Olex Lozitskiy
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 years ago |
puvvadar
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a47b560110
Update macro naming
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2 years ago |
puvvadar
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2abcb649b2
Cleanup pass on MPS component cli-ser split
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2 years ago |
puvvadar
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9c988650c8
Update components and cleanup CMake
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2 years ago |
puvvadar
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12bebfc53c
Prototype of macro based client server split
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2 years ago |
Olex Lozitskiy
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6a2f520719
Refactoring header paths to use <>
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3 years ago |
Olex Lozitskiy
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c58a48f99d
Linux compilation fixes
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3 years ago |
kberg-amzn
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81a008566d
Changes that allow chaos monkey network AI to migrate cleanly
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3 years ago |
Jeremy Ong
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a6500df9e3
Drive AI using AI::ScheduledEvent and set AI replicated behavior constants via
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4 years ago |
Jeremy Ong
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e9dbf10e36
Implement initial performance test harness
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4 years ago |
kberg-amzn
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36bc95c429
Various fixes and improvements to multiplayer weapons to get everything functioning correctly
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4 years ago |
kberg-amzn
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04da899f17
Lots of debug code, some fixes, and debug draw for networked weapons
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4 years ago |
kberg-amzn
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eb122881d1
Minor updates to weapons
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4 years ago |
kberg-amzn
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e02340b9ec
Weapons are now marginally functional, can aim and shoot and stuff replicates over the network
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4 years ago |
kberg-amzn
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5283ae1c1a
Some bug fixes, plus initial but unfinished port of multiplayer weapons code
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4 years ago |