/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace MultiplayerSample { class PlayerArmorComponentController : public PlayerArmorComponentControllerBase { public: explicit PlayerArmorComponentController(PlayerArmorComponent& parent); void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override; void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override; private: void OnAmountChanged(float armor); AZ::Event::Handler m_changedHandler{ [this](float armor) { OnAmountChanged(armor); } }; float m_previousArmorAmount = 0.f; }; }