Commit History

Author SHA1 Message Date
  kberg-amzn 18cf3b1d40 Updates and fixes to the weapon effects bus, and hooking up the energy ball 2 years ago
  kberg-amzn 653cd37846 Fixes the transforms and events coming out of the weapons system so that it's correct, and some minor tuning of the weapon impact decals on the players laser gun 2 years ago
  kberg-amzn 40dbea5035 Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup 2 years ago
  Mike Balfour fbbcb0858c Freeze camera in esc menu 2 years ago
  kberg-amzn 02e86d260d Adds new script-bind functionality to the network match component, adds a dolly-zoom like effect to sprinting, and modifies the player controller to have more natural aiming/sprinting behaviour 2 years ago
  Olex Lozitskiy 21a495ee57 Merged GameJam branch into development branch (#239) 2 years ago
  puvvadar a47b560110 Update macro naming 2 years ago
  puvvadar 2abcb649b2 Cleanup pass on MPS component cli-ser split 2 years ago
  puvvadar 9c988650c8 Update components and cleanup CMake 2 years ago
  puvvadar 12bebfc53c Prototype of macro based client server split 2 years ago
  puvvadar dd8653bc8f Update IsAuth/Auto naming 3 years ago
  puvvadar c9d46733c3 Updates for OnPlayerJoin changes and fix camera sync 3 years ago
  puvvadar 9509716505 Fix merge conflicts in mps_spawn_interface branch 3 years ago
  puvvadar 479e53f062 Base clamp off network bone position 3 years ago
  puvvadar ae35f7e03f Add shot origin clamp 3 years ago
  puvvadar 9ba6071115 Correct reversed firing logic 3 years ago
  puvvadar 44ac76669a Addressing various issues causing shot desyncs 3 years ago
  kberg-amzn 4fa3871524 Merge pull request #82 from aws-lumberyard-dev/ControllerFixes 3 years ago
  kberg-amzn b7f0dfd8fe Changes to allow for better (safer) controller access, esp in situations where entities may be migrating between hosts 3 years ago
  Olex Lozitskiy c58a48f99d Linux compilation fixes 3 years ago
  kberg-amzn a9d0297197 Fixes a couple issues from CR feedback 3 years ago
  kberg-amzn ae160e0c43 Removing some debug changes 3 years ago
  kberg-amzn 81a008566d Changes that allow chaos monkey network AI to migrate cleanly 3 years ago
  Gene Walters 71fc2772ed Received feedback that the multiplayer component names may be confused for normal (not multiplayer) components. Renaming a few MP components to include Network in the name. 3 years ago
  Gene Walters 10a0f52c2d Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem 4 years ago
  Jeremy Ong a6500df9e3 Drive AI using AI::ScheduledEvent and set AI replicated behavior constants via 4 years ago
  Jeremy Ong e9dbf10e36 Implement initial performance test harness 4 years ago
  Berg 050f8dfd55 Updates for CR feedback 4 years ago
  kberg-amzn 36bc95c429 Various fixes and improvements to multiplayer weapons to get everything functioning correctly 4 years ago
  Esteban Papp 2b14fab693 fix for some unused variables/captures (#57) 4 years ago