Ken Pruiksma
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422062face
Fix the shield idle script canvas for explosion decal
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2 년 전 |
Ken Pruiksma
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8ae2f1644f
Fixes from merge
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2 년 전 |
Ken Pruiksma
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33c5947c64
Merging latest
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2 년 전 |
kberg-amzn
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8594a201b8
Addressing PR feedback
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2 년 전 |
kberg-amzn
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653cd37846
Fixes the transforms and events coming out of the weapons system so that it's correct, and some minor tuning of the weapon impact decals on the players laser gun
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2 년 전 |
kberg-amzn
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1a623cb6c3
Minor tweaks to effects and energy ball behaviour
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2 년 전 |
Karl Berg
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e8715c3bbd
Merge pull request #265 from aws-lumberyard-dev/EnergyCannon
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2 년 전 |
kberg-amzn
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1d92838786
Jumppad effects are now predictive and run during process input, allowing jumping to work seamlessly even at high latencies
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2 년 전 |
kberg-amzn
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14f981b5da
Bug fixes and script cleanup for jump pad and malfunctioning shield generator, plus adding some additional test content
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2 년 전 |
kberg-amzn
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8221eacba9
Minor tweaks to the test level, adds a way to filter for players during scene queries, plus adding script-bind support for things like the jump pad prop
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2 년 전 |
Gene Walters
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e4eacb3c78
Draw the generated player names on the players in the world
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2 년 전 |
kberg-amzn
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05f2043620
This creates all the content to hook up the shield generator trap
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2 년 전 |
Olex Lozitskiy
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2e30aae397
Attaching a gun to each player using a new C++ component in a multiplayer friendly way (#263)
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2 년 전 |
Olex Lozitskiy
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88ff187588
Lowered the volume of foot steps and laser fire. (#262)
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2 년 전 |
shawstar
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d4a7c2f036
Adding Player Attachment to ybot
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2 년 전 |
Olex Lozitskiy
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c1be60922b
Weapons fires 4 times a second (#251)
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2 년 전 |
kberg-amzn
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63035965cb
Audio and effects hookups now that we have more audio samples for integration
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2 년 전 |
Olex Lozitskiy
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 년 전 |
kberg-amzn
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81a008566d
Changes that allow chaos monkey network AI to migrate cleanly
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3 년 전 |
Gene Walters
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d3f9b5b7f4
Renaming NetworkWasdPlayerMovementComponent to NetworkPlayerMovementComponent
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3 년 전 |
Gene Walters
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140e2ce6ca
Updating prefabs to use the new component names
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3 년 전 |
Gene Walters
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93385d27f7
Moved NetworkCharacterComponent out of MPSample and into MP gem
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3 년 전 |
Gene Walters
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5fdbaa5c03
Moving walkspeed, sprintspeed, etc out of NetworkCharacterComponent and into WASDPlayer. NetworkCharacter will be moved into the Multiplayer Gem so didn't want game specific values in there
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3 년 전 |
Gene Walters
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10a0f52c2d
Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
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3 년 전 |
Jeremy Ong
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e9dbf10e36
Implement initial performance test harness
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3 년 전 |
kberg-amzn
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a4e4e52e0e
Activation params now correctly replicate, removes some debug code
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3 년 전 |
kberg-amzn
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04da899f17
Lots of debug code, some fixes, and debug draw for networked weapons
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4 년 전 |
kberg-amzn
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e02340b9ec
Weapons are now marginally functional, can aim and shoot and stuff replicates over the network
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4 년 전 |
kberg-amzn
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5283ae1c1a
Some bug fixes, plus initial but unfinished port of multiplayer weapons code
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4 년 전 |
pereslav
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e5f37e1a55
Made multiplayer character only move from the character component, not from the physics tick
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4 년 전 |