Olex Lozitskiy
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 years ago |
puvvadar
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a47b560110
Update macro naming
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2 years ago |
puvvadar
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9c988650c8
Update components and cleanup CMake
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2 years ago |
Gene Walters
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bb8d465f66
Minor clean up for OnPlayerJoin; updating to use new NetBindMethod for allowing autonomy
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3 years ago |
kberg-amzn
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b1dc11d62f
Adding configuration options that allow the stress test to autospawn a number of entities at a given interval without imgui interaction
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3 years ago |
AMZN-Olex
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7cd5c6ebd3
AI spawn fix, making them autonomous
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3 years ago |
kberg-amzn
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4fa3871524
Merge pull request #82 from aws-lumberyard-dev/ControllerFixes
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3 years ago |
kberg-amzn
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b7f0dfd8fe
Changes to allow for better (safer) controller access, esp in situations where entities may be migrating between hosts
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3 years ago |
AMZN-Olex
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97530e303c
Fix for the release build
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3 years ago |
kberg-amzn
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81a008566d
Changes that allow chaos monkey network AI to migrate cleanly
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3 years ago |
Gene Walters
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d3f9b5b7f4
Renaming NetworkWasdPlayerMovementComponent to NetworkPlayerMovementComponent
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3 years ago |
Gene Walters
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71fc2772ed
Received feedback that the multiplayer component names may be confused for normal (not multiplayer) components. Renaming a few MP components to include Network in the name.
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3 years ago |