Commit History

Author SHA1 Message Date
  Pip Potter 58f5d4253c Fix Linux Build (#309) 2 years ago
  Gene Walters 14d50e85e2 Merge in latest stab. 2 years ago
  Gene Walters 88be66a8f2 merging latest stab branch and adding time delay between matches. updated UI to support displaying longer time delays 2 years ago
  Mike Balfour 74b98f8be8 Add gem spawning on death (#299) 2 years ago
  Gene Walters d143d0a8d6 Merge pull request #297 from aws-lumberyard-dev/ServerLogMatchResults 2 years ago
  Gene Walters fbd3ce8a21 Wip. Rest time between rounds lengthened to give users more time to see their rank. Added rest time between match network archetype. Still need to properly track when the rest is over via network propery to support players that join in between matches. 2 years ago
  Gene Walters 8172313fd6 Print player results to server.log for tracking tournament winners if needed. Sort the players by score (highest score is 1st). If scores are matching, then sort by remaining armor 2 years ago
  Gene Walters e4366aaa63 Adding sv_MpsFirstMatchDelaySeconds to allow devs to delay when a tournament starts. Wip: still doesn't support changing sv_MpsFirstMatchDelaySeconds at runtime because the clients won't hear about. 2 years ago
  Mike Balfour fbbcb0858c Freeze camera in esc menu 2 years ago
  Gene Walters 4b31b3ac2d Fix compiler errors in HUDComponent bad merge 2 years ago
  Gene Walters 37e14ee319 Fixing merge conflicts going from GameJam branch into 2023 May Stabilization branch 2 years ago
  kberg-amzn 02e86d260d Adds new script-bind functionality to the network match component, adds a dolly-zoom like effect to sprinting, and modifies the player controller to have more natural aiming/sprinting behaviour 2 years ago
  Olex Lozitskiy 21a495ee57 Merged GameJam branch into development branch (#239) 2 years ago