/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace MultiplayerSample { class NetworkRandomImpulseComponentController : public NetworkRandomImpulseComponentControllerBase { public: NetworkRandomImpulseComponentController(NetworkRandomImpulseComponent& parent); void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override; void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override; private: float m_accumulatedTime = 0.f; AZ::ScheduledEvent m_tickEvent; void TickEvent(); }; }