Olex Lozitskiy
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4cee1b11a0
Stabilization/2305 (as of 4/4/2023) -> development (#305)
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2 years ago |
Olex Lozitskiy
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 years ago |
Gene Walters
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d3f9b5b7f4
Renaming NetworkWasdPlayerMovementComponent to NetworkPlayerMovementComponent
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3 years ago |
Gene Walters
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0c00bb3d74
Merge branch 'development' into LYN6610_UXFeedbackRenameComponents
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3 years ago |
puvvadar
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f0b17fa8dc
Update NetworkAnimationComponent pre render hooks
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3 years ago |
Gene Walters
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71fc2772ed
Received feedback that the multiplayer component names may be confused for normal (not multiplayer) components. Renaming a few MP components to include Network in the name.
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3 years ago |
Gene Walters
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93385d27f7
Moved NetworkCharacterComponent out of MPSample and into MP gem
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4 years ago |
Gene Walters
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5fdbaa5c03
Moving walkspeed, sprintspeed, etc out of NetworkCharacterComponent and into WASDPlayer. NetworkCharacter will be moved into the Multiplayer Gem so didn't want game specific values in there
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4 years ago |
Esteban Papp
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debd405612
Fix for w4267 (#45)
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4 years ago |
kberg-amzn
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5283ae1c1a
Some bug fixes, plus initial but unfinished port of multiplayer weapons code
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4 years ago |
AMZN-Olex
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e7d22b7afc
Merged main
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4 years ago |
Steve Pham
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bb83e9c6c1
Final update copyright headers to reference license files at the repo root (#23)
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4 years ago |
AMZN-Olex
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7be7f4130e
Merged with latest upstream/main
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4 years ago |
AMZN-Olex
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08e20b2acc
Improvements for testing
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4 years ago |
Steve Pham
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4980f96919
Applying copyright update script for O3DE to MultiplayerSample (#18)
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4 years ago |
Steve Pham
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3f9849eab8
Applying copyright update script for O3DE to MultiplayerSample (#18)
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4 years ago |
karlberg
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1dce201881
Updates to the multiplayer sample to fix movement with multiple clients connected
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4 years ago |
karlberg
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7cb9ddced2
Various bug fixes for local prediction
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4 years ago |
karlberg
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80e0a6962b
Updates to enable 3rd person follow-cam and support for aiming in the multiplayersample demo
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4 years ago |
karlberg
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b61666acc0
Updates to use BURTs more complex anim graph
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4 years ago |
karlberg
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3d69acc0c5
Updates to make animations and character movement functional
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4 years ago |
karlberg
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035e752ae4
Updates based on PR feedback
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4 years ago |
karlberg
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abac767ad9
Updates to support networked animations and character hit volumes
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4 years ago |