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AudioTester.scriptcanvas
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fc8c33474a
[Audio] Mix adjustments. Remove placeholder events that have have no plan for use.
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il y a 2 ans |
ClientDisconnect.scriptcanvas
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526e0bc1f3
UI reorganization (#342)
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il y a 2 ans |
DamageFlash.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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il y a 2 ans |
EnableAudioListener.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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il y a 2 ans |
EnableServerCamera.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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il y a 2 ans |
HideGemsInGame.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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il y a 2 ans |
InGameMenu.scriptcanvas
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526e0bc1f3
UI reorganization (#342)
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il y a 2 ans |
JumpPad.scriptcanvas
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1d92838786
Jumppad effects are now predictive and run during process input, allowing jumping to work seamlessly even at high latencies
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il y a 2 ans |
PredictiveJumpPad.scriptcanvas
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40dbea5035
Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup
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il y a 2 ans |
ReticleEffects.scriptcanvas
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526e0bc1f3
UI reorganization (#342)
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il y a 2 ans |
SettingsScreen.scriptcanvas
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7a4f43c6ba
Adding first-pass code for a partially functioning settings screen. (#345)
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il y a 2 ans |
ShieldGeneratorRoundEffects.scriptcanvas
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2f56326e8b
Updates the shield generator script canvas to use the new entity gather by component node. This fixes the inconsistent damage the shield generator was applying to players when it exploded
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il y a 2 ans |
SpawnAndAttachLazerGun.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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il y a 2 ans |
SpawnIfAuthority.scriptcanvas
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76ad4e9b05
Add missing spawn ticket ref to SpawnIfAuthority.sc and fix misnamed cfg var
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il y a 3 ans |
UIManager.scriptcanvas
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526e0bc1f3
UI reorganization (#342)
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il y a 2 ans |
WeaponImpactDecal.scriptcanvas
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8ae2f1644f
Fixes from merge
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il y a 2 ans |
scripting_player_input.scriptcanvas
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a5e107e6f9
Adds a new sample level for Multiplayer Scripting in ScriptCanvas (#205)
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il y a 2 ans |