Commit History

Author SHA1 Message Date
  Mike Balfour 7955d0913b Fix MPS energy balls (#416) 2 years ago
  kberg-amzn a3a8d0a138 Bug fixes, tweaks, and addressing code review feedback 2 years ago
  kberg-amzn 4822107362 Altering the method used to spawn network prefabs to use the standard multiplayer prefab spawning interface. This avoids issues related to the ticketing system. 2 years ago
  kberg-amzn 8be297505d Refactors the energy cannon and energy ball so that more than one projectile can be spawned at a time, and allows projectile movement to be controlled by gameplay/script. Adds a new prefab called the bubble cannon that demonstrates this flexibility. 2 years ago
  kberg-amzn 18cf3b1d40 Updates and fixes to the weapon effects bus, and hooking up the energy ball 2 years ago
  kberg-amzn e4a11505d6 Fixes bugs where the effect offset was not correctly accounting for the parents transform 2 years ago
  kberg-amzn 5b2929b1ec Changes to incorporate the new energy cannon model and line up all its effects 2 years ago
  kberg-amzn 40dbea5035 Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup 2 years ago
  kberg-amzn d6feb41e80 Updates from PR feedback 2 years ago
  kberg-amzn 96ad4488ec Fixing up the energy cannon. Adding assets and effects, removing setreg and knockback and adding component based configuration for designers to tune directly within the editor 2 years ago
  Olex Lozitskiy 21a495ee57 Merged GameJam branch into development branch (#239) 2 years ago