/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace MultiplayerSample { class NetworkWeaponsComponentController; class NetworkPlayerMovementComponentController; //! The NetworkAiComponent, when active, can execute behaviors and produce synthetic inputs to drive the //! NetworkPlayerMovementComponentController and NetworkWeaponsComponentController. class NetworkAiComponentController : public NetworkAiComponentControllerBase { public: NetworkAiComponentController(NetworkAiComponent& parent); void OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override {}; void OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override {}; #if AZ_TRAIT_SERVER void TickMovement(NetworkPlayerMovementComponentController& movementController, float deltaTime); void TickWeapons(NetworkWeaponsComponentController& weaponsController, float deltaTime); #endif private: friend class NetworkStressTestComponentController; #if AZ_TRAIT_SERVER void ConfigureAi( float fireIntervalMinMs, float fireIntervalMaxMs, float actionIntervalMinMs, float actionIntervalMaxMs); #endif }; }