Weapons/WeaponTypes.h>
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#include <Source/Weapons/WeaponTypes.h>
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@@ -107,7 +108,10 @@ namespace MultiplayerSample
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return AZ::TICK_PLACEMENT + 2;
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return AZ::TICK_PLACEMENT + 2;
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}
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}
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- AZStd::pair<Multiplayer::PrefabEntityId, AZ::Transform> MultiplayerSampleSystemComponent::OnPlayerJoin(uint64_t userId)
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+ AZStd::pair<Multiplayer::PrefabEntityId, AZ::Transform> MultiplayerSampleSystemComponent::OnPlayerJoin(
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+ uint64_t userId,
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+ [[maybe_unused]] AzFramework::PlayerConnectionConfig config,
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+ [[maybe_unused]] Multiplayer::LongNetworkString ticket)
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{
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{
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auto sv_playerSpawnAssetLowerCase = static_cast<AZ::CVarFixedString>(sv_playerSpawnAsset);
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auto sv_playerSpawnAssetLowerCase = static_cast<AZ::CVarFixedString>(sv_playerSpawnAsset);
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AZStd::to_lower(sv_playerSpawnAssetLowerCase.begin(), sv_playerSpawnAssetLowerCase.end());
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AZStd::to_lower(sv_playerSpawnAssetLowerCase.begin(), sv_playerSpawnAssetLowerCase.end());
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