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Wip. Adding match rest time to network match xml

Signed-off-by: Gene Walters <[email protected]>
Gene Walters 2 年之前
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共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 2 1
      Gem/Code/Source/AutoGen/NetworkMatchComponent.AutoComponent.xml

+ 2 - 1
Gem/Code/Source/AutoGen/NetworkMatchComponent.AutoComponent.xml

@@ -27,7 +27,8 @@
     <ArchetypeProperty Type="float"  Name="RoundDuration"  Init="120.f" ExposeToEditor="true" Description="Total time of a round in seconds" />
     <ArchetypeProperty Type="uint16_t"  Name="TotalRounds"  Init="3" ExposeToEditor="true" Description="Total number of rounds" />
     <ArchetypeProperty Type="uint16_t"  Name="RespawnPenaltyPercent" Init="50" ExposeToEditor="true" Description="Percent of score to deduct on armor depletion"/>
-    <ArchetypeProperty Type="float"  Name="RestDurationBetweenRounds"  Init="10.0f" ExposeToEditor="true" Description="The time between rounds to rest and look at the score." />
+    <ArchetypeProperty Type="float"  Name="RestDurationBetweenRounds"  Init="15.0f" ExposeToEditor="true" Description="The time between rounds to rest and look at the score." />
+    <ArchetypeProperty Type="float"  Name="RestDurationBetweenMatches"  Init="20.0f" ExposeToEditor="true" Description="The time between matches to rest and look at the score." />
 
     <RemoteProcedure Name="RPC_EndMatch" InvokeFrom="Authority" HandleOn="Client" IsPublic="false" IsReliable="true"
                     GenerateEventBindings="" Description="Send match over event and results">