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DamageFlash.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 ani în urmă |
EnableAudioListener.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 ani în urmă |
EnableServerCamera.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 ani în urmă |
HideGemsInGame.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 ani în urmă |
InGameMenu.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 ani în urmă |
JumpPad.scriptcanvas
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1d92838786
Jumppad effects are now predictive and run during process input, allowing jumping to work seamlessly even at high latencies
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2 ani în urmă |
PredictiveJumpPad.scriptcanvas
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40dbea5035
Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup
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2 ani în urmă |
ReticleEffects.scriptcanvas
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40dbea5035
Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup
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2 ani în urmă |
ShieldGeneratorRoundEffects.scriptcanvas
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14f981b5da
Bug fixes and script cleanup for jump pad and malfunctioning shield generator, plus adding some additional test content
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2 ani în urmă |
SpawnAndAttachLazerGun.scriptcanvas
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 ani în urmă |
SpawnIfAuthority.scriptcanvas
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76ad4e9b05
Add missing spawn ticket ref to SpawnIfAuthority.sc and fix misnamed cfg var
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3 ani în urmă |
scripting_player_input.scriptcanvas
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a5e107e6f9
Adds a new sample level for Multiplayer Scripting in ScriptCanvas (#205)
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2 ani în urmă |