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- #
- # All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- # its licensors.
- #
- # For complete copyright and license terms please see the LICENSE at the root of this
- # distribution (the "License"). All use of this software is governed by the License,
- # or, if provided, by the license below or the license accompanying this file. Do not
- # remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- #
- #! Adds the --project-path argument to the VS IDE debugger command arguments
- function(add_vs_debugger_arguments)
- # Inject the project root into the --project-path argument into the Visual Studio Debugger arguments by defaults
- list(APPEND app_targets MultiplayerSample.GameLauncher MultiplayerSample.ServerLauncher)
- list(APPEND app_targets AssetBuilder AssetProcessor AssetProcessorBatch Editor)
- foreach(app_target IN LISTS app_targets)
- if (TARGET ${app_target})
- set_property(TARGET ${app_target} APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_CURRENT_LIST_DIR}\"")
- endif()
- endforeach()
- endfunction()
- if(NOT PROJECT_NAME)
- cmake_minimum_required(VERSION 3.19)
- project(MultiplayerSample
- LANGUAGES C CXX
- VERSION 1.0.0.0
- )
- include(EngineFinder.cmake OPTIONAL)
- find_package(o3de REQUIRED)
- o3de_initialize()
- add_vs_debugger_arguments()
- else()
- # Add the project_name to global LY_PROJECTS_TARGET_NAME property
- file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)
- string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
- if(json_error)
- message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'")
- endif()
- set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
- add_subdirectory(Gem)
- endif()
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