/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include "MultiplayerSampleSystemComponent.h" namespace MultiplayerSample { class MultiplayerSampleModule : public AZ::Module { public: AZ_RTTI(MultiplayerSampleModule, "{9323FFB1-54AB-4665-889B-166CA2418C7C}", AZ::Module); AZ_CLASS_ALLOCATOR(MultiplayerSampleModule, AZ::SystemAllocator, 0); MultiplayerSampleModule() : AZ::Module() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { MultiplayerSampleSystemComponent::CreateDescriptor(), ExampleFilteredEntityComponent::CreateDescriptor(), NetworkPrefabSpawnerComponent::CreateDescriptor(), UiCanvasDemoPlacardComponent::CreateDescriptor() }); CreateComponentDescriptors(m_descriptors); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), }; } }; } // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerSample, MultiplayerSample::MultiplayerSampleModule)