커밋 기록

작성자 SHA1 메시지 날짜
  Ken Pruiksma 422062face Fix the shield idle script canvas for explosion decal 2 년 전
  Ken Pruiksma 8ae2f1644f Fixes from merge 2 년 전
  Ken Pruiksma 33c5947c64 Merging latest 2 년 전
  kberg-amzn 8594a201b8 Addressing PR feedback 2 년 전
  kberg-amzn 653cd37846 Fixes the transforms and events coming out of the weapons system so that it's correct, and some minor tuning of the weapon impact decals on the players laser gun 2 년 전
  kberg-amzn 1a623cb6c3 Minor tweaks to effects and energy ball behaviour 2 년 전
  Karl Berg e8715c3bbd Merge pull request #265 from aws-lumberyard-dev/EnergyCannon 2 년 전
  kberg-amzn 1d92838786 Jumppad effects are now predictive and run during process input, allowing jumping to work seamlessly even at high latencies 2 년 전
  kberg-amzn 14f981b5da Bug fixes and script cleanup for jump pad and malfunctioning shield generator, plus adding some additional test content 2 년 전
  kberg-amzn 8221eacba9 Minor tweaks to the test level, adds a way to filter for players during scene queries, plus adding script-bind support for things like the jump pad prop 2 년 전
  Gene Walters e4eacb3c78 Draw the generated player names on the players in the world 2 년 전
  kberg-amzn 05f2043620 This creates all the content to hook up the shield generator trap 2 년 전
  Olex Lozitskiy 2e30aae397 Attaching a gun to each player using a new C++ component in a multiplayer friendly way (#263) 2 년 전
  Olex Lozitskiy 88ff187588 Lowered the volume of foot steps and laser fire. (#262) 2 년 전
  shawstar d4a7c2f036 Adding Player Attachment to ybot 2 년 전
  Olex Lozitskiy c1be60922b Weapons fires 4 times a second (#251) 2 년 전
  kberg-amzn 63035965cb Audio and effects hookups now that we have more audio samples for integration 2 년 전
  Olex Lozitskiy 21a495ee57 Merged GameJam branch into development branch (#239) 2 년 전
  kberg-amzn 81a008566d Changes that allow chaos monkey network AI to migrate cleanly 3 년 전
  Gene Walters d3f9b5b7f4 Renaming NetworkWasdPlayerMovementComponent to NetworkPlayerMovementComponent 3 년 전
  Gene Walters 140e2ce6ca Updating prefabs to use the new component names 3 년 전
  Gene Walters 93385d27f7 Moved NetworkCharacterComponent out of MPSample and into MP gem 3 년 전
  Gene Walters 5fdbaa5c03 Moving walkspeed, sprintspeed, etc out of NetworkCharacterComponent and into WASDPlayer. NetworkCharacter will be moved into the Multiplayer Gem so didn't want game specific values in there 3 년 전
  Gene Walters 10a0f52c2d Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem 3 년 전
  Jeremy Ong e9dbf10e36 Implement initial performance test harness 3 년 전
  kberg-amzn a4e4e52e0e Activation params now correctly replicate, removes some debug code 3 년 전
  kberg-amzn 04da899f17 Lots of debug code, some fixes, and debug draw for networked weapons 4 년 전
  kberg-amzn e02340b9ec Weapons are now marginally functional, can aim and shoot and stuff replicates over the network 4 년 전
  kberg-amzn 5283ae1c1a Some bug fixes, plus initial but unfinished port of multiplayer weapons code 4 년 전
  pereslav e5f37e1a55 Made multiplayer character only move from the character component, not from the physics tick 4 년 전