Pip Potter
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58f5d4253c
Fix Linux Build (#309)
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2 years ago |
Gene Walters
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14d50e85e2
Merge in latest stab.
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2 years ago |
Gene Walters
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88be66a8f2
merging latest stab branch and adding time delay between matches. updated UI to support displaying longer time delays
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2 years ago |
Mike Balfour
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74b98f8be8
Add gem spawning on death (#299)
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2 years ago |
Gene Walters
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d143d0a8d6
Merge pull request #297 from aws-lumberyard-dev/ServerLogMatchResults
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2 years ago |
Gene Walters
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fbd3ce8a21
Wip. Rest time between rounds lengthened to give users more time to see their rank. Added rest time between match network archetype. Still need to properly track when the rest is over via network propery to support players that join in between matches.
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2 years ago |
Gene Walters
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8172313fd6
Print player results to server.log for tracking tournament winners if needed. Sort the players by score (highest score is 1st). If scores are matching, then sort by remaining armor
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2 years ago |
Gene Walters
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e4366aaa63
Adding sv_MpsFirstMatchDelaySeconds to allow devs to delay when a tournament starts. Wip: still doesn't support changing sv_MpsFirstMatchDelaySeconds at runtime because the clients won't hear about.
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2 years ago |
Mike Balfour
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fbbcb0858c
Freeze camera in esc menu
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2 years ago |
Gene Walters
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4b31b3ac2d
Fix compiler errors in HUDComponent bad merge
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2 years ago |
Gene Walters
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37e14ee319
Fixing merge conflicts going from GameJam branch into 2023 May Stabilization branch
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2 years ago |
kberg-amzn
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02e86d260d
Adds new script-bind functionality to the network match component, adds a dolly-zoom like effect to sprinting, and modifies the player controller to have more natural aiming/sprinting behaviour
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2 years ago |
Olex Lozitskiy
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 years ago |