123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- #pragma once
- #include <NetworkPrefabSpawnerInterface.h>
- #include <AzCore/Component/Component.h>
- #include <AzFramework/Spawnable/Spawnable.h>
- #include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
- namespace MultiplayerSample
- {
- /**
- * \brief Can spawn prefabs using C++ API.
- * Does not keep track of instances. The user should save a copy of the ticket using callbacks in @PrefabCallbacks.
- */
- class NetworkPrefabSpawnerComponent
- : public AZ::Component
- , public NetworkPrefabSpawnerRequestBus::Handler
- , public AZ::Data::AssetBus::MultiHandler
- {
- public:
- AZ_COMPONENT(NetworkPrefabSpawnerComponent, "{7E48961B-7E39-4FBC-95E4-74B712229E9B}", Component);
-
- static void Reflect(AZ::ReflectContext* reflection);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC_CE("NetworkPrefabSpawnerService"));
- }
- void Activate() override;
- void Deactivate() override;
- // NetworkPrefabSpawnerRequestBus
- void SpawnPrefab(const AZ::Transform& worldTm, const char* assetPath, PrefabCallbacks callbacks) override;
- void SpawnPrefabAsset(const AZ::Transform& worldTm, const AZ::Data::Asset<AzFramework::Spawnable>& asset, PrefabCallbacks callbacks) override;
- void SpawnDefaultPrefab(const AZ::Transform& worldTm, PrefabCallbacks callbacks) override;
- // AssetBus
- void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetCanceled(AZ::Data::AssetId assetId) override;
- void OnAssetContainerReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetError(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetMoved(AZ::Data::Asset<AZ::Data::AssetData> asset, void* oldDataPointer) override;
- void OnAssetPreReload(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetReloadError(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetSaved(AZ::Data::Asset<AZ::Data::AssetData> asset, bool isSuccessful) override;
- void OnAssetUnloaded(const AZ::Data::AssetId assetId, const AZ::Data::AssetType assetType) override;
- private:
- AZ::Data::Asset<AzFramework::Spawnable> m_defaultSpawnableAsset;
- AZ::Data::AssetId GetSpawnableAssetId(const char* assetPath) const;
- struct AssetItem
- {
- AZStd::string m_pathToAsset;
- AZ::Data::Asset<AzFramework::Spawnable> m_spawnableAsset;
- };
- AZStd::unordered_map<AZ::Data::AssetId, AssetItem> m_assetMap;
- struct SpawnRequest
- {
- AZ::Data::AssetId m_assetIdToSpawn;
- AZ::Transform m_whereToSpawn = AZ::Transform::CreateIdentity();
- PrefabCallbacks m_callbacks;
- };
- AZStd::vector<SpawnRequest> m_requests;
- AZStd::vector<AZStd::shared_ptr<AzFramework::EntitySpawnTicket>> m_instanceTickets;
- void CreateInstance(const SpawnRequest& request, const AssetItem* asset);
- };
- }
|