Commit History

Author SHA1 Message Date
  Olex Lozitskiy 21a495ee57 Merged GameJam branch into development branch (#239) 2 years ago
  puvvadar a47b560110 Update macro naming 2 years ago
  puvvadar 2abcb649b2 Cleanup pass on MPS component cli-ser split 2 years ago
  puvvadar 9c988650c8 Update components and cleanup CMake 2 years ago
  puvvadar 12bebfc53c Prototype of macro based client server split 2 years ago
  Olex Lozitskiy 6a2f520719 Refactoring header paths to use <> 3 years ago
  Olex Lozitskiy c58a48f99d Linux compilation fixes 3 years ago
  kberg-amzn 81a008566d Changes that allow chaos monkey network AI to migrate cleanly 3 years ago
  Jeremy Ong a6500df9e3 Drive AI using AI::ScheduledEvent and set AI replicated behavior constants via 4 years ago
  Jeremy Ong e9dbf10e36 Implement initial performance test harness 4 years ago
  kberg-amzn 36bc95c429 Various fixes and improvements to multiplayer weapons to get everything functioning correctly 4 years ago
  kberg-amzn 04da899f17 Lots of debug code, some fixes, and debug draw for networked weapons 4 years ago
  kberg-amzn eb122881d1 Minor updates to weapons 4 years ago
  kberg-amzn e02340b9ec Weapons are now marginally functional, can aim and shoot and stuff replicates over the network 4 years ago
  kberg-amzn 5283ae1c1a Some bug fixes, plus initial but unfinished port of multiplayer weapons code 4 years ago