kberg-amzn
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18cf3b1d40
Updates and fixes to the weapon effects bus, and hooking up the energy ball
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2 years ago |
kberg-amzn
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653cd37846
Fixes the transforms and events coming out of the weapons system so that it's correct, and some minor tuning of the weapon impact decals on the players laser gun
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2 years ago |
kberg-amzn
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40dbea5035
Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup
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2 years ago |
Mike Balfour
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fbbcb0858c
Freeze camera in esc menu
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2 years ago |
kberg-amzn
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02e86d260d
Adds new script-bind functionality to the network match component, adds a dolly-zoom like effect to sprinting, and modifies the player controller to have more natural aiming/sprinting behaviour
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2 years ago |
Olex Lozitskiy
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 years ago |
puvvadar
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a47b560110
Update macro naming
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2 years ago |
puvvadar
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2abcb649b2
Cleanup pass on MPS component cli-ser split
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2 years ago |
puvvadar
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9c988650c8
Update components and cleanup CMake
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2 years ago |
puvvadar
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12bebfc53c
Prototype of macro based client server split
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2 years ago |
puvvadar
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dd8653bc8f
Update IsAuth/Auto naming
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3 years ago |
puvvadar
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c9d46733c3
Updates for OnPlayerJoin changes and fix camera sync
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3 years ago |
puvvadar
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9509716505
Fix merge conflicts in mps_spawn_interface branch
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3 years ago |
puvvadar
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479e53f062
Base clamp off network bone position
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3 years ago |
puvvadar
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ae35f7e03f
Add shot origin clamp
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3 years ago |
puvvadar
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9ba6071115
Correct reversed firing logic
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3 years ago |
puvvadar
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44ac76669a
Addressing various issues causing shot desyncs
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3 years ago |
kberg-amzn
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4fa3871524
Merge pull request #82 from aws-lumberyard-dev/ControllerFixes
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3 years ago |
kberg-amzn
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b7f0dfd8fe
Changes to allow for better (safer) controller access, esp in situations where entities may be migrating between hosts
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3 years ago |
Olex Lozitskiy
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c58a48f99d
Linux compilation fixes
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3 years ago |
kberg-amzn
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a9d0297197
Fixes a couple issues from CR feedback
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3 years ago |
kberg-amzn
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ae160e0c43
Removing some debug changes
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3 years ago |
kberg-amzn
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81a008566d
Changes that allow chaos monkey network AI to migrate cleanly
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3 years ago |
Gene Walters
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71fc2772ed
Received feedback that the multiplayer component names may be confused for normal (not multiplayer) components. Renaming a few MP components to include Network in the name.
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3 years ago |
Gene Walters
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10a0f52c2d
Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
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4 years ago |
Jeremy Ong
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a6500df9e3
Drive AI using AI::ScheduledEvent and set AI replicated behavior constants via
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4 years ago |
Jeremy Ong
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e9dbf10e36
Implement initial performance test harness
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4 years ago |
Berg
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050f8dfd55
Updates for CR feedback
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4 years ago |
kberg-amzn
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36bc95c429
Various fixes and improvements to multiplayer weapons to get everything functioning correctly
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4 years ago |
Esteban Papp
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2b14fab693
fix for some unused variables/captures (#57)
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4 years ago |