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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <AzCore/Console/IConsole.h>
- namespace MPSGameLift
- {
- class MPSGameLiftClientSystemComponent
- : public AZ::Component
- {
- public:
- AZ_COMPONENT(MPSGameLiftClientSystemComponent, "{939D9813-2DCA-4625-B4E1-E63A6A652A26}");
- static void Reflect(AZ::ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
- protected:
- // AZ::Component interface implementation
- void Init() override;
- void Activate() override;
- void Deactivate() override;
- void JoinSession(const AZ::ConsoleCommandContainer& consoleFunctionParameters);
- AZ_CONSOLEFUNC(MPSGameLiftClientSystemComponent, JoinSession, AZ::ConsoleFunctorFlags::DontReplicate, "Join an existing game session");
- private:
- void JoinSessionInternal(AZStd::string_view sessionId, const AZ::Uuid& playerId);
- AZ::Uuid m_playerId = AZ::Uuid::Create(); // Unique identifier for the current player inside the game session
- };
- }
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