/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace MultiplayerSample { class NetworkRandomComponentController : public NetworkRandomComponentControllerBase { public: explicit NetworkRandomComponentController(NetworkRandomComponent& parent); void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override; void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override; uint64_t GetRandomUint64(); int GetRandomInt(); //! Returns a float in the range of [0,1) float GetRandomFloat(); }; }