CMakeLists.txt 12 KB

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  1. # Copyright (c) Contributors to the Open 3D Engine Project.
  2. # For complete copyright and license terms please see the LICENSE at the root of this distribution.
  3. #
  4. # SPDX-License-Identifier: Apache-2.0 OR MIT
  5. #
  6. # Currently we are in the Code folder: ${CMAKE_CURRENT_LIST_DIR}
  7. # Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}
  8. # Note: o3de_pal_dir will take care of the details for us, as this may be a restricted platform
  9. # in which case it will see if that platform is present here or in the restricted folder.
  10. # i.e. It could here in our gem : Gems/MPSGameLift/Code/Platform/<platorm_name> or
  11. # <restricted_folder>/<platform_name>/Gems/MPSGameLift/Code
  12. o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} "${gem_restricted_path}" "${gem_path}" "${gem_parent_relative_path}")
  13. # Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
  14. # traits for this platform. Traits for a platform are defines for things like whether or not something in this gem
  15. # is supported by this platform.
  16. include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
  17. # Check to see if building the Gem Modules are supported for the current platform
  18. if(NOT PAL_TRAIT_MPSGAMELIFT_SUPPORTED)
  19. return()
  20. endif()
  21. # The ${gem_name}.API target declares the common interface that users of this gem should depend on in their targets
  22. ly_add_target(
  23. NAME ${gem_name}.API INTERFACE
  24. NAMESPACE Gem
  25. FILES_CMAKE
  26. mpsgamelift_api_files.cmake
  27. ${pal_dir}/mpsgamelift_api_files.cmake
  28. INCLUDE_DIRECTORIES
  29. INTERFACE
  30. Include
  31. BUILD_DEPENDENCIES
  32. INTERFACE
  33. AZ::AzCore
  34. )
  35. # The ${gem_name}.Private.Object targets are internal targets
  36. # They should not be used outside of this Gems CMakeLists.txt
  37. ly_add_target(
  38. NAME ${gem_name}.Client.Private.Object STATIC
  39. NAMESPACE Gem
  40. FILES_CMAKE
  41. mpsgamelift_private_files.cmake
  42. ${pal_dir}/mpsgamelift_private_files.cmake
  43. mpsgamelift_client_files.cmake
  44. TARGET_PROPERTIES
  45. O3DE_PRIVATE_TARGET TRUE
  46. INCLUDE_DIRECTORIES
  47. PRIVATE
  48. Include
  49. Source
  50. BUILD_DEPENDENCIES
  51. PUBLIC
  52. AZ::AzCore
  53. AZ::AzFramework
  54. Gem::AWSCore
  55. Gem::HttpRequestor
  56. Gem::Multiplayer.Client
  57. Gem::LyShine
  58. PRIVATE
  59. Gem::Multiplayer.Client.Static
  60. Gem::AWSCore.Static
  61. Gem::HttpRequestor.Static
  62. Gem::AWSGameLift.Client.Static
  63. Gem::AWSClientAuth.Static
  64. Gem::LyShine.Static
  65. )
  66. ly_add_target(
  67. NAME ${gem_name}.Server.Private.Object STATIC
  68. NAMESPACE Gem
  69. FILES_CMAKE
  70. mpsgamelift_private_files.cmake
  71. ${pal_dir}/mpsgamelift_private_files.cmake
  72. mpsgamelift_server_files.cmake
  73. TARGET_PROPERTIES
  74. O3DE_PRIVATE_TARGET TRUE
  75. INCLUDE_DIRECTORIES
  76. PRIVATE
  77. Include
  78. Source
  79. BUILD_DEPENDENCIES
  80. PUBLIC
  81. AZ::AzCore
  82. AZ::AzFramework
  83. Gem::Multiplayer.Server
  84. Gem::AWSCore
  85. Gem::HttpRequestor
  86. PRIVATE
  87. Gem::Multiplayer.Server.Static
  88. Gem::AWSGameLift.Server.Static
  89. )
  90. ly_add_target(
  91. NAME ${gem_name}.Unified.Private.Object STATIC
  92. NAMESPACE Gem
  93. FILES_CMAKE
  94. mpsgamelift_private_files.cmake
  95. mpsgamelift_client_files.cmake
  96. ${pal_dir}/mpsgamelift_private_files.cmake
  97. TARGET_PROPERTIES
  98. O3DE_PRIVATE_TARGET TRUE
  99. INCLUDE_DIRECTORIES
  100. PRIVATE
  101. Include
  102. Source
  103. BUILD_DEPENDENCIES
  104. PUBLIC
  105. AZ::AzCore
  106. AZ::AzFramework
  107. Gem::Multiplayer
  108. Gem::LyShine
  109. Gem::AWSCore
  110. Gem::HttpRequestor
  111. PRIVATE
  112. Gem::Multiplayer.Unified.Static
  113. Gem::AWSCore.Static
  114. Gem::AWSGameLift.Client.Static
  115. Gem::AWSClientAuth.Static
  116. Gem::LyShine.Static
  117. Gem::HttpRequestor.Static
  118. RUNTIME_DEPENDENCIES
  119. Gem::AWSGameLift.Clients
  120. )
  121. # Here add ${gem_name} target, it depends on the Private Object library and Public API interface
  122. ly_add_target(
  123. NAME ${gem_name}.Client ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
  124. NAMESPACE Gem
  125. FILES_CMAKE
  126. mpsgamelift_shared_files.cmake
  127. ${pal_dir}/mpsgamelift_shared_files.cmake
  128. INCLUDE_DIRECTORIES
  129. PUBLIC
  130. Include
  131. PRIVATE
  132. Source
  133. BUILD_DEPENDENCIES
  134. PUBLIC
  135. Gem::${gem_name}.API
  136. PRIVATE
  137. Gem::Multiplayer.Client.Static
  138. Gem::AWSCore.Static
  139. Gem::AWSGameLift.Client.Static
  140. Gem::AWSClientAuth.Static
  141. Gem::${gem_name}.Client.Private.Object
  142. RUNTIME_DEPENDENCIES
  143. Gem::AWSGameLift.Clients
  144. )
  145. ly_add_target(
  146. NAME ${gem_name}.Server ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
  147. NAMESPACE Gem
  148. FILES_CMAKE
  149. mpsgamelift_shared_files.cmake
  150. ${pal_dir}/mpsgamelift_shared_files.cmake
  151. INCLUDE_DIRECTORIES
  152. PUBLIC
  153. Include
  154. PRIVATE
  155. Source
  156. BUILD_DEPENDENCIES
  157. PUBLIC
  158. Gem::${gem_name}.API
  159. PRIVATE
  160. Gem::Multiplayer.Server.Static
  161. Gem::${gem_name}.Server.Private.Object
  162. RUNTIME_DEPENDENCIES
  163. Gem::AWSGameLift.Servers
  164. )
  165. ly_add_target(
  166. NAME ${gem_name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
  167. NAMESPACE Gem
  168. FILES_CMAKE
  169. mpsgamelift_shared_files.cmake
  170. ${pal_dir}/mpsgamelift_shared_files.cmake
  171. INCLUDE_DIRECTORIES
  172. PUBLIC
  173. Include
  174. PRIVATE
  175. Source
  176. BUILD_DEPENDENCIES
  177. PUBLIC
  178. Gem::${gem_name}.API
  179. PRIVATE
  180. Gem::${gem_name}.Unified.Private.Object
  181. Gem::Multiplayer.Unified.Static
  182. Gem::AWSClientAuth.Static
  183. Gem::AWSCore.Static
  184. Gem::AWSGameLift.Client.Static # Unified launchers are considered clients to GameLift
  185. RUNTIME_DEPENDENCIES
  186. Gem::AWSGameLift.Clients
  187. )
  188. # By default, we will specify that the above target ${gem_name} would be used by
  189. # Client and Server type targets when this gem is enabled. If you don't want it
  190. # active in Clients or Servers by default, delete one of both of the following lines:
  191. ly_create_alias(NAME ${gem_name}.Clients NAMESPACE Gem TARGETS Gem::${gem_name}.Client)
  192. ly_create_alias(NAME ${gem_name}.Servers NAMESPACE Gem TARGETS Gem::${gem_name}.Server)
  193. ly_create_alias(NAME ${gem_name}.Unified NAMESPACE Gem TARGETS Gem::${gem_name})
  194. # For the Client and Server variants of ${gem_name} Gem, an alias to the ${gem_name}.API target will be made
  195. ly_create_alias(NAME ${gem_name}.Clients.API NAMESPACE Gem TARGETS Gem::${gem_name}.API)
  196. ly_create_alias(NAME ${gem_name}.Servers.API NAMESPACE Gem TARGETS Gem::${gem_name}.API)
  197. ly_create_alias(NAME ${gem_name}.Unified.API NAMESPACE Gem TARGETS Gem::${gem_name}.API)
  198. # If we are on a host platform, we want to add the host tools targets like the ${gem_name}.Editor MODULE target
  199. if(PAL_TRAIT_BUILD_HOST_TOOLS)
  200. # The ${gem_name}.Editor.API target can be used by other gems that want to interact with the ${gem_name}.Editor module
  201. ly_add_target(
  202. NAME ${gem_name}.Editor.API INTERFACE
  203. NAMESPACE Gem
  204. FILES_CMAKE
  205. mpsgamelift_editor_api_files.cmake
  206. ${pal_dir}/mpsgamelift_editor_api_files.cmake
  207. INCLUDE_DIRECTORIES
  208. INTERFACE
  209. Include
  210. BUILD_DEPENDENCIES
  211. INTERFACE
  212. AZ::AzToolsFramework
  213. )
  214. # The ${gem_name}.Editor.Private.Object target is an internal target
  215. # which is only to be used by this gems CMakeLists.txt and any subdirectories
  216. # Other gems should not use this target
  217. ly_add_target(
  218. NAME ${gem_name}.Editor.Private.Object STATIC
  219. NAMESPACE Gem
  220. FILES_CMAKE
  221. mpsgamelift_editor_private_files.cmake
  222. TARGET_PROPERTIES
  223. O3DE_PRIVATE_TARGET TRUE
  224. INCLUDE_DIRECTORIES
  225. PRIVATE
  226. Include
  227. Source
  228. BUILD_DEPENDENCIES
  229. PUBLIC
  230. AZ::AzToolsFramework
  231. Gem::Multiplayer.Unified.Static
  232. Gem::AWSCore.Static
  233. Gem::AWSGameLift.Client.Static
  234. Gem::AWSClientAuth.Static
  235. Gem::HttpRequestor.Static
  236. $<TARGET_OBJECTS:Gem::${gem_name}.Unified.Private.Object>
  237. )
  238. ly_add_target(
  239. NAME ${gem_name}.Editor GEM_MODULE
  240. NAMESPACE Gem
  241. AUTOMOC
  242. FILES_CMAKE
  243. mpsgamelift_editor_shared_files.cmake
  244. INCLUDE_DIRECTORIES
  245. PRIVATE
  246. Source
  247. PUBLIC
  248. Include
  249. BUILD_DEPENDENCIES
  250. PUBLIC
  251. Gem::${gem_name}.Editor.API
  252. PRIVATE
  253. Gem::${gem_name}.Editor.Private.Object
  254. )
  255. # By default, we will specify that the above target ${gem_name} would be used by
  256. # Tool and Builder type targets when this gem is enabled. If you don't want it
  257. # active in Tools or Builders by default, delete one of both of the following lines:
  258. ly_create_alias(NAME ${gem_name}.Tools NAMESPACE Gem TARGETS Gem::${gem_name}.Editor)
  259. ly_create_alias(NAME ${gem_name}.Builders NAMESPACE Gem TARGETS Gem::${gem_name}.Editor)
  260. # For the Tools and Builders variants of ${gem_name} Gem, an alias to the ${gem_name}.Editor API target will be made
  261. ly_create_alias(NAME ${gem_name}.Tools.API NAMESPACE Gem TARGETS Gem::${gem_name}.Editor.API)
  262. ly_create_alias(NAME ${gem_name}.Builders.API NAMESPACE Gem TARGETS Gem::${gem_name}.Editor.API)
  263. endif()
  264. ################################################################################
  265. # Tests
  266. ################################################################################
  267. # See if globally, tests are supported
  268. if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
  269. # We globally support tests, see if we support tests on this platform for ${gem_name}.Tests
  270. if(PAL_TRAIT_MPSGAMELIFT_TEST_SUPPORTED)
  271. # We support ${gem_name}.Tests on this platform, add dependency on the Private Object target
  272. ly_add_target(
  273. NAME ${gem_name}.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
  274. NAMESPACE Gem
  275. FILES_CMAKE
  276. mpsgamelift_tests_files.cmake
  277. INCLUDE_DIRECTORIES
  278. PRIVATE
  279. Tests
  280. Source
  281. BUILD_DEPENDENCIES
  282. PRIVATE
  283. AZ::AzTest
  284. AZ::AzFramework
  285. Gem::${gem_name}.Unified.Private.Object
  286. )
  287. # Add ${gem_name}.Tests to googletest
  288. ly_add_googletest(
  289. NAME Gem::${gem_name}.Tests
  290. )
  291. endif()
  292. # If we are a host platform we want to add tools test like editor tests here
  293. if(PAL_TRAIT_BUILD_HOST_TOOLS)
  294. # We are a host platform, see if Editor tests are supported on this platform
  295. if(PAL_TRAIT_MPSGAMELIFT_EDITOR_TEST_SUPPORTED)
  296. # We support ${gem_name}.Editor.Tests on this platform, add ${gem_name}.Editor.Tests target which depends on
  297. # private ${gem_name}.Editor.Private.Object target
  298. ly_add_target(
  299. NAME ${gem_name}.Editor.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
  300. NAMESPACE Gem
  301. FILES_CMAKE
  302. mpsgamelift_editor_tests_files.cmake
  303. INCLUDE_DIRECTORIES
  304. PRIVATE
  305. Tests
  306. Source
  307. BUILD_DEPENDENCIES
  308. PRIVATE
  309. AZ::AzTest
  310. Gem::${gem_name}.Unified.Private.Object
  311. )
  312. # Add ${gem_name}.Editor.Tests to googletest
  313. ly_add_googletest(
  314. NAME Gem::${gem_name}.Editor.Tests
  315. )
  316. endif()
  317. endif()
  318. endif()