Commit History

Author SHA1 Message Date
  kberg-amzn 40dbea5035 Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup 2 years ago
  kberg-amzn 1d92838786 Jumppad effects are now predictive and run during process input, allowing jumping to work seamlessly even at high latencies 2 years ago